<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments for shhLIFE!</title>
	<atom:link href="http://jasonschleifer.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://jasonschleifer.com</link>
	<description>Animation, Rigging, and a whole lotta talkin.</description>
	<lastBuildDate>Thu, 02 Feb 2012 02:59:18 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by dale cannon</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-20071</link>
		<dc:creator>dale cannon</dc:creator>
		<pubDate>Thu, 02 Feb 2012 02:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-20071</guid>
		<description>Any idea on when we will be able to buy Integrating a Creature rig &amp; Fast Animation Rigs since they are no longer on Lulu.com
Thank you</description>
		<content:encoded><![CDATA[<p>Any idea on when we will be able to buy Integrating a Creature rig &amp; Fast Animation Rigs since they are no longer on Lulu.com<br />
Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jason Schleifer Rigging Bundle Downloadable by jason</title>
		<link>http://jasonschleifer.com/2008/12/15/jason-schleifer-rigging-bundle-downloadable/comment-page-1/#comment-20038</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 29 Jan 2012 17:27:41 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?p=126#comment-20038</guid>
		<description>Good question! :)  I&#039;m thinking of re-writing them and releasing them as ebooks for the ipad.. what do you guys think?</description>
		<content:encoded><![CDATA[<p>Good question! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m thinking of re-writing them and releasing them as ebooks for the ipad.. what do you guys think?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-20037</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 29 Jan 2012 17:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-20037</guid>
		<description>Not at the moment.. too busy with work! :)</description>
		<content:encoded><![CDATA[<p>Not at the moment.. too busy with work! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by jason</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-20036</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 29 Jan 2012 17:06:37 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-20036</guid>
		<description>Heya!

I haven&#039;t found the scene file error, but  I did find another issue in jsReferenceRig.mel.. turns out that for some reason when trying to reference in the .rig file, the reference node is locked so it can&#039;t add  the &quot;animControls&quot; attribute (line 249ish).  I added this line at 249:

lockNode -lock off $reference;

and that seemed to fix the problem.  I also then updated the fileDialog line in jsRigUI.mel to look like:

	$result = `fileDialog2 -startingDirectory ($dirName + &quot;/*&quot;)`;

and it worked perfectly.  

I&#039;m guessing in your situation, the .rig file might not be in the same place as your scene files that it&#039;s trying to reference?  Can you tell me what the .rig file says?

cheers!
-jason</description>
		<content:encoded><![CDATA[<p>Heya!</p>
<p>I haven&#8217;t found the scene file error, but  I did find another issue in jsReferenceRig.mel.. turns out that for some reason when trying to reference in the .rig file, the reference node is locked so it can&#8217;t add  the &#8220;animControls&#8221; attribute (line 249ish).  I added this line at 249:</p>
<p>lockNode -lock off $reference;</p>
<p>and that seemed to fix the problem.  I also then updated the fileDialog line in jsRigUI.mel to look like:</p>
<p>	$result = `fileDialog2 -startingDirectory ($dirName + &#8220;/*&#8221;)`;</p>
<p>and it worked perfectly.  </p>
<p>I&#8217;m guessing in your situation, the .rig file might not be in the same place as your scene files that it&#8217;s trying to reference?  Can you tell me what the .rig file says?</p>
<p>cheers!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by Tr?ng Hoan</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-20030</link>
		<dc:creator>Tr?ng Hoan</dc:creator>
		<pubDate>Sat, 28 Jan 2012 16:59:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-20030</guid>
		<description>Sure! I thought you would never have time to reply, thanks a lot, Jason!
Here it is:

As you open jsRigUI in Maya 2011&#039;s script editor, you&#039;ll see from line 184 ($result = `fileDialog -dm ($dirName + &quot;/*&quot;)` the rest of the whole script turns red after the &quot;/&quot; sign.

I think this is caused as Maya updated some script syntax, here is a part of Maya 2011&#039;s documentation on fileDialog command:

&quot;The fileBrowserDialog and fileDialog commands have now been deprecated. Both commands are still callable, but it is recommended that the fileDialog2 command be used instead. To maintain some backwards compatibility, both fileBrowserDialog and fileDialog will convert the flags/values passed to them into the appropriate flags/values that the fileDialog2 command uses and will call that command internally. It is not guaranteed that this compatibility will be able to be maintained in future versions so any new scripts that are written should use fileDialog2. See below for an example of how to change a script to use fileDialog2.&quot;

// Old way:
fileDialog;
fileDialog -directoryMask &quot;/usr/u/bozo/myFiles/*.ma&quot;;
fileDialog -dm &quot;*.cc&quot;;

//
// Recommended way:
fileDialog2 -startingDirectory &quot;/usr/u/bozo/myFiles/&quot; -fileFilter (&quot;Maya Ascii (*.ma)&quot;);



Btw, I found that Danielpk suggested some way around for jsReferenceRig a long time ago on cgtalk:

http://forums.cgsociety.org/showthread.php?s=&amp;threadid=52104

but even after changing that part of the script as shown by Danielpk, jsRigUI still doesn&#039;t work for me, it still reports: &quot;// Error: Cannot find the scene file. //&quot;

I also did try some tweak with the updated command fileDialog2 but still could not make it working.
&quot;// Error: Cannot find the scene file. //&quot; :(

Looking forward to hearing from you, Jason. Thanks a bunch!</description>
		<content:encoded><![CDATA[<p>Sure! I thought you would never have time to reply, thanks a lot, Jason!<br />
Here it is:</p>
<p>As you open jsRigUI in Maya 2011&#8242;s script editor, you&#8217;ll see from line 184 ($result = `fileDialog -dm ($dirName + &#8220;/*&#8221;)` the rest of the whole script turns red after the &#8220;/&#8221; sign.</p>
<p>I think this is caused as Maya updated some script syntax, here is a part of Maya 2011&#8242;s documentation on fileDialog command:</p>
<p>&#8220;The fileBrowserDialog and fileDialog commands have now been deprecated. Both commands are still callable, but it is recommended that the fileDialog2 command be used instead. To maintain some backwards compatibility, both fileBrowserDialog and fileDialog will convert the flags/values passed to them into the appropriate flags/values that the fileDialog2 command uses and will call that command internally. It is not guaranteed that this compatibility will be able to be maintained in future versions so any new scripts that are written should use fileDialog2. See below for an example of how to change a script to use fileDialog2.&#8221;</p>
<p>// Old way:<br />
fileDialog;<br />
fileDialog -directoryMask &#8220;/usr/u/bozo/myFiles/*.ma&#8221;;<br />
fileDialog -dm &#8220;*.cc&#8221;;</p>
<p>//<br />
// Recommended way:<br />
fileDialog2 -startingDirectory &#8220;/usr/u/bozo/myFiles/&#8221; -fileFilter (&#8220;Maya Ascii (*.ma)&#8221;);</p>
<p>Btw, I found that Danielpk suggested some way around for jsReferenceRig a long time ago on cgtalk:</p>
<p><a href="http://forums.cgsociety.org/showthread.php?s=&#038;threadid=52104" rel="nofollow">http://forums.cgsociety.org/showthread.php?s=&#038;threadid=52104</a></p>
<p>but even after changing that part of the script as shown by Danielpk, jsRigUI still doesn&#8217;t work for me, it still reports: &#8220;// Error: Cannot find the scene file. //&#8221;</p>
<p>I also did try some tweak with the updated command fileDialog2 but still could not make it working.<br />
&#8220;// Error: Cannot find the scene file. //&#8221; <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
<p>Looking forward to hearing from you, Jason. Thanks a bunch!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Greg</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-20018</link>
		<dc:creator>Greg</dc:creator>
		<pubDate>Wed, 25 Jan 2012 14:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-20018</guid>
		<description>Hey Jason! 

Have you been thinking about making a kit about facial setup?</description>
		<content:encoded><![CDATA[<p>Hey Jason! </p>
<p>Have you been thinking about making a kit about facial setup?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Jason Schleifer Rigging Bundle Downloadable by Ankith</title>
		<link>http://jasonschleifer.com/2008/12/15/jason-schleifer-rigging-bundle-downloadable/comment-page-1/#comment-20001</link>
		<dc:creator>Ankith</dc:creator>
		<pubDate>Fri, 20 Jan 2012 08:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?p=126#comment-20001</guid>
		<description>Hey Jason!
As the rigging bundle is no longer available in lulu where can i find the bundle so that i can buy it.</description>
		<content:encoded><![CDATA[<p>Hey Jason!<br />
As the rigging bundle is no longer available in lulu where can i find the bundle so that i can buy it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19991</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 16 Jan 2012 17:08:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19991</guid>
		<description>Hello Lewis!

I may, but for right now I&#039;m pretty busy with my day job. :)  never say never, though! :)</description>
		<content:encoded><![CDATA[<p>Hello Lewis!</p>
<p>I may, but for right now I&#8217;m pretty busy with my day job. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   never say never, though! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by jason</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-19990</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 16 Jan 2012 16:53:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-19990</guid>
		<description>Heya!  sorry it took so long to reply, it&#039;s been a busy holiday! :)

Can you turn on line numbers in errors in Maya so I can see what line is returning the error?  that would help diagnose the problem.

cheers! :)</description>
		<content:encoded><![CDATA[<p>Heya!  sorry it took so long to reply, it&#8217;s been a busy holiday! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Can you turn on line numbers in errors in Maya so I can see what line is returning the error?  that would help diagnose the problem.</p>
<p>cheers! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19985</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:47:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-19985</guid>
		<description>There shouldn&#039;t be any shipping charges, as it&#039;s all downloadable content.  enjoy! :)</description>
		<content:encoded><![CDATA[<p>There shouldn&#8217;t be any shipping charges, as it&#8217;s all downloadable content.  enjoy! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19984</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 15 Jan 2012 18:46:35 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19984</guid>
		<description>It does include fk/ik switching where you learn how to match the fk and the ik joints.  

enjoy! :)</description>
		<content:encoded><![CDATA[<p>It does include fk/ik switching where you learn how to match the fk and the ik joints.  </p>
<p>enjoy! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by CHBY</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19973</link>
		<dc:creator>CHBY</dc:creator>
		<pubDate>Sat, 14 Jan 2012 12:59:31 +0000</pubDate>
		<guid isPermaLink="false">#comment-19973</guid>
		<description>I am from India. I would like to purchase some of the DVD. Is there any shipping charges will add with the DVD price showing in the order page?</description>
		<content:encoded><![CDATA[<p>I am from India. I would like to purchase some of the DVD. Is there any shipping charges will add with the DVD price showing in the order page?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Ashley</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19972</link>
		<dc:creator>Ashley</dc:creator>
		<pubDate>Sat, 14 Jan 2012 09:42:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19972</guid>
		<description>Hi Jason,

I just wanted to know that whether your tutorial includes high end rigging of character? Like
FK IK automated switching. I have brought many tutorials in the past but none inlude that. Can you guide me with the same.

Thanks
Ashley</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I just wanted to know that whether your tutorial includes high end rigging of character? Like<br />
FK IK automated switching. I have brought many tutorials in the past but none inlude that. Can you guide me with the same.</p>
<p>Thanks<br />
Ashley</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Tahereh</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19967</link>
		<dc:creator>Tahereh</dc:creator>
		<pubDate>Wed, 11 Jan 2012 19:06:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-19967</guid>
		<description>Hello Jason,

I am student of 3D Animation at Seneca College in Toronto. One of my teachers gave me your name as one of the best animators and riggers. I&#039;m glad that I know about you now and will definitely go through your videos and use your tutorials. :)

As one of our assignments we should talk to an animator we have never met before and ask some questions. I don&#039;t want to take so much of your time, some short answers to my few questions would be greatly appreciated. And it will help me and my fellow students to learn more about you and the route you have taken to get where you are now.

here are the questions:

