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	<title>shhLIFE! &#187; Computer Graphics</title>
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	<link>http://jasonschleifer.com</link>
	<description>Animation, Rigging, and a whole lotta talkin.</description>
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<title>shhLIFE!</title>
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		<item>
		<title>Rigging Bundle &#8211; Outline</title>
		<link>http://jasonschleifer.com/2009/11/29/rigging-bundle-outline/</link>
		<comments>http://jasonschleifer.com/2009/11/29/rigging-bundle-outline/#comments</comments>
		<pubDate>Sun, 29 Nov 2009 17:09:13 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Animation]]></category>
		<category><![CDATA[Animator Friendly Rigging]]></category>
		<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Integrating a Creature Rig]]></category>
		<category><![CDATA[Rigging]]></category>
		<category><![CDATA[AFR]]></category>
		<category><![CDATA[maya]]></category>

		<guid isPermaLink="false">http://jasonschleifer.com/?p=664</guid>
		<description><![CDATA[A number of people have asked what specifially is covered in my two DVDs &#8211; Integrating a Creature Rig Withing a Production Pipeline and Fast Animation Rigs, so here ya go! Integrating a Creature Rig Into a Production Pipeline Definition of a &#8220;Pipeline&#8221; Examples: Film, Modeling, Shot Determining how animation rig itself fits into the [...]]]></description>
			<content:encoded><![CDATA[<p>A number of people have asked what specifially is covered in my <a href="http://www.lulu.com/content/5325801">two DVDs</a> &#8211; <a href="http://www.lulu.com/content/7556011">Integrating a Creature Rig Withing a Production Pipeline</a> and <a href="http://www.lulu.com/content/7566537">Fast Animation Rigs</a>, so here ya go!</p>
<p><strong>Integrating a Creature Rig Into a Production Pipeline</strong></p>
<ol>
<li>Definition of a &#8220;Pipeline&#8221;
<ol>
<li>Examples: Film, Modeling, Shot</li>
<li>Determining how animation rig itself fits into the rest of the pipeline</li>
<li>Animation-based transfer</li>
<li>Control-based transfer</li>
</ol>
</li>
<li>Definition of a &#8220;creature&#8221;
<ol>
<li>Creating a node to represent the &#8220;creature&#8221;</li>
<li>Defining Types of nodes</li>
</ol>
</li>
<li>Orienting Joints
<ol>
<li>Manually Re-orienting joints</li>
<li>Automatic re-ordering</li>
</ol>
</li>
<li>Animation Control Concepts
<ol>
<li>Iconic Representation</li>
<li>Limiting Selection and keyability</li>
<li>Rotation Order</li>
<li>Extra Gimbal Control</li>
<li>Customized PickWalking</li>
</ol>
</li>
<li>Automatic vs Manual Shoulder Control
<ol>
<li>History of the discussion</li>
<li>Constraint based control</li>
<li>SetDrivenKey based control</li>
</ol>
</li>
<li>Creating a &#8220;realistic&#8221; forearm
<ol>
<li>Radius and Ulna</li>
<li>Creating the Control Structure</li>
</ol>
</li>
<li>FK/IK Back Control
<ol>
<li>History</li>
<li>Creating the spline IK</li>
<li>Adding Stretching</li>
<li>Creating the IK Control Structure</li>
<li>Adding FK</li>
<li>Adding Twist</li>
<li>Adding Stretch Warning</li>
</ol>
</li>
<li>Procedural Animation Rigs
<ol>
<li>What is a procedural rig?</li>
<li>Creating the rig</li>
<li>Updating the rig</li>
</ol>
</li>
<li>Included MEL Scripts
<ol>
<li>endName.mel</li>
<li>jsChannelCtrl.mel</li>
<li>jsConstObj.mel</li>
<li>jsCreateCreature.mel</li>
<li>jsDefineCreature.mel</li>
<li>jsGetShape.mel</li>
<li>jsListCreatures.mel</li>
<li>jsMovIn.mel</li>
<li>jsMovOut.mel</li>
<li>jsOrientJointUI.mel</li>
<li>jsPickWalk.mel</li>
<li>jsRenameWindow.mel</li>
<li>jsRotateOrder.mel</li>
<li>jsScaleJointsByCurve.mel</li>
<li>jsUnlockTransforms.mel</li>
</ol>
</li>
</ol>
<p><strong>Fast Animation Rigs &#8211; Bridging the Gap between Speed and Functionality</strong></p>
<ol>
<li>Fast Animation Rigs
<ol>
<li>Global Concepts
<ol>
<li>Display Layers</li>
<li>Easily identifiable Controls</li>
<li>Appropriate Rotation Orders</li>
<li>Tidy Scene</li>
</ol>
</li>
<li>Leg Control &#8211; fast reverse foot setup</li>
<li>Isolation of Movement
<ol>
<li>History</li>
<li>Head</li>
</ol>
</li>
<li>FK/IK Arms
<ol>
<li>Maya&#8217;s fk/ik toggle</li>
<li>jsFkIKSetup &#8211; a better solution</li>
</ol>
</li>
<li>Misc Speed Techniques &#8211; What&#8217;s fastest?
<ol>
<li>Direct Connections</li>
<li>Expressions</li>
<li>Point Constraint</li>
<li>Drive from same source</li>
<li>Math Nodes</li>
</ol>
</li>
<li>Other Speed Techniques
<ol>
<li>Object visibility</li>
<li>Shaded Mode</li>
<li>Nurbs vs Polys</li>
<li>Keeping track of FPS</li>
</ol>
</li>
</ol>
</li>
<li>Pipeline Methodology
<ol>
<li>File Structure
<ol>
<li>Base Directory</li>
<li>Revision System</li>
<li>Resolution System</li>
<li>Updating</li>
</ol>
</li>
<li>Incremental Rigging &#8211; Blocking, Animating, Finessing
<ol>
<li>Switching Between Rigs</li>
<li>File Referencing</li>
<li>Transferring Animation</li>
</ol>
</li>
</ol>
</li>
<li>Fast Animation Technique
<ol>
<li>Gather Information</li>
<li>Thumbnail</li>
<li>Staging</li>
<li>Blocking</li>
<li>First pass</li>
<li>Second pass</li>
<li>Third Pass</li>
<li>Facial</li>
<li>Secondary/External</li>
</ol>
</li>
<li>Included Mel Scripts
<ol>
<li>jsAddBoolAttr.mel</li>
<li>jsAddMessageAttr.mel</li>
<li>jsAddStringAttr.mel</li>
<li>jsAlignToJoint.mel</li>
<li>jsChooseItem.mel</li>
<li>jsCopyAnim.mel</li>
<li>jsCopyPos.mel</li>
<li>jsCopyRot.mel</li>
<li>jsDuplicateControl.mel</li>
<li>jsErrorMsg.mel</li>
<li>jsFindChildJoint.mel</li>
<li>jsFindConnected.mel</li>
<li>jsFindFkIkChars.mel</li>
<li>jsFixPrefix.mel</li>
<li>jsFkIkArmRig.mel</li>
<li>jsFkIkSetup.mel</li>
<li>jsFkIkSetupEverything.mel</li>
<li>jsFkIkWin.mel</li>
<li>jsGetRefFile.mel</li>
<li>jsMakeFkIkConnections.mel</li>
<li>jsreferenceRig.mel</li>
<li>jsReferenceRigUI.mel</li>
<li>jsRigUI.mel</li>
<li>jsToggleFkIk.mel</li>
<li>moveIkToFk.mel</li>
</ol>
</li>
</ol>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>I love sketch..</title>
		<link>http://jasonschleifer.com/2008/12/19/i-love-sketch/</link>
		<comments>http://jasonschleifer.com/2008/12/19/i-love-sketch/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 21:32:35 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[multi touch]]></category>

