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<channel>
	<title>Comments on: FAQ</title>
	<atom:link href="http://jasonschleifer.com/afr/web-faq/feed/" rel="self" type="application/rss+xml" />
	<link>http://jasonschleifer.com</link>
	<description>Animation, Rigging, and a whole lotta talkin.</description>
	<lastBuildDate>Thu, 17 May 2012 18:55:20 +0000</lastBuildDate>
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	<item>
		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-20037</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 29 Jan 2012 17:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-20037</guid>
		<description>Not at the moment.. too busy with work! :)</description>
		<content:encoded><![CDATA[<p>Not at the moment.. too busy with work! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-20018</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 25 Jan 2012 14:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-20018</guid>
		<description>Hey Jason! 

Have you been thinking about making a kit about facial setup?</description>
		<content:encoded><![CDATA[<p>Hey Jason! </p>
<p>Have you been thinking about making a kit about facial setup?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dixon</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-19318</link>
		<dc:creator>Dixon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 14:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-19318</guid>
		<description>Tested some more, and the script works when entering in the joint names manually. But not when selecting (perhaps i&#039;m doing something wrong).</description>
		<content:encoded><![CDATA[<p>Tested some more, and the script works when entering in the joint names manually. But not when selecting (perhaps i&#8217;m doing something wrong).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dixon</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-19317</link>
		<dc:creator>Dixon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 14:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-19317</guid>
		<description>Hi Jason, I&#039;m going through the tutorials and I&#039;ve got the &quot;Invalid redeclaration of variable “$tmp” as a different type&quot; error as well, i&#039;m running it from the shelf.</description>
		<content:encoded><![CDATA[<p>Hi Jason, I&#8217;m going through the tutorials and I&#8217;ve got the &#8220;Invalid redeclaration of variable “$tmp” as a different type&#8221; error as well, i&#8217;m running it from the shelf.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18666</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Tue, 03 May 2011 14:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18666</guid>
		<description>Yep, I&#039;m running the script from the shelf. I tried it again and It works fine. Maybe I was just too stupid :D

cheers
s.</description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;m running the script from the shelf. I tried it again and It works fine. Maybe I was just too stupid <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>cheers<br />
s.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18569</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18569</guid>
		<description>hmm.. you&#039;re running this from the shelf?</description>
		<content:encoded><![CDATA[<p>hmm.. you&#8217;re running this from the shelf?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stefan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18192</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Wed, 20 Apr 2011 09:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18192</guid>
		<description>Hey Jason,

I&#039;m going through your really great tutorials and noticed, that the script &#039;js_createSkelGeo&#039; doesn&#039;t work for me.

Error message: 
string $tmp[0];
clear $tmp;
js_createSkelGeo $tmp;
// Error: string $tmp[0]; // 
// Error: Line 1.15: Invalid redeclaration of variable &quot;$tmp&quot; as a different type. // 
// Error: js_createSkelGeo $tmp; // 
// Error: Line 3.22: Cannot cast data of type string to string[]. // 

Thanks for any help! :D

Stefan</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>I&#8217;m going through your really great tutorials and noticed, that the script &#8216;js_createSkelGeo&#8217; doesn&#8217;t work for me.</p>
<p>Error message:<br />
string $tmp[0];<br />
clear $tmp;<br />
js_createSkelGeo $tmp;<br />
// Error: string $tmp[0]; //<br />
// Error: Line 1.15: Invalid redeclaration of variable &#8220;$tmp&#8221; as a different type. //<br />
// Error: js_createSkelGeo $tmp; //<br />
// Error: Line 3.22: Cannot cast data of type string to string[]. // </p>
<p>Thanks for any help! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Stefan</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Camilo</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-16359</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Tue, 08 Mar 2011 21:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-16359</guid>
		<description>&lt;a href=&quot;#comment-13893&quot; rel=&quot;nofollow&quot;&gt;@jason &lt;/a&gt; 
Hi Jason congrats for Megamind I like it so much. I was watching your arm twist set up and looks awesome, do you think that is possible create a cartoon bendy arm on top of  the joints for the  AFR twist segment?