1. What path have you taken to become an animator?

2. What type of work are you doing now?

3. Where do you want to be in the future?

4. What is your favorite movie?
 
Thanks very much for your time and answers,

Tahereh</description>
		<content:encoded><![CDATA[<p>Hello Jason,</p>
<p>I am student of 3D Animation at Seneca College in Toronto. One of my teachers gave me your name as one of the best animators and riggers. I&#8217;m glad that I know about you now and will definitely go through your videos and use your tutorials. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As one of our assignments we should talk to an animator we have never met before and ask some questions. I don&#8217;t want to take so much of your time, some short answers to my few questions would be greatly appreciated. And it will help me and my fellow students to learn more about you and the route you have taken to get where you are now.</p>
<p>here are the questions:</p>
<p>1. What path have you taken to become an animator?</p>
<p>2. What type of work are you doing now?</p>
<p>3. Where do you want to be in the future?</p>
<p>4. What is your favorite movie?</p>
<p>Thanks very much for your time and answers,</p>
<p>Tahereh</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by dale cannon</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19961</link>
		<dc:creator>dale cannon</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:19:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19961</guid>
		<description>nevermind..I see you sell through fastspring not at fastspring</description>
		<content:encoded><![CDATA[<p>nevermind..I see you sell through fastspring not at fastspring</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by dale cannon</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19960</link>
		<dc:creator>dale cannon</dc:creator>
		<pubDate>Mon, 09 Jan 2012 18:14:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19960</guid>
		<description>I unfortunately can&#039;t find any of your products on fastspring.com</description>
		<content:encoded><![CDATA[<p>I unfortunately can&#8217;t find any of your products on fastspring.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by KevBoy</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-19959</link>
		<dc:creator>KevBoy</dc:creator>
		<pubDate>Mon, 09 Jan 2012 11:40:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-19959</guid>
		<description>I have successfully used the AFR rig in Unreal. If you create a seperate bind rig and parent constrain it to the control rig it works just fine, essentially converting everything to translations and rotations (that Unreal supports). The squash and stretch works but the volume will not change but this can be achieved by linking morph targets to your rig (if you so wish). Unreal requires that you mark much of the rig with a _NoExport or _ignore suffix for controls so you may want to rejig things a little to keep good controller names.
The only feature I found troublesome were the twisty segments but I&#039;ve used a different solution for these.</description>
		<content:encoded><![CDATA[<p>I have successfully used the AFR rig in Unreal. If you create a seperate bind rig and parent constrain it to the control rig it works just fine, essentially converting everything to translations and rotations (that Unreal supports). The squash and stretch works but the volume will not change but this can be achieved by linking morph targets to your rig (if you so wish). Unreal requires that you mark much of the rig with a _NoExport or _ignore suffix for controls so you may want to rejig things a little to keep good controller names.<br />
The only feature I found troublesome were the twisty segments but I&#8217;ve used a different solution for these.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Animator Friendly Rigging &#8211; Maya Rigging</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19942</link>
		<dc:creator>Animator Friendly Rigging &#8211; Maya Rigging</dc:creator>
		<pubDate>Wed, 04 Jan 2012 14:37:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19942</guid>
		<description>[...] Info : http://jasonschleifer.com/afr/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Info : <a href="http://jasonschleifer.com/afr/" rel="nofollow">http://jasonschleifer.com/afr/</a> [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Shelves by brainsc</title>
		<link>http://jasonschleifer.com/2011/04/14/animator-friendly-rigging-shelves/comment-page-1/#comment-19937</link>
		<dc:creator>brainsc</dc:creator>
		<pubDate>Mon, 02 Jan 2012 21:16:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=960#comment-19937</guid>
		<description>it looks nice</description>
		<content:encoded><![CDATA[<p>it looks nice</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Lewis Satini</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19933</link>
		<dc:creator>Lewis Satini</dc:creator>
		<pubDate>Sun, 01 Jan 2012 01:58:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19933</guid>
		<description>Hello Jason,
Will you cover facial rigging in the future?</description>
		<content:encoded><![CDATA[<p>Hello Jason,<br />
Will you cover facial rigging in the future?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by jason</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19927</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 29 Dec 2011 14:05:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19927</guid>
		<description>I&#039;d love to see that post, ron!  I don&#039;t often deride people, so either I was in a rough state at the moment I saw the script, or there was something else that caused me to react that way.  I&#039;ve tried searching for it, but haven&#039;t found it.. 

Anyway, if you tried to contact me, do you know what email address you used?  I searched through my mail and can&#039;t find anything there regarding chinamarker.

cheers!
-jason</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see that post, ron!  I don&#8217;t often deride people, so either I was in a rough state at the moment I saw the script, or there was something else that caused me to react that way.  I&#8217;ve tried searching for it, but haven&#8217;t found it.. </p>
<p>Anyway, if you tried to contact me, do you know what email address you used?  I searched through my mail and can&#8217;t find anything there regarding chinamarker.</p>
<p>cheers!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by Ron</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19924</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Wed, 28 Dec 2011 23:46:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19924</guid>
		<description>I released an updated version called ChinaMarker available on CreativeCrash.com  When I originally put it up, I tried contacting Jason but never heard back.  Then I saw a post where he derided me for stealing his script.  If you look at it, it gives Jason full credit.  But it does improve the stability of the script and adds color options.  Maybe he&#039;d like to start a conversation with me about it...</description>
		<content:encoded><![CDATA[<p>I released an updated version called ChinaMarker available on CreativeCrash.com  When I originally put it up, I tried contacting Jason but never heard back.  Then I saw a post where he derided me for stealing his script.  If you look at it, it gives Jason full credit.  But it does improve the stability of the script and adds color options.  Maybe he&#8217;d like to start a conversation with me about it&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Kourtney</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19849</link>
		<dc:creator>Kourtney</dc:creator>
		<pubDate>Sat, 24 Dec 2011 17:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19849</guid>
		<description>A provocative ihnsigt! Just what we need!</description>
		<content:encoded><![CDATA[<p>A provocative ihnsigt! Just what we need!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by Tr?ng Hoan</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-19781</link>
		<dc:creator>Tr?ng Hoan</dc:creator>
		<pubDate>Mon, 19 Dec 2011 06:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-19781</guid>
		<description>Hi Jason,

Thank you so much for creating these series, as they are of great, great help of guiding me through my project workflow.

However, I don&#039;t know if it&#039;s because I was doing sth wrong, but I&#039;m having a small trouble with jsRigReferencing:

When I ran jsReference Interface (from Fast Animation Rigs) on Maya 2011, after the path to the macMan.rig file specified, the script loaded the rig with low-res model successfully but also reported:
 
// Error: Cannot convert data of type string to type string[]. // 

Then the jsRigUI could not load the rig with high-res model as in the tutorial.

I also tried to use these scripts for my own project. Even though my low.ma, high.ma and the rig file are all in the same folder, the script encountered this error:

// Error: Cannot find the scene file. // 

I&#039;m not sure if it&#039;s a version compatibility issue or not.

I know you are super super busy, therefore I would really appreciate your help.

(I bought your series on LuLu.com and still have the order receipt with me)</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>Thank you so much for creating these series, as they are of great, great help of guiding me through my project workflow.</p>
<p>However, I don&#8217;t know if it&#8217;s because I was doing sth wrong, but I&#8217;m having a small trouble with jsRigReferencing:</p>
<p>When I ran jsReference Interface (from Fast Animation Rigs) on Maya 2011, after the path to the macMan.rig file specified, the script loaded the rig with low-res model successfully but also reported:</p>
<p>// Error: Cannot convert data of type string to type string[]. // </p>
<p>Then the jsRigUI could not load the rig with high-res model as in the tutorial.</p>
<p>I also tried to use these scripts for my own project. Even though my low.ma, high.ma and the rig file are all in the same folder, the script encountered this error:</p>
<p>// Error: Cannot find the scene file. // </p>
<p>I&#8217;m not sure if it&#8217;s a version compatibility issue or not.</p>
<p>I know you are super super busy, therefore I would really appreciate your help.</p>
<p>(I bought your series on LuLu.com and still have the order receipt with me)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19740</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 07 Dec 2011 14:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19740</guid>
		<description>I will be doing that as soon as I have some time. :)  woo!</description>
		<content:encoded><![CDATA[<p>I will be doing that as soon as I have some time. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   woo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Viktor</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19684</link>
		<dc:creator>Viktor</dc:creator>
		<pubDate>Thu, 01 Dec 2011 02:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19684</guid>
		<description>Hi Mr. Schleifer AKA rigger&#039;s God
I just realise these tutorials are not available at lulu.com any more, could you please provide us the fastspring link to process online purchase?

Also, is there any quick peek at &quot;Integrating a Creature Rig&quot; available anywhere?
Much appreciate your help.</description>
		<content:encoded><![CDATA[<p>Hi Mr. Schleifer AKA rigger&#8217;s God<br />
I just realise these tutorials are not available at lulu.com any more, could you please provide us the fastspring link to process online purchase?</p>
<p>Also, is there any quick peek at &#8220;Integrating a Creature Rig&#8221; available anywhere?<br />
Much appreciate your help.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by Ross</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19637</link>
		<dc:creator>Ross</dc:creator>
		<pubDate>Wed, 23 Nov 2011 03:19:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19637</guid>
		<description>Hi Jason, id love to try out the grease pencil tool, but i cant find the link to download it anywhere, when ever i try the forums i see your message about it but now link, could you help?

Thanks 

Ross</description>
		<content:encoded><![CDATA[<p>Hi Jason, id love to try out the grease pencil tool, but i cant find the link to download it anywhere, when ever i try the forums i see your message about it but now link, could you help?</p>
<p>Thanks </p>
<p>Ross</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by Paul</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-19577</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Mon, 14 Nov 2011 05:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-19577</guid>
		<description>I&#039;m just getting into the industry now as an Intern at Triggerfish in South Africa, Cape Town, and I can honestly say I don&#039;t know how supervisors and leads have time for anything else except the movie! It&#039;s a big responsibility, you guys are really inspirational.
Fantastic work Jason, thanks for everything :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m just getting into the industry now as an Intern at Triggerfish in South Africa, Cape Town, and I can honestly say I don&#8217;t know how supervisors and leads have time for anything else except the movie! It&#8217;s a big responsibility, you guys are really inspirational.<br />
Fantastic work Jason, thanks for everything <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by source</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19567</link>
		<dc:creator>source</dc:creator>
		<pubDate>Sat, 12 Nov 2011 16:16:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19567</guid>
		<description>How can I download the script? I haven&#039;t find it in the forum? thank&#039;s!</description>
		<content:encoded><![CDATA[<p>How can I download the script? I haven&#8217;t find it in the forum? thank&#8217;s!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by Jason</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-19547</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 09 Nov 2011 14:09:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-19547</guid>
		<description>Thanks!! :)

I would love to do more training.. But time is so difficult to come by :). Heading up the animation for a movie takes quite a bit of energy and time, and then with family.. Well.. There just isn&#039;t a lot of time available. :). I&#039;m having a hard enough time keeping up with email as it is!  Heh :). But someday, I would like to do more...</description>
		<content:encoded><![CDATA[<p>Thanks!! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I would love to do more training.. But time is so difficult to come by <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . Heading up the animation for a movie takes quite a bit of energy and time, and then with family.. Well.. There just isn&#8217;t a lot of time available. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . I&#8217;m having a hard enough time keeping up with email as it is!  Heh <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> . But someday, I would like to do more&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Integrating a Creature rig &amp; Fast Animation Rigs no longer available through LULU.com by Sebastian</title>
		<link>http://jasonschleifer.com/2011/11/05/integrating-a-creature-rig-fast-animation-rigs-no-longer-available-through-lulu-com/comment-page-1/#comment-19545</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Tue, 08 Nov 2011 18:45:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1166#comment-19545</guid>
		<description>&quot;great sale to celebrate&quot; that&#039;s cool! I&#039;ll probably buy them!

Btw, I repeat a question I made several months ago, any plans on doing another training series, focused on animation? I know you are a super busy person, but I don&#039;t lose hope to be able to learn from you besides the blog!
cheers</description>
		<content:encoded><![CDATA[<p>&#8220;great sale to celebrate&#8221; that&#8217;s cool! I&#8217;ll probably buy them!</p>
<p>Btw, I repeat a question I made several months ago, any plans on doing another training series, focused on animation? I know you are a super busy person, but I don&#8217;t lose hope to be able to learn from you besides the blog!<br />
cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19523</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 05 Nov 2011 15:51:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19523</guid>
		<description>oh fun!  looks like lulu.com stopped selling downloadable dvds.. I&#039;ll have to see if I can add them to fastspring.com where I sell the fast animation rigs.</description>
		<content:encoded><![CDATA[<p>oh fun!  looks like lulu.com stopped selling downloadable dvds.. I&#8217;ll have to see if I can add them to fastspring.com where I sell the fast animation rigs.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19522</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 05 Nov 2011 15:48:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19522</guid>
		<description>strange!  I&#039;ll look into it..</description>
		<content:encoded><![CDATA[<p>strange!  I&#8217;ll look into it..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Kostas Strevlos</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19495</link>
		<dc:creator>Kostas Strevlos</dc:creator>
		<pubDate>Wed, 02 Nov 2011 10:10:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19495</guid>
		<description>Hi Jason,

I am trying to buy the tutorials via the downloadable route but everytime I click on the link Im forwarded to lulu.com website while I&#039;m getting the following message. &quot;We&#039;re sorry, the item you requested is not available.&quot; Is there something wrong with the link? 

Thanks,

Kostas</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I am trying to buy the tutorials via the downloadable route but everytime I click on the link Im forwarded to lulu.com website while I&#8217;m getting the following message. &#8220;We&#8217;re sorry, the item you requested is not available.&#8221; Is there something wrong with the link? </p>
<p>Thanks,</p>
<p>Kostas</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Natalie Rodriguez</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19487</link>
		<dc:creator>Natalie Rodriguez</dc:creator>
		<pubDate>Mon, 31 Oct 2011 17:57:33 +0000</pubDate>
		<guid isPermaLink="false">#comment-19487</guid>
		<description>Hi Jason,

I was just wondering where I could find your twos.mel script, if it&#039;s still available for download.  I&#039;m working on my graduate reel and it would definitely help me a lot.

Thanks,
Natalie</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I was just wondering where I could find your twos.mel script, if it&#8217;s still available for download.  I&#8217;m working on my graduate reel and it would definitely help me a lot.</p>
<p>Thanks,<br />
Natalie</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19479</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 Oct 2011 15:26:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19479</guid>
		<description>Hiya natalie!

Thanks very much! :)  I&#039;m glad you&#039;re enjoying the book.. Tina wrote a really great one!

