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js_matchObj scripts added to Downloads page.

I received an email yesterday from a person who purchased the Animator Friendly Rigging series and found that two mel scripts were missing:

js_matchObj.mel and js_matchObjUI.mel.

I’ve heard of others missing these as well, so I added them to the downloads page, along with js_iterator.mel.

If you’re missing them.. enjoy!

note: you must be logged in to download.

js_matchObj.zip (208)
  1. ariel_atams
    March 16th, 2010 at 02:37 | #1

    Hello, Jason!

    I would like to know how to fix this one. When I try to use the js_createSkelGeo, it gives me this “// Error: Wrong number of arguments on call to js_createSkelGeo.”

    I’m using Maya 2009 btw.

    Thanks and God Bless.

    Best

    -ariel

    • May 20th, 2010 at 19:47 | #2

      Heya! how are you calling it? are you calling the script from the shelf, or from the commandline?

      cheers! :)

  2. April 4th, 2010 at 22:24 | #3

    Hi, Jason.

    I am studying your Animator Friendly Rigging series.
    It’s amazing. It’s great help to me. But I have a problem that is when I execute the js_matchObj script,
    it doesn’t work (// Error: Cannot find procedure “js_getAttachedObjects”.) I guess the reason is different version. I am using Maya 2010. Please, let me know. I am creazy for this.

    Thanks a lot.

    -Chulwan ( AAU 3D animation student)

  3. April 5th, 2010 at 07:23 | #4

    Heya Chulwan! I’ve emailed you with the script.. let me know if it works for ya!

    Ariel, can you give me more information about how you’re calling the js_createSkelGeo command?

    -jason

  4. April 19th, 2010 at 19:24 | #5

    I can not seem to access downloads Jason. I am logged in but still no luck. So what am I doing wrong?

  5. Pedro S.
    April 26th, 2010 at 11:53 | #6

    I especially love the oart where the guy at the video store says, ” This isnt a challenge, its an opportunity!”

  6. haruko
    May 17th, 2010 at 20:08 | #7

    Hello, Jeson

    i have the same problem with ariel_atam, and more about the Mel Script problem is the shelves, i can’t load it into my maya2009. i run maya on Macpro, and set the script to the proper files, because the “splitSelJoint” works, it’s amazing, but the others are “red” in maya script box…T_T

    Thanks o lot.

    -haruko (little glasses girl O_O)

    • May 17th, 2010 at 21:33 | #8

      Heya haruko!

      Can you open up your script editor, and turn on:
      History -> Line Numbers In Errors

      Then when you try and run a script, can you tell me exactly what the error is so i can help you fix it? I’d love to get to the bottom of this!

      Thanks so much!

      • haruko
        May 18th, 2010 at 01:14 | #9

        Hello, Jeson

        there is the feedback:

        i pasted “js_createSkelGeo;” in script editor, then:

        // Error: line 1: Number of arguments on call to js_createSkelGeo does not match number of parameters in procedure definition. //

        and there is another problem, when i run “js_createStretchSplineUI”, it works, but when i run “js_createStretchSpline”, it feedback:

        // Error: Line 1.23: Wrong number of arguments on call to js_createStretchSpline. //

        Did i made mis-operation?

        Thanks a lot.

        -haruko

        • May 18th, 2010 at 03:49 | #10

          Ah! js_createSkelGeo is supposed to work based off a selection, or based off an array of specified joints.

          If you want to run it based off the selection, you should create an empty array first.. for example:
          string $tmp[0]; clear $tmp;
          js_createSelGeo $tmp;

          That would work.. the shelf button should do this automatically, however so as long as the shelf is working, you shouldn’t have to do this.

          The same thing with the js_createStretchSpline, it’s supposed to work based off the gui. So you run js_createStretchSplineUI and then it will call js_createStretchSpline for you.

          Does that make sense?

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