Cheers!!!</description>
		<content:encoded><![CDATA[<p><a href="#comment-13893" rel="nofollow">@jason </a><br />
Hi Jason congrats for Megamind I like it so much. I was watching your arm twist set up and looks awesome, do you think that is possible create a cartoon bendy arm on top of  the joints for the  AFR twist segment?</p>
<p>Cheers!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brian</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-15788</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 16 Feb 2011 22:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-15788</guid>
		<description>AM Alum here and I was looking online to find some rigging tutorials and came across your site.  I downloaded the package and very well done.  Very easy to follow and the knowledge I have gained on the technical side of Maya is just top notch.  Everything is working out great except I have 1 question.

I am working on a rig for a video game that I am making with some friends.  I want to utilize the IK Stretch Spline on the rig, but the game engine we are using requires me to bake the animations on the actual skeleton before I import it in, so when I animate, I bake the animation and when I get rid of the constraints the head does not follow.  I think it does not follow because the rig isn&#039;t fully connected because with the IK Stretch Spine, it is a broken apart rig.  Is there any way to make that a complete rig?  Can I have 2 rigs (broken apart and whole) and somehow constrain them to each other or something?  The volume control on the IK Stretch spline would be awesome to use, I just need some help getting it into Unity Game Engine.

Thanks for any insight or tips you can give Jason.</description>
		<content:encoded><![CDATA[<p>AM Alum here and I was looking online to find some rigging tutorials and came across your site.  I downloaded the package and very well done.  Very easy to follow and the knowledge I have gained on the technical side of Maya is just top notch.  Everything is working out great except I have 1 question.</p>
<p>I am working on a rig for a video game that I am making with some friends.  I want to utilize the IK Stretch Spline on the rig, but the game engine we are using requires me to bake the animations on the actual skeleton before I import it in, so when I animate, I bake the animation and when I get rid of the constraints the head does not follow.  I think it does not follow because the rig isn&#8217;t fully connected because with the IK Stretch Spine, it is a broken apart rig.  Is there any way to make that a complete rig?  Can I have 2 rigs (broken apart and whole) and somehow constrain them to each other or something?  The volume control on the IK Stretch spline would be awesome to use, I just need some help getting it into Unity Game Engine.</p>
<p>Thanks for any insight or tips you can give Jason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: malik1988</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-15372</link>
		<dc:creator>malik1988</dc:creator>
		<pubDate>Thu, 03 Feb 2011 15:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-15372</guid>
		<description>&lt;a href=&quot;#comment-13290&quot; rel=&quot;nofollow&quot;&gt;@Angela  &lt;/a&gt; 
one of many ways to correct the length on the fingers is to go to your script file and go to    \maya\scripts 
1-open the js_splitSelJoint.mel 
2-scroll down until you find  global proc string js_getJoint Axis(string $child)
3-in this proc you ll find a switch statment  about line 13 for axis 
4-replace the axis of the cases that dont match your axis with your axis that u want to scale in;
5- after run the script
6-dont forget to undo your edits on the script &quot;this is a temp answer &quot; the script should stay in the original fourm;
gl</description>
		<content:encoded><![CDATA[<p><a href="#comment-13290" rel="nofollow">@Angela  </a><br />
one of many ways to correct the length on the fingers is to go to your script file and go to    \maya\scripts<br />
1-open the js_splitSelJoint.mel<br />
2-scroll down until you find  global proc string js_getJoint Axis(string $child)<br />
3-in this proc you ll find a switch statment  about line 13 for axis<br />
4-replace the axis of the cases that dont match your axis with your axis that u want to scale in;<br />
5- after run the script<br />
6-dont forget to undo your edits on the script &#8220;this is a temp answer &#8221; the script should stay in the original fourm;<br />
gl</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deocliciano</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14991</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Thu, 06 Jan 2011 00:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14991</guid>
		<description>Juan, i thought the same, the it became clear that skinning is perhaps easier on a segmented mesh, you just stitch it in the end and polish corners.
But i am new to Maya …</description>
		<content:encoded><![CDATA[<p>Juan, i thought the same, the it became clear that skinning is perhaps easier on a segmented mesh, you just stitch it in the end and polish corners.<br />
But i am new to Maya …</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Juan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14980</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 04 Jan 2011 20:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14980</guid>
		<description>Whats up Jason!! Really quick question!
I was wondering if the JJ rig only works for the JJ with the broken geometry.  It is possible to skin the rig to the complete JJ model? I mean the one that is not segmented. If it is possible, how it is done?  I know skinning is a very complex process but just some guide lines would help me a ton!
Thanks man AWESOMEEEE tutorials!!</description>
		<content:encoded><![CDATA[<p>Whats up Jason!! Really quick question!<br />
I was wondering if the JJ rig only works for the JJ with the broken geometry.  It is possible to skin the rig to the complete JJ model? I mean the one that is not segmented. If it is possible, how it is done?  I know skinning is a very complex process but just some guide lines would help me a ton!<br />
Thanks man AWESOMEEEE tutorials!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Deocliciano</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14947</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Sun, 02 Jan 2011 18:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14947</guid>
		<description>Very competent and franc tutorial.
Last chapter is daunting for a rookie like me (even with the extensive documentation) but i am exciting.