I don&#039;t have twos.mel on me, but I did find it here:
http://www.cgmaxx.de/download/mel/twos.mel

it was written a looooong time ago, so I don&#039;t know if it works in the latest builds of Maya.  But hey.. may as well check it out! :)

cheers!
-jason</description>
		<content:encoded><![CDATA[<p>Hiya natalie!</p>
<p>Thanks very much! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m glad you&#8217;re enjoying the book.. Tina wrote a really great one!</p>
<p>I don&#8217;t have twos.mel on me, but I did find it here:<br />
<a href="http://www.cgmaxx.de/download/mel/twos.mel" rel="nofollow">http://www.cgmaxx.de/download/mel/twos.mel</a></p>
<p>it was written a looooong time ago, so I don&#8217;t know if it works in the latest builds of Maya.  But hey.. may as well check it out! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cheers!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Natalie</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19477</link>
		<dc:creator>Natalie</dc:creator>
		<pubDate>Sun, 30 Oct 2011 02:34:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19477</guid>
		<description>Hi Jason, 

I read about you in Tina O&#039;Hailey&#039;s book, Hybrid Animation.  I also browsed your website and wanted to sincerely congratulate you on all your achievements - I&#039;d like to be as good as you someday. I just wanted to ask you if the twos.mel script is available anywhere for download, as  I&#039;m working on a 2D/3D reel and it would help me very much in going through these tutorials found in the book.  

Thanks very much,
Nat</description>
		<content:encoded><![CDATA[<p>Hi Jason, </p>
<p>I read about you in Tina O&#8217;Hailey&#8217;s book, Hybrid Animation.  I also browsed your website and wanted to sincerely congratulate you on all your achievements &#8211; I&#8217;d like to be as good as you someday. I just wanted to ask you if the twos.mel script is available anywhere for download, as  I&#8217;m working on a 2D/3D reel and it would help me very much in going through these tutorials found in the book.  </p>
<p>Thanks very much,<br />
Nat</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Ciccio</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19459</link>
		<dc:creator>Ciccio</dc:creator>
		<pubDate>Wed, 26 Oct 2011 08:25:10 +0000</pubDate>
		<guid isPermaLink="false">#comment-19459</guid>
		<description>Hello Jason,
could you help me here?
https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE

sorry if annoying and thanks in advance ;)

These tutorial are awesome.
Do you plan to make some video for rigging quadrupeds or birds ?</description>
		<content:encoded><![CDATA[<p>Hello Jason,<br />
could you help me here?<br />
<a href="https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE" rel="nofollow">https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE</a></p>
<p>sorry if annoying and thanks in advance <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>These tutorial are awesome.<br />
Do you plan to make some video for rigging quadrupeds or birds ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 3 by Ciccio</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-3/comment-page-1/#comment-19453</link>
		<dc:creator>Ciccio</dc:creator>
		<pubDate>Tue, 25 Oct 2011 16:15:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=758#comment-19453</guid>
		<description>Hello Jason, 
could you help me here?
https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE

sorry if annoying and thanks in advance ;)

These tutorial are awesome.
Do you plan to make some video for rigging quadrupeds or birds ?</description>
		<content:encoded><![CDATA[<p>Hello Jason,<br />
could you help me here?<br />
<a href="https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE" rel="nofollow">https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE</a></p>
<p>sorry if annoying and thanks in advance <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>These tutorial are awesome.<br />
Do you plan to make some video for rigging quadrupeds or birds ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Paul Leger</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19435</link>
		<dc:creator>Paul Leger</dc:creator>
		<pubDate>Fri, 21 Oct 2011 02:50:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-19435</guid>
		<description>so you cant just take a look if i just left a link here?</description>
		<content:encoded><![CDATA[<p>so you cant just take a look if i just left a link here?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19432</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 Oct 2011 23:01:13 +0000</pubDate>
		<guid isPermaLink="false">#comment-19432</guid>
		<description>unfortunately, I really can&#039;t officially see them unless they are submitted by an agent. :)</description>
		<content:encoded><![CDATA[<p>unfortunately, I really can&#8217;t officially see them unless they are submitted by an agent. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Paul Leger</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19423</link>
		<dc:creator>Paul Leger</dc:creator>
		<pubDate>Wed, 19 Oct 2011 20:41:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-19423</guid>
		<description>oh realy? :) well i know the rules on submitting ideas and all, but on a casual note, would you or anyone else be interested in checking out my fanfic? for only enjoyment of reading, not for submitting for a sequel lol

oh ok</description>
		<content:encoded><![CDATA[<p>oh realy? <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  well i know the rules on submitting ideas and all, but on a casual note, would you or anyone else be interested in checking out my fanfic? for only enjoyment of reading, not for submitting for a sequel lol</p>
<p>oh ok</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19413</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 18 Oct 2011 12:35:51 +0000</pubDate>
		<guid isPermaLink="false">#comment-19413</guid>
		<description>I don&#039;t think I&#039;ve ever heard any sort of official comment on fan fiction.. I do know that some of us pass it around when we see it. :)

not sure when the pilot is coming to nickelodeon.. I&#039;m not involved with that part of things.  my focus is all on the feature animation side.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t think I&#8217;ve ever heard any sort of official comment on fan fiction.. I do know that some of us pass it around when we see it. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>not sure when the pilot is coming to nickelodeon.. I&#8217;m not involved with that part of things.  my focus is all on the feature animation side.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Paul Leger</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19404</link>
		<dc:creator>Paul Leger</dc:creator>
		<pubDate>Sun, 16 Oct 2011 14:13:27 +0000</pubDate>
		<guid isPermaLink="false">#comment-19404</guid>
		<description>also how does dreamworks view fan fictions? are they glad they inspire people?

i was wondering because i have had the time of my life writing one for Monsters vs. Aliens

ps, when is the tv show going to start up with the pilot on Nickelodeon?</description>
		<content:encoded><![CDATA[<p>also how does dreamworks view fan fictions? are they glad they inspire people?</p>
<p>i was wondering because i have had the time of my life writing one for Monsters vs. Aliens</p>
<p>ps, when is the tv show going to start up with the pilot on Nickelodeon?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19402</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 15 Oct 2011 17:32:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19402</guid>
		<description>heya!  ah!  that&#039;s just available as a youtube video.. I never saved the file.  just sort of recorded myself doing it &amp; put it up online. :)

http://www.youtube.com/watch?v=1zrObqm4Fm0</description>
		<content:encoded><![CDATA[<p>heya!  ah!  that&#8217;s just available as a youtube video.. I never saved the file.  just sort of recorded myself doing it &amp; put it up online. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://www.youtube.com/watch?v=1zrObqm4Fm0" rel="nofollow">http://www.youtube.com/watch?v=1zrObqm4Fm0</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Ciccio</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19390</link>
		<dc:creator>Ciccio</dc:creator>
		<pubDate>Thu, 13 Oct 2011 15:32:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19390</guid>
		<description>Hey Jason, 
in the preview clip I saw a video where you make a walk cycle with the character you rig, but i can&#039;t find it anymore. I was sure it was inside the AFR bunble but there isn&#039;t. 
Can you help me ?

Thanks</description>
		<content:encoded><![CDATA[<p>Hey Jason,<br />
in the preview clip I saw a video where you make a walk cycle with the character you rig, but i can&#8217;t find it anymore. I was sure it was inside the AFR bunble but there isn&#8217;t.<br />
Can you help me ?</p>
<p>Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by jason</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19386</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 12 Oct 2011 04:33:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19386</guid>
		<description>Hmm.. I think this was fixed back in 2006.. but if you send me your email address, I&#039;ll email you the update in case you still need it! :)</description>
		<content:encoded><![CDATA[<p>Hmm.. I think this was fixed back in 2006.. but if you send me your email address, I&#8217;ll email you the update in case you still need it! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19385</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 12 Oct 2011 04:02:02 +0000</pubDate>
		<guid isPermaLink="false">#comment-19385</guid>
		<description>You know what? I&#039;m not sure! :)  that&#039;s what it says on wikipedia, but hopefully it&#039;ll be available elsewhere..</description>
		<content:encoded><![CDATA[<p>You know what? I&#8217;m not sure! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   that&#8217;s what it says on wikipedia, but hopefully it&#8217;ll be available elsewhere..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Paul Leger</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19384</link>
		<dc:creator>Paul Leger</dc:creator>
		<pubDate>Tue, 11 Oct 2011 20:45:29 +0000</pubDate>
		<guid isPermaLink="false">#comment-19384</guid>
		<description>Hello Jason, 
is it true that the Night of the Living Carrots Monsters vs Aliens special is only available through Nintendo 3DS?

im a devote fan of the Movie and am concerned im going to miss it like the BOB app...</description>
		<content:encoded><![CDATA[<p>Hello Jason,<br />
is it true that the Night of the Living Carrots Monsters vs Aliens special is only available through Nintendo 3DS?</p>
<p>im a devote fan of the Movie and am concerned im going to miss it like the BOB app&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by sami</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19374</link>
		<dc:creator>sami</dc:creator>
		<pubDate>Fri, 07 Oct 2011 18:46:47 +0000</pubDate>
		<guid isPermaLink="false">#comment-19374</guid>
		<description>Hi Jason,

Are these dvds same one which were available for Autodesk subscribers and if so is there any update on them.

Thank you very much sir.</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>Are these dvds same one which were available for Autodesk subscribers and if so is there any update on them.</p>
<p>Thank you very much sir.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Plamen</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19372</link>
		<dc:creator>Plamen</dc:creator>
		<pubDate>Wed, 05 Oct 2011 17:19:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19372</guid>
		<description>Yes, I&#039; ve used Maya 2012.</description>
		<content:encoded><![CDATA[<p>Yes, I&#8217; ve used Maya 2012.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by Jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19371</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 05 Oct 2011 04:08:35 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19371</guid>
		<description>Ah, it&#039;s probably because you need to go to the community it forums now t download it..

https://groups.google.com:443/forum/m/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk</description>
		<content:encoded><![CDATA[<p>Ah, it&#8217;s probably because you need to go to the community it forums now t download it..</p>
<p><a href="https://groups.google.com:443/forum/m/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk" rel="nofollow">https://groups.google.com:443/forum/m/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Jason</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19370</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Wed, 05 Oct 2011 04:03:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19370</guid>
		<description>Is this using Maya 2012?</description>
		<content:encoded><![CDATA[<p>Is this using Maya 2012?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by DaveBlanch</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19369</link>
		<dc:creator>DaveBlanch</dc:creator>
		<pubDate>Tue, 04 Oct 2011 17:34:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19369</guid>
		<description>Having the same problem on a PC. Maybe it&#039;s Explorer, but haven&#039;t tried a different browser. Also have no option to log in anywhere.</description>
		<content:encoded><![CDATA[<p>Having the same problem on a PC. Maybe it&#8217;s Explorer, but haven&#8217;t tried a different browser. Also have no option to log in anywhere.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by joey</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19368</link>
		<dc:creator>joey</dc:creator>
		<pubDate>Mon, 03 Oct 2011 17:09:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19368</guid>
		<description>hey jason, i just bought your entire bundle,
the only problem is I cant download part 1 and 2a the links both say file unavailable :( please help!!!!

joey</description>
		<content:encoded><![CDATA[<p>hey jason, i just bought your entire bundle,<br />
the only problem is I cant download part 1 and 2a the links both say file unavailable <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  please help!!!!</p>
<p>joey</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Camilo</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19365</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Sun, 02 Oct 2011 20:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19365</guid>
		<description>Hi Jason, thanks for your answer, I am still interested in your tutorials especially in those fast rigging, I know that the faster option is the TSM but I would like to built my own rig as fast as is possible.

Cheers!</description>
		<content:encoded><![CDATA[<p>Hi Jason, thanks for your answer, I am still interested in your tutorials especially in those fast rigging, I know that the faster option is the TSM but I would like to built my own rig as fast as is possible.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Jason schleifer</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19358</link>
		<dc:creator>Jason schleifer</dc:creator>
		<pubDate>Sat, 01 Oct 2011 15:14:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19358</guid>
		<description>Hiya!

My DVDs don&#039;t cover any skinning material.. They are focussed on creating animation controls that are intuitive and fun to use.  If you are interested in learning about muscle tools definitely check out some of the other rigging tools out there. :)</description>
		<content:encoded><![CDATA[<p>Hiya!</p>
<p>My DVDs don&#8217;t cover any skinning material.. They are focussed on creating animation controls that are intuitive and fun to use.  If you are interested in learning about muscle tools definitely check out some of the other rigging tools out there. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19357</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Sat, 01 Oct 2011 14:56:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19357</guid>
		<description>You are welcome to use them, and I would suggest using them as a basis for writing your own scripts that are suited to your own pipeline at work. :)

Thanks for buying them! :)</description>
		<content:encoded><![CDATA[<p>You are welcome to use them, and I would suggest using them as a basis for writing your own scripts that are suited to your own pipeline at work. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Thanks for buying them! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Arthur</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19355</link>
		<dc:creator>Arthur</dc:creator>
		<pubDate>Sat, 01 Oct 2011 07:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19355</guid>
		<description>Heyy, I just bought your set of tutorials. I was wondering if your mel scripts are allowed(usable) in the office on the job. Or should we try to make our own? I&#039;m just wonder, so if I use it for a production, would it be copy right?.