		<guid isPermaLink="false">http://jasonschleifer.com/?p=176</guid>
		<description><![CDATA[ILoveSketch from Seok-Hyung Bae on Vimeo. This is the coolest interface for drawing curves.  I love it when people start thinking outside the box about interfaces and how we work with our computers.  I can&#8217;t wait to see what the future holds.. especially when you start looking at this type of thing, combined with a [...]]]></description>
			<content:encoded><![CDATA[<p><object width="400" height="300" data="http://vimeo.com/moogaloop.swf?clip_id=1669862&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=1669862&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /></object><br />
<a href="http://vimeo.com/1669862">ILoveSketch</a> from <a href="http://vimeo.com/user725648">Seok-Hyung Bae</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>This is the coolest interface for drawing curves.  I love it when people start thinking outside the box about interfaces and how we work with our computers.  I can&#8217;t wait to see what the future holds.. especially when you start looking at this type of thing, combined with a multi-touch interface..</p>
<p>Another example is Jeff Han&#8217;s multi-touch demo at TED in 2006.  We have this type of thing available now with microsoft surface and with the iPhone.. sooo cool.</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/UcKqyn-gUbY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/UcKqyn-gUbY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
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		</item>
		<item>
		<title>At siggraph</title>
		<link>http://jasonschleifer.com/2008/08/13/at-siggraph/</link>
		<comments>http://jasonschleifer.com/2008/08/13/at-siggraph/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 15:24:20 +0000</pubDate>
		<dc:creator>jason</dc:creator>
				<category><![CDATA[Computer Graphics]]></category>
		<category><![CDATA[siggraph]]></category>

		<guid isPermaLink="false">http://jasonschleifer.com/blog/2008/08/13/at-siggraph/</guid>
		<description><![CDATA[Made it to siggtaph last night just in time to get to the amazing Dreamworks party&#8230; It was good fun getting to see people I normally only see over video confrence, and meet a bunch of new people as well. This year they&#8217;ve put some of us at Leo decaprio&#8217;s hotel The Standard. Very nice [...]]]></description>
			<content:encoded><![CDATA[<p>Made it to siggtaph last night just in time to get to the amazing Dreamworks party&#8230; It was good fun getting to see people I normally only see over video confrence, and meet a bunch of new people as well.</p>
<p>This year they&#8217;ve put some of us at Leo decaprio&#8217;s hotel The Standard.</p>
<p>Very nice hotel&#8230;  I feel like totally not cool enough to stay here <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Off to breakfast&#8230;</p>
<p><a href="http://jasonschleifer.com/blog/wp-content/uploads/2008/08/l-640-480-86a451e0-9020-4956-a822-0cfdbb7c7ed4.jpeg"><img class="alignnone size-full wp-image-364" src="http://jasonschleifer.com/blog/wp-content/uploads/2008/08/l-640-480-86a451e0-9020-4956-a822-0cfdbb7c7ed4.jpeg" alt="" width="300" height="225" /></a></p>
]]></content:encoded>
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