Thx allot.</description>
		<content:encoded><![CDATA[<p>Very competent and franc tutorial.<br />
Last chapter is daunting for a rookie like me (even with the extensive documentation) but i am exciting.</p>
<p>Thx allot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jahirul amin</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14579</link>
		<dc:creator>jahirul amin</dc:creator>
		<pubDate>Fri, 03 Dec 2010 21:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14579</guid>
		<description>Hi Jason – I solved the issue – so it’s all good. Great DVD’s by the way – awesome stuff.
Thanks
J</description>
		<content:encoded><![CDATA[<p>Hi Jason – I solved the issue – so it’s all good. Great DVD’s by the way – awesome stuff.<br />
Thanks<br />
J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jahirulamin</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14539</link>
		<dc:creator>jahirulamin</dc:creator>
		<pubDate>Tue, 30 Nov 2010 01:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14539</guid>
		<description>Hi Jason

Hope your well.

Sorry to be a pain but I just wanted to pick your brain regarding the Animator Friendly Rigging dvd. I’ve been following the tutorials and they’ve been great but I’m at a stage where I am mirroring one side to the other and I seem to get many problems that arise. One in particular is applying the Stretchy IK to the arm – either it does’nt create the node network correctly or it places the stretch on the translate Z instead of the intended X.

Now i’m thinking it would be best to just re-create the other side from new rather than mirroring the joints over (use them as a base to make sure the new joints are in the correct place though) but in doing so, I would lose the function of the mirrored behaviour – which I know is not the right way to go.

Any help would be great.
All the best.
J</description>
		<content:encoded><![CDATA[<p>Hi Jason</p>
<p>Hope your well.</p>
<p>Sorry to be a pain but I just wanted to pick your brain regarding the Animator Friendly Rigging dvd. I’ve been following the tutorials and they’ve been great but I’m at a stage where I am mirroring one side to the other and I seem to get many problems that arise. One in particular is applying the Stretchy IK to the arm – either it does’nt create the node network correctly or it places the stretch on the translate Z instead of the intended X.</p>
<p>Now i’m thinking it would be best to just re-create the other side from new rather than mirroring the joints over (use them as a base to make sure the new joints are in the correct place though) but in doing so, I would lose the function of the mirrored behaviour – which I know is not the right way to go.</p>
<p>Any help would be great.<br />
All the best.<br />
J</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jason M.</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14392</link>
		<dc:creator>Jason M.</dc:creator>
		<pubDate>Tue, 16 Nov 2010 23:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14392</guid>
		<description>Hi Jason,

I&#039;m interested in getting your AFR tut&#039;s. I have the student version of Maya 2011 Win 64. Were your tutorials created with an earlier version? I&#039;m sure the concept and theory will transfer over, but just wondering if newer versions since the tut&#039;s creation will have so much more powerful tools to them that might not get covered. Thanks for any help on this.</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I&#8217;m interested in getting your AFR tut&#8217;s. I have the student version of Maya 2011 Win 64. Were your tutorials created with an earlier version? I&#8217;m sure the concept and theory will transfer over, but just wondering if newer versions since the tut&#8217;s creation will have so much more powerful tools to them that might not get covered. Thanks for any help on this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dave</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14380</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 16 Nov 2010 06:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14380</guid>
		<description>&lt;a href=&quot;#comment-14319&quot; rel=&quot;nofollow&quot;&gt;@John &lt;/a&gt; 
John, I was having the same problem mirroring the arm. I was able to narrow it down to the up_arm and low_arm curves. There is an existing multiDivide node running into them and if you change in Input 2X value to a negative value it will flip the curve. If you followed the naming convention in the docs or vids then you should be able to find the nodes as &quot;r_up_arm_curve_normalizedScale&quot; and &quot;r_low_arm_curve_normalizedScale&quot;.