    Thanks, Arthur</description>
		<content:encoded><![CDATA[<p>Heyy, I just bought your set of tutorials. I was wondering if your mel scripts are allowed(usable) in the office on the job. Or should we try to make our own? I&#8217;m just wonder, so if I use it for a production, would it be copy right?.</p>
<p>    Thanks, Arthur</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Camilo</title>
		<link>http://jasonschleifer.com/afr/comment-page-2/#comment-19350</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Fri, 30 Sep 2011 19:08:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19350</guid>
		<description>Hi Jason I am an animator and always I have to built my own rigs,for commercial I use the TSM but now I am interested in built one with your rigging products, for hipper realistic rig with muscle system winch one do you recommend to me? the Animator friendly rigging ones or the creature and fast rigging?

Cheers</description>
		<content:encoded><![CDATA[<p>Hi Jason I am an animator and always I have to built my own rigs,for commercial I use the TSM but now I am interested in built one with your rigging products, for hipper realistic rig with muscle system winch one do you recommend to me? the Animator friendly rigging ones or the creature and fast rigging?</p>
<p>Cheers</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Plamen</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19341</link>
		<dc:creator>Plamen</dc:creator>
		<pubDate>Mon, 26 Sep 2011 10:34:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19341</guid>
		<description>Hello Jason,

I&#039;m writing you with a question about the js_createIkStretch.mel update.
I&#039;m trying to downloaded but when i&#039;m trying to connect Vanilla server  i had a problem with the certain error which appear : Fatal Error in Gdn_Database.Query(). I saw a chat conversation  about a man with the same problem. It was from July. You have said that you would fix it. Please , let me know if you still trying to cope with it?
Please let me know how can i get over that.

THANK YOU IN ADVANCE!
Best,
Plamen</description>
		<content:encoded><![CDATA[<p>Hello Jason,</p>
<p>I&#8217;m writing you with a question about the js_createIkStretch.mel update.<br />
I&#8217;m trying to downloaded but when i&#8217;m trying to connect Vanilla server  i had a problem with the certain error which appear : Fatal Error in Gdn_Database.Query(). I saw a chat conversation  about a man with the same problem. It was from July. You have said that you would fix it. Please , let me know if you still trying to cope with it?<br />
Please let me know how can i get over that.</p>
<p>THANK YOU IN ADVANCE!<br />
Best,<br />
Plamen</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19339</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 26 Sep 2011 01:18:19 +0000</pubDate>
		<guid isPermaLink="false">#comment-19339</guid>
		<description>I&#039;m not really the right person to deal with this.. :)  I would contact Dreamworks Legal and let them know the information!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not really the right person to deal with this.. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I would contact Dreamworks Legal and let them know the information!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by pelish</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19337</link>
		<dc:creator>pelish</dc:creator>
		<pubDate>Fri, 23 Sep 2011 21:07:57 +0000</pubDate>
		<guid isPermaLink="false">#comment-19337</guid>
		<description>Ok, it didn&#039;t work because it filters some words. 
Hi. I have accidentally found some offensive artwork about characters from madagascar where they are illustrated very corrupted - having f^tishes, s^x, lechery and suggestive p^d^philia. 
Would you do something about it? Maybe you could send a copyright claim? Contact me for details.</description>
		<content:encoded><![CDATA[<p>Ok, it didn&#8217;t work because it filters some words.<br />
Hi. I have accidentally found some offensive artwork about characters from madagascar where they are illustrated very corrupted &#8211; having f^tishes, s^x, lechery and suggestive p^d^philia.<br />
Would you do something about it? Maybe you could send a copyright claim? Contact me for details.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19336</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 23 Sep 2011 20:19:16 +0000</pubDate>
		<guid isPermaLink="false">#comment-19336</guid>
		<description>which form?</description>
		<content:encoded><![CDATA[<p>which form?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by pelish</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19335</link>
		<dc:creator>pelish</dc:creator>
		<pubDate>Fri, 23 Sep 2011 19:47:20 +0000</pubDate>
		<guid isPermaLink="false">#comment-19335</guid>
		<description>this form doesn&#039;t work.</description>
		<content:encoded><![CDATA[<p>this form doesn&#8217;t work.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by dale cannon</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19320</link>
		<dc:creator>dale cannon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 16:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19320</guid>
		<description>Ah OK I found them. I was looking in the folder called &quot;docs&quot;, when they were really in the &quot;support files&quot; folder. Haven&#039;t really needed the docs, but nice to know I have them. Thank you again.</description>
		<content:encoded><![CDATA[<p>Ah OK I found them. I was looking in the folder called &#8220;docs&#8221;, when they were really in the &#8220;support files&#8221; folder. Haven&#8217;t really needed the docs, but nice to know I have them. Thank you again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Dixon</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-19318</link>
		<dc:creator>Dixon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 14:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-19318</guid>
		<description>Tested some more, and the script works when entering in the joint names manually. But not when selecting (perhaps i&#039;m doing something wrong).</description>
		<content:encoded><![CDATA[<p>Tested some more, and the script works when entering in the joint names manually. But not when selecting (perhaps i&#8217;m doing something wrong).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Dixon</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-19317</link>
		<dc:creator>Dixon</dc:creator>
		<pubDate>Mon, 19 Sep 2011 14:39:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-19317</guid>
		<description>Hi Jason, I&#039;m going through the tutorials and I&#039;ve got the &quot;Invalid redeclaration of variable “$tmp” as a different type&quot; error as well, i&#039;m running it from the shelf.</description>
		<content:encoded><![CDATA[<p>Hi Jason, I&#8217;m going through the tutorials and I&#8217;ve got the &#8220;Invalid redeclaration of variable “$tmp” as a different type&#8221; error as well, i&#8217;m running it from the shelf.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Crazy joints</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19311</link>
		<dc:creator>Crazy joints</dc:creator>
		<pubDate>Sun, 18 Sep 2011 22:48:53 +0000</pubDate>
		<guid isPermaLink="false">#comment-19311</guid>
		<description>Jason i love yu :) I&#039;m a big fan of yu :) Soon i&#039;ll buy Animator Friendly Rigging bundle :).. Please can yu tell me when is yur birthday ? :)</description>
		<content:encoded><![CDATA[<p>Jason i love yu <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I&#8217;m a big fan of yu <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Soon i&#8217;ll buy Animator Friendly Rigging bundle <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .. Please can yu tell me when is yur birthday ? <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19305</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 12 Sep 2011 16:29:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19305</guid>
		<description>Good morning Ciccio!  The tutorials I have don&#039;t talk about facial animation rigging, they&#039;re focused on body rigging for animation control.  They all build off each other, so if you&#039;re interested in rigging the body for animation, I&#039;d start with the first!

If you&#039;re more interested in rigging for faces, check out the Stop Staring book by Jason Osipa.. it&#039;s quite good!</description>
		<content:encoded><![CDATA[<p>Good morning Ciccio!  The tutorials I have don&#8217;t talk about facial animation rigging, they&#8217;re focused on body rigging for animation control.  They all build off each other, so if you&#8217;re interested in rigging the body for animation, I&#8217;d start with the first!</p>
<p>If you&#8217;re more interested in rigging for faces, check out the Stop Staring book by Jason Osipa.. it&#8217;s quite good!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Ciccio</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19304</link>
		<dc:creator>Ciccio</dc:creator>
		<pubDate>Mon, 12 Sep 2011 12:59:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19304</guid>
		<description>Hello Jeson, 
I see that you have many products about rigging, Wich one should i buy in order to learn how to rig my own models ? I don&#039;t need to rig feature-ready character, just simple biped with and w/out mouth.

Can I achive this with your latest Animator Friendly Rigging ?

Thanks in advance for your reply</description>
		<content:encoded><![CDATA[<p>Hello Jeson,<br />
I see that you have many products about rigging, Wich one should i buy in order to learn how to rig my own models ? I don&#8217;t need to rig feature-ready character, just simple biped with and w/out mouth.</p>
<p>Can I achive this with your latest Animator Friendly Rigging ?</p>
<p>Thanks in advance for your reply</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by jason</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19299</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 06 Sep 2011 00:26:39 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19299</guid>
		<description>Thanks dale!

Nothing new since then.. but you should have had the docs the whole time.  Did you not get them when you ordered them from autodesk?</description>
		<content:encoded><![CDATA[<p>Thanks dale!</p>
<p>Nothing new since then.. but you should have had the docs the whole time.  Did you not get them when you ordered them from autodesk?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by jason</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-19298</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 06 Sep 2011 00:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-19298</guid>
		<description>sounds like you don&#039;t have the js_getAttachedObjects.mel script.  If you go here and log in, you can download it:
https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/1WZFUHNiVUY

enjoy!</description>
		<content:encoded><![CDATA[<p>sounds like you don&#8217;t have the js_getAttachedObjects.mel script.  If you go here and log in, you can download it:<br />
<a href="https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/1WZFUHNiVUY" rel="nofollow">https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/1WZFUHNiVUY</a></p>
<p>enjoy!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Jason schleifer</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19296</link>
		<dc:creator>Jason schleifer</dc:creator>
		<pubDate>Mon, 05 Sep 2011 06:47:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19296</guid>
		<description>Hey a!  Just go to the community area, and if you sign up yo can download the files. :)</description>
		<content:encoded><![CDATA[<p>Hey a!  Just go to the community area, and if you sign up yo can download the files. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by demonseye316</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-19295</link>
		<dc:creator>demonseye316</dc:creator>
		<pubDate>Mon, 05 Sep 2011 05:17:39 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-19295</guid>
		<description>how do i log-in to view the downloads page?</description>
		<content:encoded><![CDATA[<p>how do i log-in to view the downloads page?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by hamid</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-19290</link>
		<dc:creator>hamid</dc:creator>
		<pubDate>Thu, 01 Sep 2011 20:35:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-19290</guid>
		<description>Hi jason
I have the same problem with js_matchObj in maya 2010 and 2012
the error is (// Error: Cannot find procedure “js_getAttachedObjects”.)

thanks a lot</description>
		<content:encoded><![CDATA[<p>Hi jason<br />
I have the same problem with js_matchObj in maya 2010 and 2012<br />
the error is (// Error: Cannot find procedure “js_getAttachedObjects”.)</p>
<p>thanks a lot</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by dale cannon</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19289</link>
		<dc:creator>dale cannon</dc:creator>
		<pubDate>Thu, 01 Sep 2011 16:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19289</guid>
		<description>I picked these up a few years ago through autodesk. Loved it! Now is there anything new to these or updated in the past few years that I would need. I do see there are docs now.</description>
		<content:encoded><![CDATA[<p>I picked these up a few years ago through autodesk. Loved it! Now is there anything new to these or updated in the past few years that I would need. I do see there are docs now.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Going with Google Groups for community forum! by Deocliciano Okssipin Vieira</title>
		<link>http://jasonschleifer.com/2011/07/18/going-with-google-groups-for-community-forum/comment-page-1/#comment-19281</link>
		<dc:creator>Deocliciano Okssipin Vieira</dc:creator>
		<pubDate>Tue, 23 Aug 2011 20:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1167#comment-19281</guid>
		<description>This is sad. But talking from a hobbyist point of view, and one that spend some of his lousy savings on tutorials that did less than what i&#039;ve seen on some reels, your tutorial is outstanding, resourceful and entertaining.

Imagine IF you had teach how to rig the head?

It is sad, interned is a safe-heaven for bullies.</description>
		<content:encoded><![CDATA[<p>This is sad. But talking from a hobbyist point of view, and one that spend some of his lousy savings on tutorials that did less than what i&#8217;ve seen on some reels, your tutorial is outstanding, resourceful and entertaining.</p>
<p>Imagine IF you had teach how to rig the head?</p>
<p>It is sad, interned is a safe-heaven for bullies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by sam</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19277</link>
		<dc:creator>sam</dc:creator>
		<pubDate>Sat, 20 Aug 2011 08:27:22 +0000</pubDate>
		<guid isPermaLink="false">#comment-19277</guid>
		<description>Hey Jason,

Your interviews are awesome! You should write a book and see how it does on lulu. When I was in school there was a copy of your rigging bundle that I watched a lot. its great to see more material available here.

-Sam</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>Your interviews are awesome! You should write a book and see how it does on lulu. When I was in school there was a copy of your rigging bundle that I watched a lot. its great to see more material available here.</p>
<p>-Sam</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19275</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 19 Aug 2011 14:47:19 +0000</pubDate>
		<guid isPermaLink="false">#comment-19275</guid>
		<description>haha :)  no worries.

So jsFkIkArmRig.mel is used by the jsFkIkSetup.mel script.  If you have the docs that you used when you purchased the dvd, page 48 starts the documentation on how to use it.

