I just found out that the site that I was selling “Integrating a Creature Rig” and “Fast Animation Rigs” (http://lulu.com) no longer allows downloadable dvds to be sold.
Thus, I’m going to have to move the content to fastspring.com, the place that I currently sell Animator Friendly Rigging, and probably the best online sales site [...]
So after looking at a number of different forum options for this site, I’ve decided to go with Google Groups instead of an integrated forum solution. It seems to be the easiest solution, and I won’t have to worry about updating plugins, managing hackers, etc.
Please check it out and join in..
Animator Friendly Rigging [...]
for some reason the forums were.. I don’t know.. deleted? I’m not quite sure what happened, so I’m looking into it and will hopefully add them back again soon!
Sorry for any inconvenience!!
So that’s the big question.. How do you find the intent for your shot?
We know how important this is.. how necessary it is for you to understand why your shot is in the film, and how it relates to your character’s arc and the story’s progression. We know that without this information you will [...]
One of my favorite blogs for helping me become a better professional artist is the Accidental Creative. They do a really great job of coaching on how to maintain creative excellence and deliver a product on time.
As someone who has been in the industry for a long time, I’m very used to seeing [...]
In the last post I spoke about achieving quality in our work. We separated the idea of a “quality” animation into two main things – great movement & technique (arcs, spacing, timing, rhythm, etc), and great acting. Through an exercise with sticky notes, I broke acting [...]
looks like I hadn’t enabled reCAPTCHA propery in the community area so people couldn’t log on and leave messages! D’oh!
No WONDER it was so quiet!
Anyway, I’ve fixed the problem and you should now be able to sign up and chat away!
woo!
-jason
The past two posts have looked at techniques I use to animate as efficiently as possible. They are common tools for time management, and can really be used for any endeavor. I definitely find them useful for managing my stress level and allowing me to crank out more footage.
But you’ll notice that the title [...]
In my previous post I talked a little about the challenge we all face when trying to decide whether to spend our energy on quantity of animation or quality. The conventional wisdom says that you can’t have both. Given a set time period, you can either [...]
I was sitting with some of the other animators at lunch the other day and the topic of “speed” came up. Not the drug, but the eternal challenge animators face between “quality” and “quantity”.
Most artists feel that it’s a see-saw.. we all want quality, which means it’s going to take time. If you want [...]
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