You will want to un-parent the arm geo before changing it otherwise it will flip as well. Hope this helps.</description>
		<content:encoded><![CDATA[<p><a href="#comment-14319" rel="nofollow">@John </a><br />
John, I was having the same problem mirroring the arm. I was able to narrow it down to the up_arm and low_arm curves. There is an existing multiDivide node running into them and if you change in Input 2X value to a negative value it will flip the curve. If you followed the naming convention in the docs or vids then you should be able to find the nodes as &#8220;r_up_arm_curve_normalizedScale&#8221; and &#8220;r_low_arm_curve_normalizedScale&#8221;.</p>
<p>You will want to un-parent the arm geo before changing it otherwise it will flip as well. Hope this helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: John</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14319</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 11 Nov 2010 17:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14319</guid>
		<description>Hi Jason,
I just watched Megamind this weekend. Very awesome job....it was Fantastic!! 
I have a question in regards to the mirroring of the arms from your AFR tutorials. I am running into an issue with the twisty spline segment of the forearms in which it is rotating the opposite direction as that of the wrist. I&#039;ve noticed that this issue is also happening in the JJ rig also. Ive been trying to find out how to fix this with adjusting settings with the IK handle and have had no luck. It seems to me as if it would be a simple fix but I havent found anything yet. Thanks for any help

John</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
I just watched Megamind this weekend. Very awesome job&#8230;.it was Fantastic!!<br />
I have a question in regards to the mirroring of the arms from your AFR tutorials. I am running into an issue with the twisty spline segment of the forearms in which it is rotating the opposite direction as that of the wrist. I&#8217;ve noticed that this issue is also happening in the JJ rig also. Ive been trying to find out how to fix this with adjusting settings with the IK handle and have had no luck. It seems to me as if it would be a simple fix but I havent found anything yet. Thanks for any help</p>
<p>John</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14051</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 18 Oct 2010 12:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14051</guid>
		<description>&lt;a href=&quot;#comment-14049&quot; rel=&quot;nofollow&quot;&gt;@Ali &lt;/a&gt; 
Hiya Ali!  what is the error you&#039;re getting?  I&#039;ll see if I can help! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-14049" rel="nofollow">@Ali </a><br />
Hiya Ali!  what is the error you&#8217;re getting?  I&#8217;ll see if I can help! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ali</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14049</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Mon, 18 Oct 2010 11:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14049</guid>
		<description>hello sir ,i ve tried JS_multiconstraint for point &amp; orient constraint but after point constraint when i tried the same process for orient constraint it gives me error , i checked the same error mentioned in afr documentation , kindly tell me if there is any possible solution for this asap i ll b very thankful to u!

Thanks!
Ali</description>
		<content:encoded><![CDATA[<p>hello sir ,i ve tried JS_multiconstraint for point &amp; orient constraint but after point constraint when i tried the same process for orient constraint it gives me error , i checked the same error mentioned in afr documentation , kindly tell me if there is any possible solution for this asap i ll b very thankful to u!</p>
<p>Thanks!<br />
Ali</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13893</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 10 Oct 2010 03:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13893</guid>
		<description>&lt;a href=&quot;#comment-13837&quot; rel=&quot;nofollow&quot;&gt;@Camilo &lt;/a&gt; 

Fast animation rigs is more about making rigs that work quickly, not how to create rigs quickly. :)  If you&#039;re under the gun to get rigs up and going quick for commercials, I&#039;d recommend two things.. first, get yourself a quick rig building toolkit that will get you what you need fast so you can get the work for your clients done.  Raf&#039;s Setup Machine is pretty good to start with: http://www.anzovin.com/products/tsm2maya.html