Do you have the docs that came with the dvd &amp; jsFkIkSetup.mel?</description>
		<content:encoded><![CDATA[<p>haha <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   no worries.</p>
<p>So jsFkIkArmRig.mel is used by the jsFkIkSetup.mel script.  If you have the docs that you used when you purchased the dvd, page 48 starts the documentation on how to use it.</p>
<p>Do you have the docs that came with the dvd &amp; jsFkIkSetup.mel?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by João Paulo</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19274</link>
		<dc:creator>João Paulo</dc:creator>
		<pubDate>Fri, 19 Aug 2011 01:51:56 +0000</pubDate>
		<guid isPermaLink="false">#comment-19274</guid>
		<description>sorry about David, Jason... :o)</description>
		<content:encoded><![CDATA[<p>sorry about David, Jason&#8230; <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_surprised.gif' alt=':o' class='wp-smiley' /> )</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by João Paulo</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19273</link>
		<dc:creator>João Paulo</dc:creator>
		<pubDate>Fri, 19 Aug 2011 01:45:21 +0000</pubDate>
		<guid isPermaLink="false">#comment-19273</guid>
		<description>hi david,
I&#039;ve purchased over lulu.com i think. The lessons are like a lecture that you did on siggraph... the pdf included is &quot;AWGUA Maya Master Class August 2001&quot;</description>
		<content:encoded><![CDATA[<p>hi david,<br />
I&#8217;ve purchased over lulu.com i think. The lessons are like a lecture that you did on siggraph&#8230; the pdf included is &#8220;AWGUA Maya Master Class August 2001&#8243;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19272</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 19 Aug 2011 01:11:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-19272</guid>
		<description>There is *lots* of documentation that comes with the bundle showing how to use the scripts.. usually over 100 pages of it per dvd.

when/where did you purchase them?</description>
		<content:encoded><![CDATA[<p>There is *lots* of documentation that comes with the bundle showing how to use the scripts.. usually over 100 pages of it per dvd.</p>
<p>when/where did you purchase them?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by João Paulo</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19270</link>
		<dc:creator>João Paulo</dc:creator>
		<pubDate>Thu, 18 Aug 2011 22:06:15 +0000</pubDate>
		<guid isPermaLink="false">#comment-19270</guid>
		<description>Hi there Jason,

I&#039;ve bought your AFR bundle a long time ago and there was no 
documentation about the scripts that you gave us.

I&#039;m trying to figure out how to use the jsFkIkArmRig.mel for exemple.

How can I get those documentations?

thank&#039;s

JP</description>
		<content:encoded><![CDATA[<p>Hi there Jason,</p>
<p>I&#8217;ve bought your AFR bundle a long time ago and there was no<br />
documentation about the scripts that you gave us.</p>
<p>I&#8217;m trying to figure out how to use the jsFkIkArmRig.mel for exemple.</p>
<p>How can I get those documentations?</p>
<p>thank&#8217;s</p>
<p>JP</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Going with Google Groups for community forum! by jason</title>
		<link>http://jasonschleifer.com/2011/07/18/going-with-google-groups-for-community-forum/comment-page-1/#comment-19218</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 07 Aug 2011 19:49:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1167#comment-19218</guid>
		<description>thanks tom!  that was exactly my thought. After years of installing forum software, building up communities, and then seeing them fall apart with spammers over and over again, it was a realization that I just don&#039;t have the energy to fight it.  It&#039;d much rather focus on the things I care about. :)</description>
		<content:encoded><![CDATA[<p>thanks tom!  that was exactly my thought. After years of installing forum software, building up communities, and then seeing them fall apart with spammers over and over again, it was a realization that I just don&#8217;t have the energy to fight it.  It&#8217;d much rather focus on the things I care about. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19217</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 07 Aug 2011 19:47:27 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19217</guid>
		<description>hi shani!  thanks very much!

as for your question, what do you mean by &quot;the old fashion way?&quot;  I think mocap can be very useful, but I think that&#039;s important to recognize what it takes to bring a mocap performance to the level required for communicating true intent and emotion.  Quite often it&#039;s assumed that just taking the mocap directly will work perfectly.. but that is almost never the case.  Certainly for a performance of the caliber of gollum, king kong, avatar, etc there must be animators behind pushing and exaggerating and clarifying the performance.</description>
		<content:encoded><![CDATA[<p>hi shani!  thanks very much!</p>
<p>as for your question, what do you mean by &#8220;the old fashion way?&#8221;  I think mocap can be very useful, but I think that&#8217;s important to recognize what it takes to bring a mocap performance to the level required for communicating true intent and emotion.  Quite often it&#8217;s assumed that just taking the mocap directly will work perfectly.. but that is almost never the case.  Certainly for a performance of the caliber of gollum, king kong, avatar, etc there must be animators behind pushing and exaggerating and clarifying the performance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Going with Google Groups for community forum! by Tom Burbage</title>
		<link>http://jasonschleifer.com/2011/07/18/going-with-google-groups-for-community-forum/comment-page-1/#comment-19216</link>
		<dc:creator>Tom Burbage</dc:creator>
		<pubDate>Sun, 07 Aug 2011 18:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1167#comment-19216</guid>
		<description>Jason, this was probably wise. I&#039;ve thought about eventually setting up a forum on my own site, but have watched in horror as hackers have taken over other people&#039;s forums like Kudzu on a Gulf Coast shack. Maybe the security problems make it too hard to effectively control for the non-pro admin...

-Tom
Redwood City</description>
		<content:encoded><![CDATA[<p>Jason, this was probably wise. I&#8217;ve thought about eventually setting up a forum on my own site, but have watched in horror as hackers have taken over other people&#8217;s forums like Kudzu on a Gulf Coast shack. Maybe the security problems make it too hard to effectively control for the non-pro admin&#8230;</p>
<p>-Tom<br />
Redwood City</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by shani</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19215</link>
		<dc:creator>shani</dc:creator>
		<pubDate>Sun, 07 Aug 2011 16:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19215</guid>
		<description>hi jason (people should stop saying this)
i like your teaching style and either that dvd ,,  ( i am not gonna buy it)
well gr8 job..  and my Q .. you really think that mocap is not good then the old fashion way?</description>
		<content:encoded><![CDATA[<p>hi jason (people should stop saying this)<br />
i like your teaching style and either that dvd ,,  ( i am not gonna buy it)<br />
well gr8 job..  and my Q .. you really think that mocap is not good then the old fashion way?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Jason</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19197</link>
		<dc:creator>Jason</dc:creator>
		<pubDate>Thu, 04 Aug 2011 04:41:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19197</guid>
		<description>Sure thing!  Just email me your order number and I can resend you the links :)</description>
		<content:encoded><![CDATA[<p>Sure thing!  Just email me your order number and I can resend you the links <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Erin Pillmann</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19195</link>
		<dc:creator>Erin Pillmann</dc:creator>
		<pubDate>Thu, 04 Aug 2011 03:37:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19195</guid>
		<description>Hi Jason!  I am having the same problem as Martin above.  All my links are &quot;not available&quot; anymore.  Sorry for the inconvenience but is there a way that you can send me new links so i can go ahead and download everything now?  Thank you!</description>
		<content:encoded><![CDATA[<p>Hi Jason!  I am having the same problem as Martin above.  All my links are &#8220;not available&#8221; anymore.  Sorry for the inconvenience but is there a way that you can send me new links so i can go ahead and download everything now?  Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19192</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 03 Aug 2011 03:14:50 +0000</pubDate>
		<guid isPermaLink="false">#comment-19192</guid>
		<description>You can see a tutorial here:
http://www.youtube.com/watch?v=bktiKqlAdZM

enjoy! :)</description>
		<content:encoded><![CDATA[<p>You can see a tutorial here:<br />
<a href="http://www.youtube.com/watch?v=bktiKqlAdZM" rel="nofollow">http://www.youtube.com/watch?v=bktiKqlAdZM</a></p>
<p>enjoy! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by David</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19186</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 02 Aug 2011 08:14:32 +0000</pubDate>
		<guid isPermaLink="false">#comment-19186</guid>
		<description>great .. thank you Jason. 

in your readme file, you mention a video tut? .. but you have changed a domain, so that link does not load up .. would you, also and please, have this movie available as well ? .. i would like to show it to the students, would be faster that way 

thank you much
david</description>
		<content:encoded><![CDATA[<p>great .. thank you Jason. </p>
<p>in your readme file, you mention a video tut? .. but you have changed a domain, so that link does not load up .. would you, also and please, have this movie available as well ? .. i would like to show it to the students, would be faster that way </p>
<p>thank you much<br />
david</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by David Tousek</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19185</link>
		<dc:creator>David Tousek</dc:creator>
		<pubDate>Tue, 02 Aug 2011 08:12:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19185</guid>
		<description>it only seems the script does not load up the images on MacOS .. Maya 2012</description>
		<content:encoded><![CDATA[<p>it only seems the script does not load up the images on MacOS .. Maya 2012</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Tay</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-19183</link>
		<dc:creator>Tay</dc:creator>
		<pubDate>Tue, 02 Aug 2011 01:11:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-19183</guid>
		<description>What do the people at DreamWorks think of Megamind&#039;s performance in the box office?
Can the movie be perhaps the next franchise for DreamWorks Animation studios?</description>
		<content:encoded><![CDATA[<p>What do the people at DreamWorks think of Megamind&#8217;s performance in the box office?<br />
Can the movie be perhaps the next franchise for DreamWorks Animation studios?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Tay</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-19182</link>
		<dc:creator>Tay</dc:creator>
		<pubDate>Mon, 01 Aug 2011 21:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-19182</guid>
		<description>I just discovered your blog and I must say you did a superb job with Megamind!!
The movie is magnificient! Gorgous and impressive animation going on there, I can&#039;t wait to see more.</description>
		<content:encoded><![CDATA[<p>I just discovered your blog and I must say you did a superb job with Megamind!!<br />
The movie is magnificient! Gorgous and impressive animation going on there, I can&#8217;t wait to see more.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19181</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 01 Aug 2011 16:33:12 +0000</pubDate>
		<guid isPermaLink="false">#comment-19181</guid>
		<description>Heya david!

yep, the script is definitely still available!  you can download it here:
https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk</description>
		<content:encoded><![CDATA[<p>Heya david!</p>
<p>yep, the script is definitely still available!  you can download it here:<br />
<a href="https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk" rel="nofollow">https://groups.google.com/forum/?hl=en#!topic/animatorfriendlyrigging/jt7Q-eim_bk</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by oneczech</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19179</link>
		<dc:creator>oneczech</dc:creator>
		<pubDate>Mon, 01 Aug 2011 12:27:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19179</guid>
		<description>same thing here ... i wonder if this is a Mac thing ... have to find some PC to see if the link works there ..</description>
		<content:encoded><![CDATA[<p>same thing here &#8230; i wonder if this is a Mac thing &#8230; have to find some PC to see if the link works there ..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by David Tousek</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-19178</link>
		<dc:creator>David Tousek</dc:creator>
		<pubDate>Mon, 01 Aug 2011 11:26:44 +0000</pubDate>
		<guid isPermaLink="false">#comment-19178</guid>
		<description>Hi Jason, 

I would like to quickly ask if your script for drawing in Maya is still available. I was not able to find the DOWNLOAD page that you refer to in your blog, neighter a log in ... 

so I wonder if it is still available. Would be awesome to use it, we are having currently animation courses with Andy Schmidt from Pixar, he is a classical animator at also and I would like him and the students to use your script for planning their shots .

would it be possible to use this great script .. ?

thank you much
david</description>
		<content:encoded><![CDATA[<p>Hi Jason, </p>
<p>I would like to quickly ask if your script for drawing in Maya is still available. I was not able to find the DOWNLOAD page that you refer to in your blog, neighter a log in &#8230; </p>
<p>so I wonder if it is still available. Would be awesome to use it, we are having currently animation courses with Andy Schmidt from Pixar, he is a classical animator at also and I would like him and the students to use your script for planning their shots .</p>
<p>would it be possible to use this great script .. ?</p>
<p>thank you much<br />
david</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19125</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 21 Jul 2011 05:25:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19125</guid>
		<description>indeed they do! :)</description>
		<content:encoded><![CDATA[<p>indeed they do! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by Rebecca</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19124</link>
		<dc:creator>Rebecca</dc:creator>
		<pubDate>Thu, 21 Jul 2011 00:33:16 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19124</guid>
		<description>Hi Jason,

I was curious if the greasepencil script runs on MacOS as well?</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I was curious if the greasepencil script runs on MacOS as well?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by jason</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19119</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 19 Jul 2011 05:19:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19119</guid>
		<description>Heya!

what exactly is going on when you try and load the scripts?  if you just source one of them in maya, will it work?  are just the icons not showing up?

cheers!
-jason</description>
		<content:encoded><![CDATA[<p>Heya!</p>
<p>what exactly is going on when you try and load the scripts?  if you just source one of them in maya, will it work?  are just the icons not showing up?</p>
<p>cheers!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Community Forum trial! by jason</title>
		<link>http://jasonschleifer.com/2011/05/07/afr-community-forum-trial/comment-page-1/#comment-19118</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 19 Jul 2011 01:26:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=973#comment-19118</guid>
		<description>yeah, it&#039;s busted at the moment unfortunately.. I need to look into why it broke and try and fix it. :)</description>
		<content:encoded><![CDATA[<p>yeah, it&#8217;s busted at the moment unfortunately.. I need to look into why it broke and try and fix it. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Community Forum trial! by sean</title>
		<link>http://jasonschleifer.com/2011/05/07/afr-community-forum-trial/comment-page-1/#comment-19117</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Tue, 19 Jul 2011 01:04:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=973#comment-19117</guid>
		<description>I can&#039;t get in to your forum(vanilla)
Do i just have to type in admin email, username, password?  i keep getting &quot;Fatal Error in Gdn_Database.Query();&quot; Do i need some kind of a program?

thanks</description>
		<content:encoded><![CDATA[<p>I can&#8217;t get in to your forum(vanilla)<br />
Do i just have to type in admin email, username, password?  i keep getting &#8220;Fatal Error in Gdn_Database.Query();&#8221; Do i need some kind of a program?</p>
<p>thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by sean</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19114</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Mon, 18 Jul 2011 18:39:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19114</guid>
		<description>oh!!.. never mind..i guess i have to go to the &quot;community&quot; and figure them out in the forum.
thanks</description>
		<content:encoded><![CDATA[<p>oh!!.. never mind..i guess i have to go to the &#8220;community&#8221; and figure them out in the forum.<br />
thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by sean</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19113</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Mon, 18 Jul 2011 18:23:03 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19113</guid>
		<description>Hi Jason,
I am trying to install the whole mel scripts for AFR again in my new Mac.  However, i just cant get it to work. When i load th shelf, it won&#039;t show any mel scripts.  Also i know you had a page about installing the mel scripts and FAQ, where can i find this page?

thanks for the great tutorial with scripts</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
I am trying to install the whole mel scripts for AFR again in my new Mac.  However, i just cant get it to work. When i load th shelf, it won&#8217;t show any mel scripts.  Also i know you had a page about installing the mel scripts and FAQ, where can i find this page?</p>
<p>thanks for the great tutorial with scripts</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Hmm&#8230; running into a strange problem with the forums by Ewald</title>
		<link>http://jasonschleifer.com/2011/07/13/hmm-running-into-a-strange-problem-with-the-forums/comment-page-1/#comment-19106</link>
		<dc:creator>Ewald</dc:creator>
		<pubDate>Sun, 17 Jul 2011 15:51:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1160#comment-19106</guid>
		<description>Hi Jason,

I have recently started with your awesome rigging DVDs, but am stuck at the rigging of the head. The js_setUpMultiConstraintscript doesn&#039;t allow me to make the rot constraint on the head_anim. I have read that there is a fix for it but I cant seem to find it anywhere on the site. Now it seems that the forums are down so I guess that&#039;s where I would be finding the downloadable fixes. Is there any other way to get a hold of them? 

Thanks 

Ewald</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I have recently started with your awesome rigging DVDs, but am stuck at the rigging of the head. The js_setUpMultiConstraintscript doesn&#8217;t allow me to make the rot constraint on the head_anim. I have read that there is a fix for it but I cant seem to find it anywhere on the site. Now it seems that the forums are down so I guess that&#8217;s where I would be finding the downloadable fixes. Is there any other way to get a hold of them? </p>
<p>Thanks </p>
<p>Ewald</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by jason</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19098</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 15 Jul 2011 22:50:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19098</guid>
		<description>you could change the color.. but then you might accidentally select the lines. :)  Right now the lines aren&#039;t pickable because they&#039;re in reference mode..  if anyone knows of another way to do it so you can&#039;t select them &amp; you can color them, i&#039;d love to hear it!

woo!</description>
		<content:encoded><![CDATA[<p>you could change the color.. but then you might accidentally select the lines. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Right now the lines aren&#8217;t pickable because they&#8217;re in reference mode..  if anyone knows of another way to do it so you can&#8217;t select them &amp; you can color them, i&#8217;d love to hear it!</p>
<p>woo!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Jason schleifer</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19093</link>
		<dc:creator>Jason schleifer</dc:creator>
		<pubDate>Wed, 13 Jul 2011 14:11:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19093</guid>
		<description>Wow!  Thanks Joe! :)</description>
		<content:encoded><![CDATA[<p>Wow!  Thanks Joe! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by 18 Resources for Getting to Google Inbox Zero &#124; Cirquedumot.com ::</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-19092</link>
		<dc:creator>18 Resources for Getting to Google Inbox Zero &#124; Cirquedumot.com ::</dc:creator>
		<pubDate>Wed, 13 Jul 2011 13:24:39 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-19092</guid>
		<description>[...] Using toodledo for GTD and Inbox Zero [...]</description>
		<content:encoded><![CDATA[<p>[...] Using toodledo for GTD and Inbox Zero [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Joe</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-19091</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Wed, 13 Jul 2011 06:48:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-19091</guid>
		<description>Just a quick testimonial, I got this entire set back when Autodesk was still selling it (back in 2008), and I still think it&#039;s the definitive work on rigging for animation.  Best money I&#039;ve spent on rigging training to date (and I&#039;m working on my Master&#039;s in rigging right now)</description>
		<content:encoded><![CDATA[<p>Just a quick testimonial, I got this entire set back when Autodesk was still selling it (back in 2008), and I still think it&#8217;s the definitive work on rigging for animation.  Best money I&#8217;ve spent on rigging training to date (and I&#8217;m working on my Master&#8217;s in rigging right now)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by David A</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19090</link>
		<dc:creator>David A</dc:creator>
		<pubDate>Tue, 12 Jul 2011 23:33:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19090</guid>
		<description>Can we change the color of the lines?  I love this tool but it comes out black, and I&#039;d love for it to be a bright green or something, since I use it as a draw over for my characters for fixes and such :)</description>
		<content:encoded><![CDATA[<p>Can we change the color of the lines?  I love this tool but it comes out black, and I&#8217;d love for it to be a bright green or something, since I use it as a draw over for my characters for fixes and such <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by chris_havreberg</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-19088</link>
		<dc:creator>chris_havreberg</dc:creator>
		<pubDate>Sat, 09 Jul 2011 07:10:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-19088</guid>
		<description>Hi Jason, is this still available? I created a wordpress account and logged in, but the link is just showing up as &#039;[download id=&quot;7&quot;]&#039;

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Jason, is this still available? I created a wordpress account and logged in, but the link is just showing up as &#8216;[download id="7"]&#8216;</p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Darrell</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19081</link>
		<dc:creator>Darrell</dc:creator>
		<pubDate>Fri, 01 Jul 2011 17:26:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19081</guid>
		<description>Hey Jason great stuff! I am a student at ianimate.net and I saw in the AFR forum that you give a discount for ianimate students but I don&#039;t know what code that would be or how much of a discount it is. I would love to know and I will tell my brother (the web guy for ianimate so we can get it posted some place). I have recently started to actually understand some rigging and have heard such amazing things about the AFR tutorials! Thanks for you time.</description>
		<content:encoded><![CDATA[<p>Hey Jason great stuff! I am a student at ianimate.net and I saw in the AFR forum that you give a discount for ianimate students but I don&#8217;t know what code that would be or how much of a discount it is. I would love to know and I will tell my brother (the web guy for ianimate so we can get it posted some place). I have recently started to actually understand some rigging and have heard such amazing things about the AFR tutorials! Thanks for you time.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19075</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 24 Jun 2011 16:37:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19075</guid>
		<description>heya!

nope, it&#039;s not over.. to enter the code, click on the &quot;order now&quot; button once you get onto fastspring&#039;s site. Enter all your information, hit &quot;next&quot; and then there will be a place to enter the code on the next page. :)   Enter it where it says &quot;Update Coupon&quot;  Once you enter the code and hit enter, you&#039;ll see the price update.</description>
		<content:encoded><![CDATA[<p>heya!</p>
<p>nope, it&#8217;s not over.. to enter the code, click on the &#8220;order now&#8221; button once you get onto fastspring&#8217;s site. Enter all your information, hit &#8220;next&#8221; and then there will be a place to enter the code on the next page. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />    Enter it where it says &#8220;Update Coupon&#8221;  Once you enter the code and hit enter, you&#8217;ll see the price update.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by joey</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19073</link>
		<dc:creator>joey</dc:creator>
		<pubDate>Thu, 23 Jun 2011 12:25:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19073</guid>
		<description>hi Jason is the discount for AM students / alum over now? I cant find where to put the code</description>
		<content:encoded><![CDATA[<p>hi Jason is the discount for AM students / alum over now? I cant find where to put the code</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by jason</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19066</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 14 Jun 2011 22:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19066</guid>
		<description>hmm.. what version of maya are you running?</description>
		<content:encoded><![CDATA[<p>hmm.. what version of maya are you running?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by Frank J. Guthrie</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-19063</link>
		<dc:creator>Frank J. Guthrie</dc:creator>
		<pubDate>Mon, 13 Jun 2011 05:04:41 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-19063</guid>
		<description>Jason. I just downloaded Version 4, and it loads just fine, but the icons don&#039;t show up on the UI! I get the Poor-Man&#039;s Grease pencil UI all grey...</description>
		<content:encoded><![CDATA[<p>Jason. I just downloaded Version 4, and it loads just fine, but the icons don&#8217;t show up on the UI! I get the Poor-Man&#8217;s Grease pencil UI all grey&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Barry T. Smith</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-19061</link>
		<dc:creator>Barry T. Smith</dc:creator>
		<pubDate>Sun, 12 Jun 2011 01:38:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-19061</guid>
		<description>Great tips Jason.

As a Sr. Product Manager we use something similar, bite sized tasks, in Agile project management. The basis is that you take a larger task and break it into stories. Instead of putting a big long multi-week bar that says &quot;Administration Interface&quot; with a deadline at the end, you do little &quot;stories&quot;. &quot;An admin can login.&quot; &quot;An admin can add new users.&quot; &quot;A admin can sort the report by date, most recent first is the default.&quot; 

Little individual snipits of the whole and written in a way that, in essence, gives the work flow of the tool. The little stories are then prioritized and given &quot;points&quot;. Sort of like &quot;If you have only enough budget for 3 points worth of work, do you want to spend them on three 1 point additions, or one 3 point addition?&quot; And the estimated difficulty is the point weight.

Small chunks, do the important stuff first and if you can, sneak a few small, easy to do tasks in there to enhance the project.

So get your character to deliver his line to character B at the bar, and get the important actions in (sitting down, the dismissive look, looking at char B and saying &quot;You just don&#039;t get it, do you?&quot;) and toss in a few &quot;low point cost&quot; enhancements (swirling his finger in his drink glass, a well timed eye roll at what char. B says, a fidgit in his chair) and add what you can, when you can. Then move on.</description>
		<content:encoded><![CDATA[<p>Great tips Jason.</p>
<p>As a Sr. Product Manager we use something similar, bite sized tasks, in Agile project management. The basis is that you take a larger task and break it into stories. Instead of putting a big long multi-week bar that says &#8220;Administration Interface&#8221; with a deadline at the end, you do little &#8220;stories&#8221;. &#8220;An admin can login.&#8221; &#8220;An admin can add new users.&#8221; &#8220;A admin can sort the report by date, most recent first is the default.&#8221; </p>
<p>Little individual snipits of the whole and written in a way that, in essence, gives the work flow of the tool. The little stories are then prioritized and given &#8220;points&#8221;. Sort of like &#8220;If you have only enough budget for 3 points worth of work, do you want to spend them on three 1 point additions, or one 3 point addition?&#8221; And the estimated difficulty is the point weight.</p>
<p>Small chunks, do the important stuff first and if you can, sneak a few small, easy to do tasks in there to enhance the project.</p>
<p>So get your character to deliver his line to character B at the bar, and get the important actions in (sitting down, the dismissive look, looking at char B and saying &#8220;You just don&#8217;t get it, do you?&#8221;) and toss in a few &#8220;low point cost&#8221; enhancements (swirling his finger in his drink glass, a well timed eye roll at what char. B says, a fidgit in his chair) and add what you can, when you can. Then move on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Develop an Effectiveness Obsession by jason</title>
		<link>http://jasonschleifer.com/2011/05/26/develop-an-effectiveness-obsession/comment-page-1/#comment-19056</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 10 Jun 2011 05:45:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1103#comment-19056</guid>
		<description>Heya Brian!

I actually haven&#039;t paid for the full deal.. I&#039;ve just enjoyed the free ones.  There are definitely ones that are more effective at any particular time than others.. but overall I really like Todd&#039;s take on trying to keep creative AND produce effectively.  

Which ones worked for you and which ones didn&#039;t quite float your boat?</description>
		<content:encoded><![CDATA[<p>Heya Brian!</p>
<p>I actually haven&#8217;t paid for the full deal.. I&#8217;ve just enjoyed the free ones.  There are definitely ones that are more effective at any particular time than others.. but overall I really like Todd&#8217;s take on trying to keep creative AND produce effectively.  </p>
<p>Which ones worked for you and which ones didn&#8217;t quite float your boat?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Develop an Effectiveness Obsession by Brian Cordan Young</title>
		<link>http://jasonschleifer.com/2011/05/26/develop-an-effectiveness-obsession/comment-page-1/#comment-19055</link>
		<dc:creator>Brian Cordan Young</dc:creator>
		<pubDate>Fri, 10 Jun 2011 04:55:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1103#comment-19055</guid>
		<description>Hey Jason. I&#039;ve followed the free A.C. Podcasts for a year or two. I found them because I got hooked on the Seth Godin interviews. Do you pay for the full deal? Is it worth it for you? So far the free ones are hit or miss for me. 