Then, I&#039;d recommend getting Animator Friendly Rigging so you can learn more about what types of things you&#039;d like to do, and get more instruction about how to build rigs.  This way you have a method of delivering what you need right away, and also a path for how to better your skills in the future. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13837" rel="nofollow">@Camilo </a> </p>
<p>Fast animation rigs is more about making rigs that work quickly, not how to create rigs quickly. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   If you&#8217;re under the gun to get rigs up and going quick for commercials, I&#8217;d recommend two things.. first, get yourself a quick rig building toolkit that will get you what you need fast so you can get the work for your clients done.  Raf&#8217;s Setup Machine is pretty good to start with: <a href="http://www.anzovin.com/products/tsm2maya.html" rel="nofollow">http://www.anzovin.com/products/tsm2maya.html</a></p>
<p>Then, I&#8217;d recommend getting Animator Friendly Rigging so you can learn more about what types of things you&#8217;d like to do, and get more instruction about how to build rigs.  This way you have a method of delivering what you need right away, and also a path for how to better your skills in the future. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Camilo</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13837</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Mon, 04 Oct 2010 00:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13837</guid>
		<description>Hey Jason!! thanks for the reply, sometimes I have to make characters for commercials so I usually do not have enought time to spend on rigging, so Would  the &quot;fast Animation Rig training kit&quot; be my best option?

Cheers

Camilo

&lt;a href=&quot;#comment-13776&quot; rel=&quot;nofollow&quot;&gt;@jason &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey Jason!! thanks for the reply, sometimes I have to make characters for commercials so I usually do not have enought time to spend on rigging, so Would  the &#8220;fast Animation Rig training kit&#8221; be my best option?</p>
<p>Cheers</p>
<p>Camilo</p>
<p><a href="#comment-13776" rel="nofollow">@jason </a></p>
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		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13776</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 28 Sep 2010 05:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13776</guid>
		<description>&lt;a href=&quot;#comment-13469&quot; rel=&quot;nofollow&quot;&gt;@camiloman &lt;/a&gt; 
Hiya Camilo!  you can go here to find more information: http://jasonschleifer.com/afr/

thanks for the interest! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13469" rel="nofollow">@camiloman </a><br />
Hiya Camilo!  you can go here to find more information: <a href="http://jasonschleifer.com/afr/" rel="nofollow">http://jasonschleifer.com/afr/</a></p>
<p>thanks for the interest! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: camiloman</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13469</link>
		<dc:creator>camiloman</dc:creator>
		<pubDate>Mon, 23 Aug 2010 22:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13469</guid>
		<description>HI Jason I am very interested in your Rigging Bundle ,  where can I find more information about the content ?

Cheers

Camilo</description>
		<content:encoded><![CDATA[<p>HI Jason I am very interested in your Rigging Bundle ,  where can I find more information about the content ?</p>
<p>Cheers</p>
<p>Camilo</p>
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		<title>By: Angela</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13290</link>
		<dc:creator>Angela</dc:creator>
		<pubDate>Tue, 10 Aug 2010 02:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13290</guid>
		<description>Hi Jason!

I&#039;m having a problem getting the length attribute for the fingers set up correctly.  When I run the Length script, I get weird scaling for every finger except the middle one.  It seems that some of the joints in the other fingers are scaling along the z axis instead of x.  The joint orientations seem to all be the same, so I&#039;m not sure why it&#039;s scaling in z for some joints and in x for others, even within the same finger.  

I tried taking a look inside the js_SetDrivenKeyLength script, even though I know very little about MEL, and it seems there&#039;s a js_GetJointAxis.mel that gets the axis, but I can&#039;t find it in the scripts folder.  That&#039;s when I hit the end of my knowledge!