(yeah, I see Todd Henry is reading. But, I&#039;m sure he can take the honest truth if you have a less than 100% positive response)</description>
		<content:encoded><![CDATA[<p>Hey Jason. I&#8217;ve followed the free A.C. Podcasts for a year or two. I found them because I got hooked on the Seth Godin interviews. Do you pay for the full deal? Is it worth it for you? So far the free ones are hit or miss for me. </p>
<p>(yeah, I see Todd Henry is reading. But, I&#8217;m sure he can take the honest truth if you have a less than 100% positive response)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality Vs Quantity &#8211; Finding the Intent by Angelo Sta. Catalina</title>
		<link>http://jasonschleifer.com/2011/06/04/animation-quality-vs-quantity-finding-the-intent/comment-page-1/#comment-19053</link>
		<dc:creator>Angelo Sta. Catalina</dc:creator>
		<pubDate>Wed, 08 Jun 2011 14:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1158#comment-19053</guid>
		<description>give help to animators*</description>
		<content:encoded><![CDATA[<p>give help to animators*</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality Vs Quantity &#8211; Finding the Intent by Angelo Sta. Catalina</title>
		<link>http://jasonschleifer.com/2011/06/04/animation-quality-vs-quantity-finding-the-intent/comment-page-1/#comment-19052</link>
		<dc:creator>Angelo Sta. Catalina</dc:creator>
		<pubDate>Wed, 08 Jun 2011 14:38:03 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1158#comment-19052</guid>
		<description>Hey Jason. This is a Really interesting approach broken down to key points. Quick question... With your vast experience being in different aspects of a production, how much time do supervisors and HOCA&#039;s really have for their animators. I imagine them to be really busy guys to take questions and give help animators outside of dailies.</description>
		<content:encoded><![CDATA[<p>Hey Jason. This is a Really interesting approach broken down to key points. Quick question&#8230; With your vast experience being in different aspects of a production, how much time do supervisors and HOCA&#8217;s really have for their animators. I imagine them to be really busy guys to take questions and give help animators outside of dailies.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality Vs Quantity &#8211; Finding the Intent by Jason Schleifer: Finding the Intent &#124; Kathryn Durfee</title>
		<link>http://jasonschleifer.com/2011/06/04/animation-quality-vs-quantity-finding-the-intent/comment-page-1/#comment-19040</link>
		<dc:creator>Jason Schleifer: Finding the Intent &#124; Kathryn Durfee</dc:creator>
		<pubDate>Mon, 06 Jun 2011 01:12:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1158#comment-19040</guid>
		<description>[...] Jason Schleifer posted another article in his Animation Quality vs. Quantity series. This one is called: Finding the Intent. Check it out [...]</description>
		<content:encoded><![CDATA[<p>[...] Jason Schleifer posted another article in his Animation Quality vs. Quantity series. This one is called: Finding the Intent. Check it out [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality Vs Quantity &#8211; Finding the Intent by jason</title>
		<link>http://jasonschleifer.com/2011/06/04/animation-quality-vs-quantity-finding-the-intent/comment-page-1/#comment-19036</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 05 Jun 2011 14:22:36 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1158#comment-19036</guid>
		<description>definitely!  I think the key is to communicate and realize that you are collaborating with everyone around you to make the best possible film.  Once you realize that.. it&#039;s much easier to be open to communicating with everyone to make your shot great.</description>
		<content:encoded><![CDATA[<p>definitely!  I think the key is to communicate and realize that you are collaborating with everyone around you to make the best possible film.  Once you realize that.. it&#8217;s much easier to be open to communicating with everyone to make your shot great.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19035</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 05 Jun 2011 14:20:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19035</guid>
		<description>You can use the same concepts with cinema4d.. in fact, I think someone posted about that a while back.   There are definitely methods that are based on maya.. and a number of mel scripts that are obviously maya-based.  But you should be able to translate the ideas and techniques to other software packages.</description>
		<content:encoded><![CDATA[<p>You can use the same concepts with cinema4d.. in fact, I think someone posted about that a while back.   There are definitely methods that are based on maya.. and a number of mel scripts that are obviously maya-based.  But you should be able to translate the ideas and techniques to other software packages.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality Vs Quantity &#8211; Finding the Intent by Ali Asad Jafri</title>
		<link>http://jasonschleifer.com/2011/06/04/animation-quality-vs-quantity-finding-the-intent/comment-page-1/#comment-19032</link>
		<dc:creator>Ali Asad Jafri</dc:creator>
		<pubDate>Sun, 05 Jun 2011 08:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1158#comment-19032</guid>
		<description>Nicely written. I think it also helps to discuss with director or supervisor, what your going to do before actually blocking things out. To get a sense of confirmation on your notes and all info gathered so far from dailies, visually communicating what your going to do by drawing. Showing thumbnails or references can also help and put the animator in a more confidence mode for getting the shot right.</description>
		<content:encoded><![CDATA[<p>Nicely written. I think it also helps to discuss with director or supervisor, what your going to do before actually blocking things out. To get a sense of confirmation on your notes and all info gathered so far from dailies, visually communicating what your going to do by drawing. Showing thumbnails or references can also help and put the animator in a more confidence mode for getting the shot right.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by sameer</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-19031</link>
		<dc:creator>sameer</dc:creator>
		<pubDate>Sun, 05 Jun 2011 08:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-19031</guid>
		<description>If i buy AFR series. Can i use it with Cinema4d. Mean its more of a principles behind rigging or totally Maya based? (if there is a work around MEL scripts)</description>
		<content:encoded><![CDATA[<p>If i buy AFR series. Can i use it with Cinema4d. Mean its more of a principles behind rigging or totally Maya based? (if there is a work around MEL scripts)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19029</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 04 Jun 2011 16:42:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19029</guid>
		<description>What command are you using for selection?  If you are using something like &quot;select l_fk_up_arm_anim&quot; then it will just select, it won&#039;t add to the selection.

You may need to create a procedure that will check and see if the &quot;shift&quot; button is being held down, if it is then you can add to the selection.  If not, then it&#039;ll replace the selection.

or, you can use select -toggle and that will toggle the selection for the specified object.</description>
		<content:encoded><![CDATA[<p>What command are you using for selection?  If you are using something like &#8220;select l_fk_up_arm_anim&#8221; then it will just select, it won&#8217;t add to the selection.</p>
<p>You may need to create a procedure that will check and see if the &#8220;shift&#8221; button is being held down, if it is then you can add to the selection.  If not, then it&#8217;ll replace the selection.</p>
<p>or, you can use select -toggle and that will toggle the selection for the specified object.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by satya avinash</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-19015</link>
		<dc:creator>satya avinash</dc:creator>
		<pubDate>Thu, 02 Jun 2011 13:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-19015</guid>
		<description>hello jason, I created a GUI as per the instructions in ur documentation.
I want to know, how do I multiselect from gui window. I tried shift selecting, but its not working.
Can u plz help me??

thanx in advance
satya</description>
		<content:encoded><![CDATA[<p>hello jason, I created a GUI as per the instructions in ur documentation.<br />
I want to know, how do I multiselect from gui window. I tried shift selecting, but its not working.<br />
Can u plz help me??</p>
<p>thanx in advance<br />
satya</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Develop an Effectiveness Obsession by jason</title>
		<link>http://jasonschleifer.com/2011/05/26/develop-an-effectiveness-obsession/comment-page-1/#comment-18994</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 27 May 2011 21:09:35 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1103#comment-18994</guid>
		<description>Thanks todd!  And thank you for such an inspiring site &amp; podcast. :)</description>
		<content:encoded><![CDATA[<p>Thanks todd!  And thank you for such an inspiring site &amp; podcast. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by jason</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18993</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 27 May 2011 21:09:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18993</guid>
		<description>thanks jacob!!! :)</description>
		<content:encoded><![CDATA[<p>thanks jacob!!! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Develop an Effectiveness Obsession by Todd Henry</title>
		<link>http://jasonschleifer.com/2011/05/26/develop-an-effectiveness-obsession/comment-page-1/#comment-18992</link>
		<dc:creator>Todd Henry</dc:creator>
		<pubDate>Fri, 27 May 2011 20:29:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1103#comment-18992</guid>
		<description>Thanks for the mention, Jason! Glad you enjoyed the post.</description>
		<content:encoded><![CDATA[<p>Thanks for the mention, Jason! Glad you enjoyed the post.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by Jacob</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18988</link>
		<dc:creator>Jacob</dc:creator>
		<pubDate>Fri, 27 May 2011 00:45:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18988</guid>
		<description>Awesome posts Jason, please keep them coming!</description>
		<content:encoded><![CDATA[<p>Awesome posts Jason, please keep them coming!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by jason</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-18987</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 26 May 2011 23:14:35 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-18987</guid>
		<description>part 1 would definitely be a beginner level.. but even for those who are quite advanced, it&#039;s still a good place to start. :)</description>
		<content:encoded><![CDATA[<p>part 1 would definitely be a beginner level.. but even for those who are quite advanced, it&#8217;s still a good place to start. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Blue n' Nerdy</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-18985</link>
		<dc:creator>Blue n' Nerdy</dc:creator>
		<pubDate>Thu, 26 May 2011 20:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-18985</guid>
		<description>What level would you say you would need to be to do this?</description>
		<content:encoded><![CDATA[<p>What level would you say you would need to be to do this?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by Robbie</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18981</link>
		<dc:creator>Robbie</dc:creator>
		<pubDate>Thu, 26 May 2011 06:29:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18981</guid>
		<description>Thanks for sharing this Jason! The road map metaphor is a great way of thinking about this. I would love to hear more about how to clarify the intent. What I usually do is thinking about subtext and what the character is feeling to get the idea across in a way that fits the character. Do you think you could talk about what do you do to get into the character&#039;s head? 
Thanks :)</description>
		<content:encoded><![CDATA[<p>Thanks for sharing this Jason! The road map metaphor is a great way of thinking about this. I would love to hear more about how to clarify the intent. What I usually do is thinking about subtext and what the character is feeling to get the idea across in a way that fits the character. Do you think you could talk about what do you do to get into the character&#8217;s head?<br />
Thanks <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by mwajahatali</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18974</link>
		<dc:creator>mwajahatali</dc:creator>
		<pubDate>Wed, 25 May 2011 11:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18974</guid>
		<description>Great set of articels.. its opened my mind. Thanx and yes please keep writing.. :)</description>
		<content:encoded><![CDATA[<p>Great set of articels.. its opened my mind. Thanx and yes please keep writing.. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by mwajahatali</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18972</link>
		<dc:creator>mwajahatali</dc:creator>
		<pubDate>Wed, 25 May 2011 08:22:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18972</guid>
		<description>I always really admire your sharings, when i entered in animation the 1st name listen was yours.
I think its not help only animation but in all procedures of animation. I cant wait for the next part :D</description>
		<content:encoded><![CDATA[<p>I always really admire your sharings, when i entered in animation the 1st name listen was yours.<br />
I think its not help only animation but in all procedures of animation. I cant wait for the next part <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by Aabid Dhamani</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18971</link>
		<dc:creator>Aabid Dhamani</dc:creator>
		<pubDate>Wed, 25 May 2011 05:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18971</guid>
		<description>Great articles, loving it. Looking forward for next one and the next one and the next :)</description>
		<content:encoded><![CDATA[<p>Great articles, loving it. Looking forward for next one and the next one and the next <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by kathryn durfee</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18968</link>
		<dc:creator>kathryn durfee</dc:creator>
		<pubDate>Tue, 24 May 2011 19:47:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18968</guid>
		<description>These articles are great. Please please please keep writing! It&#039;s not like you&#039;re already busy or anything, right? :)</description>
		<content:encoded><![CDATA[<p>These articles are great. Please please please keep writing! It&#8217;s not like you&#8217;re already busy or anything, right? <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Ahmed</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18967</link>
		<dc:creator>Ahmed</dc:creator>
		<pubDate>Tue, 24 May 2011 18:25:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18967</guid>
		<description>Awesome!!!! Something to learn from...:)</description>
		<content:encoded><![CDATA[<p>Awesome!!!! Something to learn from&#8230;:)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Delano Athias</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18960</link>
		<dc:creator>Delano Athias</dc:creator>
		<pubDate>Tue, 24 May 2011 06:54:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18960</guid>
		<description>Thanks for this very helpful tip!  It&#039;s so easy to get overwhelmed by a shot, yet by breaking things down into smaller, manageable pieces, there&#039;s much less stress, and it&#039;s a wonderful feeling of accomplishment as those tasks get marked off one by one!