Any help you could give would on this issue would be greatly appreciated!  Thanks for a great rigging series, and continuing the support on AFR even with your busy schedule!</description>
		<content:encoded><![CDATA[<p>Hi Jason!</p>
<p>I&#8217;m having a problem getting the length attribute for the fingers set up correctly.  When I run the Length script, I get weird scaling for every finger except the middle one.  It seems that some of the joints in the other fingers are scaling along the z axis instead of x.  The joint orientations seem to all be the same, so I&#8217;m not sure why it&#8217;s scaling in z for some joints and in x for others, even within the same finger.  </p>
<p>I tried taking a look inside the js_SetDrivenKeyLength script, even though I know very little about MEL, and it seems there&#8217;s a js_GetJointAxis.mel that gets the axis, but I can&#8217;t find it in the scripts folder.  That&#8217;s when I hit the end of my knowledge!</p>
<p>Any help you could give would on this issue would be greatly appreciated!  Thanks for a great rigging series, and continuing the support on AFR even with your busy schedule!</p>
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		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13239</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 03 Aug 2010 21:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13239</guid>
		<description>&lt;a href=&quot;#comment-13226&quot; rel=&quot;nofollow&quot;&gt;@Corey Getsi &lt;/a&gt; 
If you go to the downloads section corey, you can find js_getAttachedObjects there! :)

cheers!</description>
		<content:encoded><![CDATA[<p><a href="#comment-13226" rel="nofollow">@Corey Getsi </a><br />
If you go to the downloads section corey, you can find js_getAttachedObjects there! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cheers!</p>
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		<title>By: Corey Getsi</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13226</link>
		<dc:creator>Corey Getsi</dc:creator>
		<pubDate>Mon, 02 Aug 2010 15:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13226</guid>
		<description>Hi Jason! 

First off...you&#039;re rigging series is amazing! Seriously awesome stuff. I had to learn rigging as fast as possible for a project I was working on and it was made very easy and painless thanks to your teaching. So, thank you very much!

I have a question about the &quot;js_matchObj.mel&quot; script included in the dvd series. When I try to run the script after selecting the &quot;ik_hand_anim&quot; as instructed, I get this error: // Error: Cannot find procedure &quot;js_getAttachedObjects&quot;. I don&#039;t know virtually anything about MEL scripting right now, so I can&#039;t figure out how to fix it. Any help you could give would be greatly appreciated! Thanks for everything!</description>
		<content:encoded><![CDATA[<p>Hi Jason! </p>
<p>First off&#8230;you&#8217;re rigging series is amazing! Seriously awesome stuff. I had to learn rigging as fast as possible for a project I was working on and it was made very easy and painless thanks to your teaching. So, thank you very much!</p>
<p>I have a question about the &#8220;js_matchObj.mel&#8221; script included in the dvd series. When I try to run the script after selecting the &#8220;ik_hand_anim&#8221; as instructed, I get this error: // Error: Cannot find procedure &#8220;js_getAttachedObjects&#8221;. I don&#8217;t know virtually anything about MEL scripting right now, so I can&#8217;t figure out how to fix it. Any help you could give would be greatly appreciated! Thanks for everything!</p>
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		<title>By: jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13007</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 09 Jul 2010 13:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13007</guid>
		<description>Hiya layla!

The lessons are built for Maya, but the concepts apply to all packages. :)</description>
		<content:encoded><![CDATA[<p>Hiya layla!</p>
<p>The lessons are built for Maya, but the concepts apply to all packages. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Layla Soileau</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12995</link>
		<dc:creator>Layla Soileau</dc:creator>
		<pubDate>Thu, 08 Jul 2010 21:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12995</guid>
		<description>Do these lessons apply to a particular software package? Thanks!</description>
		<content:encoded><![CDATA[<p>Do these lessons apply to a particular software package? Thanks!</p>
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	<item>
		<title>By: Animator Friendly Rigging Part 4 examples available</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12736</link>
		<dc:creator>Animator Friendly Rigging Part 4 examples available</dc:creator>
		<pubDate>Sat, 29 May 2010 03:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12736</guid>
		<description>[...] FAQ [...]</description>
		<content:encoded><![CDATA[<p>[...] FAQ [...]</p>
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		<title>By: Beder</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12294</link>
		<dc:creator>Beder</dc:creator>
		<pubDate>Sun, 09 May 2010 11:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12294</guid>
		<description>Hi Jason 
Thank you for this awesome AFR.
I have three questions:
--- Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
--- On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
--- I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</description>
		<content:encoded><![CDATA[<p>Hi Jason<br />
Thank you for this awesome AFR.<br />
I have three questions:<br />
&#8212; Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?<br />
&#8212; On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?<br />
&#8212; I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</p>
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