Thanks again, J!</description>
		<content:encoded><![CDATA[<p>Thanks for this very helpful tip!  It&#8217;s so easy to get overwhelmed by a shot, yet by breaking things down into smaller, manageable pieces, there&#8217;s much less stress, and it&#8217;s a wonderful feeling of accomplishment as those tasks get marked off one by one!</p>
<p>Thanks again, J!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by alonso</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18958</link>
		<dc:creator>alonso</dc:creator>
		<pubDate>Tue, 24 May 2011 03:57:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18958</guid>
		<description>Great post, muchos gracias!  This feels like one of the fundamentals that I need to get stamped on my head every time I sit down to animate. I am super all ears if you have more you want to elaborate on.</description>
		<content:encoded><![CDATA[<p>Great post, muchos gracias!  This feels like one of the fundamentals that I need to get stamped on my head every time I sit down to animate. I am super all ears if you have more you want to elaborate on.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by Herman G.</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18957</link>
		<dc:creator>Herman G.</dc:creator>
		<pubDate>Tue, 24 May 2011 02:01:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18957</guid>
		<description>Thanks so much in putting this together. Much Apreciated</description>
		<content:encoded><![CDATA[<p>Thanks so much in putting this together. Much Apreciated</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Christoph Angehrn</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18949</link>
		<dc:creator>Christoph Angehrn</dc:creator>
		<pubDate>Sun, 22 May 2011 16:15:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18949</guid>
		<description>haha, nice one:) yeah, it&#039;s definetely the most useful productivity tool for me. Also, if anyone is working on a mac, there&#039;s a great little &lt;a href=&quot;http://itunes.apple.com/us/app/pomodoro/id417574133?mt=12&quot; rel=&quot;nofollow&quot;&gt;app&lt;/a&gt; for this. Helps me a ton.</description>
		<content:encoded><![CDATA[<p>haha, nice one:) yeah, it&#8217;s definetely the most useful productivity tool for me. Also, if anyone is working on a mac, there&#8217;s a great little <a href="http://itunes.apple.com/us/app/pomodoro/id417574133?mt=12" rel="nofollow">app</a> for this. Helps me a ton.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by jason</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18948</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 22 May 2011 13:43:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18948</guid>
		<description>haha :)  that&#039;s where I got the idea.. pomodoro is awesome!  the more I use it the more I think &quot;damn.. why didn&#039;t I do this before?&quot;</description>
		<content:encoded><![CDATA[<p>haha <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   that&#8217;s where I got the idea.. pomodoro is awesome!  the more I use it the more I think &#8220;damn.. why didn&#8217;t I do this before?&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Christoph Angehrn</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18946</link>
		<dc:creator>Christoph Angehrn</dc:creator>
		<pubDate>Sun, 22 May 2011 11:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18946</guid>
		<description>Great series of posts Jason, thanks a lot for sharing your thoughts. These bite size tasks work perfectly for me using the &lt;a href=&quot;http://www.pomodorotechnique.com/&quot; rel=&quot;nofollow&quot;&gt;pomodoro technique&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Great series of posts Jason, thanks a lot for sharing your thoughts. These bite size tasks work perfectly for me using the <a href="http://www.pomodorotechnique.com/" rel="nofollow">pomodoro technique</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Jason Schleifer Tackles The Great Animation Debate &#124; Kathryn Durfee</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18945</link>
		<dc:creator>Jason Schleifer Tackles The Great Animation Debate &#124; Kathryn Durfee</dc:creator>
		<pubDate>Sun, 22 May 2011 04:43:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18945</guid>
		<description>[...] Jump on over to Dreamworks animator/animation supervisor Jason Schleifer&#8217;s blog to check out the series of articles he has written on one of the great animation debates: Quality vs. Quantity. [...]</description>
		<content:encoded><![CDATA[<p>[...] Jump on over to Dreamworks animator/animation supervisor Jason Schleifer&#8217;s blog to check out the series of articles he has written on one of the great animation debates: Quality vs. Quantity. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Cam</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18943</link>
		<dc:creator>Cam</dc:creator>
		<pubDate>Sun, 22 May 2011 03:05:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18943</guid>
		<description>The &quot;20 minute chunk&quot; idea is great Jason... I tend to be thinking of the entire shot, not always the best thing.. Thanks man!</description>
		<content:encoded><![CDATA[<p>The &#8220;20 minute chunk&#8221; idea is great Jason&#8230; I tend to be thinking of the entire shot, not always the best thing.. Thanks man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; What about Quality?! by Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-what-about-quality/comment-page-1/#comment-18942</link>
		<dc:creator>Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</dc:creator>
		<pubDate>Sun, 22 May 2011 00:22:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1120#comment-18942</guid>
		<description>[...] Animation Quality Vs. Quantity – What About Quality? [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation Quality Vs. Quantity – What About Quality? [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18941</link>
		<dc:creator>Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</dc:creator>
		<pubDate>Sun, 22 May 2011 00:20:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18941</guid>
		<description>[...] Animation Quality Vs Quantity – Learning To Focus [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation Quality Vs Quantity – Learning To Focus [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18940</link>
		<dc:creator>Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</dc:creator>
		<pubDate>Sun, 22 May 2011 00:03:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18940</guid>
		<description>[...] Animation Quality Vs. Quantity – The Great Debate! [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation Quality Vs. Quantity – The Great Debate! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-18939</link>
		<dc:creator>Animation Quality vs Quantity – by Jason Schleifer &#124; ..::avneriginal::..</dc:creator>
		<pubDate>Sat, 21 May 2011 23:57:48 +0000</pubDate>
		<guid isPermaLink="false">#comment-18939</guid>
		<description>[...] over to Jason Schleifer&#8217;s blog for a great breakdown about animation quality versus quantity. Animation Quality Vs. Quantity – [...]</description>
		<content:encoded><![CDATA[<p>[...] over to Jason Schleifer&#8217;s blog for a great breakdown about animation quality versus quantity. Animation Quality Vs. Quantity – [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-18934</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 21 May 2011 01:14:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-18934</guid>
		<description>Oops!  here ya go! :)
http://jasonschleifer.com/afr-community/#/discussion/2/js_setdrivenkeylength</description>
		<content:encoded><![CDATA[<p>Oops!  here ya go! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
<a href="http://jasonschleifer.com/afr-community/#/discussion/2/js_setdrivenkeylength" rel="nofollow">http://jasonschleifer.com/afr-community/#/discussion/2/js_setdrivenkeylength</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by jason</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18933</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 21 May 2011 01:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18933</guid>
		<description>Thanks guys!!! :)</description>
		<content:encoded><![CDATA[<p>Thanks guys!!! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by ethanhurd</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18932</link>
		<dc:creator>ethanhurd</dc:creator>
		<pubDate>Fri, 20 May 2011 23:24:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18932</guid>
		<description>Nice post, this is good stuff!</description>
		<content:encoded><![CDATA[<p>Nice post, this is good stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by jason</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18929</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 20 May 2011 16:58:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18929</guid>
		<description>&quot;struggle with the juggle&quot;... that&#039;s awesome!  I&#039;ll think about that. :)</description>
		<content:encoded><![CDATA[<p>&#8220;struggle with the juggle&#8221;&#8230; that&#8217;s awesome!  I&#8217;ll think about that. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; Intent by Jason Campbell</title>
		<link>http://jasonschleifer.com/2011/05/20/animation-quality-vs-quantity-intent/comment-page-1/#comment-18928</link>
		<dc:creator>Jason Campbell</dc:creator>
		<pubDate>Fri, 20 May 2011 16:36:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1140#comment-18928</guid>
		<description>I have this little quote from Ollie taped to my desk says &quot;What is the character thinking and why does he feel that way?&quot; I look at that many times when I sit down to draw and I think it really helps but when I sit down to animate and I start thinking about how do I not make this look robotic, is that popping or is that floaty, and I never get passed that to the who and why or maybe it&#039;s more apt to say I skip over the who and the why because I&#039;m so worried about those pitfalls. 

I know right now I&#039;m still learning over at iAnimate.net, working on mechanics so I can get that out of my mind or at least increase the visibility through it to the idea of the who and the what and the why but you&#039;ve shared some great thoughts on approaching a shot, given that most of what I spend my time animating right now, the walking, jumping, running,  might be considered by many as simple when compared to conveying a subtle emotion or a deeply rooted intent hiding a sub intent obfuscating a desire. 

I wonder if you might have some thoughts you could share on, lets call it a checklist, that could run the gambit on what a feature animator should concern themselves with no matter what shot they are tasked with, something that might help me create a routine and get a handle on my insecurities with a methodology.

I guess what I mean is, I know its a balance of technical and artistic, of knowing the lines and hitting the marks, if I could see the big picture as a methodology I think it would be a big help to me the way my mind works sort of a logical...

Step one - What&#039;s the intent
Step three hundred eighteen - check your spacing on the pinky

But you know to a level of detail that isn&#039;t for comedic effect ;)

I&#039;ve seen amazing insight into performance and I&#039;ve been reading about spacing and timing since I&#039;m 10 but I struggle with the juggle, heh, finding the balance that should be me as the animator I hope to be.

If you have some thoughts there I&#039;ll be your best friend.

J.</description>
		<content:encoded><![CDATA[<p>I have this little quote from Ollie taped to my desk says &#8220;What is the character thinking and why does he feel that way?&#8221; I look at that many times when I sit down to draw and I think it really helps but when I sit down to animate and I start thinking about how do I not make this look robotic, is that popping or is that floaty, and I never get passed that to the who and why or maybe it&#8217;s more apt to say I skip over the who and the why because I&#8217;m so worried about those pitfalls. </p>
<p>I know right now I&#8217;m still learning over at iAnimate.net, working on mechanics so I can get that out of my mind or at least increase the visibility through it to the idea of the who and the what and the why but you&#8217;ve shared some great thoughts on approaching a shot, given that most of what I spend my time animating right now, the walking, jumping, running,  might be considered by many as simple when compared to conveying a subtle emotion or a deeply rooted intent hiding a sub intent obfuscating a desire. </p>
<p>I wonder if you might have some thoughts you could share on, lets call it a checklist, that could run the gambit on what a feature animator should concern themselves with no matter what shot they are tasked with, something that might help me create a routine and get a handle on my insecurities with a methodology.</p>
<p>I guess what I mean is, I know its a balance of technical and artistic, of knowing the lines and hitting the marks, if I could see the big picture as a methodology I think it would be a big help to me the way my mind works sort of a logical&#8230;</p>
<p>Step one &#8211; What&#8217;s the intent<br />
Step three hundred eighteen &#8211; check your spacing on the pinky</p>
<p>But you know to a level of detail that isn&#8217;t for comedic effect <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I&#8217;ve seen amazing insight into performance and I&#8217;ve been reading about spacing and timing since I&#8217;m 10 but I struggle with the juggle, heh, finding the balance that should be me as the animator I hope to be.</p>
<p>If you have some thoughts there I&#8217;ll be your best friend.</p>
<p>J.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; What about Quality?! by Animation Quality vs Quantity &#8211; Intent &#124; shhLIFE!</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-what-about-quality/comment-page-1/#comment-18927</link>
		<dc:creator>Animation Quality vs Quantity &#8211; Intent &#124; shhLIFE!</dc:creator>
		<pubDate>Fri, 20 May 2011 14:58:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1120#comment-18927</guid>
		<description>[...] the last post I spoke about achieving quality in our work.  We separated the idea of a &#8220;quality&#8221; [...]</description>
		<content:encoded><![CDATA[<p>[...] the last post I spoke about achieving quality in our work.  We separated the idea of a &#8220;quality&#8221; [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR updated shelf.. useful? by Deocliciano</title>
		<link>http://jasonschleifer.com/2011/05/09/afr-updated-shelf-useful/comment-page-1/#comment-18922</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Thu, 19 May 2011 13:21:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=995#comment-18922</guid>
		<description>Thank you!

Back home i&#039;ll try it.</description>
		<content:encoded><![CDATA[<p>Thank you!</p>
<p>Back home i&#8217;ll try it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Raveen</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-18920</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Thu, 19 May 2011 04:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-18920</guid>
		<description>Awesome! Thank you so much, it works fine now! :D</description>
		<content:encoded><![CDATA[<p>Awesome! Thank you so much, it works fine now! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Community by Oops! Fixed the account issue in the community area! &#124; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr-community/comment-page-1/#comment-18919</link>
		<dc:creator>Oops! Fixed the account issue in the community area! &#124; shhLIFE!</dc:creator>
		<pubDate>Thu, 19 May 2011 02:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/discussions-2/#comment-18919</guid>
		<description>[...] Community [...]</description>
		<content:encoded><![CDATA[<p>[...] Community [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by jason</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-18918</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 19 May 2011 02:10:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-18918</guid>
		<description>Okay, I think I fixed it.. please give it a try and let me know! :)</description>
		<content:encoded><![CDATA[<p>Okay, I think I fixed it.. please give it a try and let me know! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by jason</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-18917</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 19 May 2011 02:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-18917</guid>
		<description>strange!  I&#039;ll look into it.. thanks for letting me know! :)</description>
		<content:encoded><![CDATA[<p>strange!  I&#8217;ll look into it.. thanks for letting me know! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Downloads moved to the forum! by Raveen</title>
		<link>http://jasonschleifer.com/2011/05/14/downloads-moved-to-the-forum/comment-page-1/#comment-18914</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Wed, 18 May 2011 23:09:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1026#comment-18914</guid>
		<description>Hey Jason, 

I seem to be having problems signing up on your forums. It keeps telling me I need a reCaptcha key, and when I click the link to get a key it sends me to a 404 error page. 

Is there something I&#039;m missing?</description>
		<content:encoded><![CDATA[<p>Hey Jason, </p>
<p>I seem to be having problems signing up on your forums. It keeps telling me I need a reCaptcha key, and when I click the link to get a key it sends me to a 404 error page. </p>
<p>Is there something I&#8217;m missing?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; What about Quality?! by Sebastian</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-what-about-quality/comment-page-1/#comment-18910</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Wed, 18 May 2011 20:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1120#comment-18910</guid>
		<description>Thanks for sharing your thoughts! I&#039;m so glad you came back writing about animation</description>
		<content:encoded><![CDATA[<p>Thanks for sharing your thoughts! I&#8217;m so glad you came back writing about animation</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; What about Quality?! by jason</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-what-about-quality/comment-page-1/#comment-18907</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 18 May 2011 17:56:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1120#comment-18907</guid>
		<description>Thanks Henk!</description>
		<content:encoded><![CDATA[<p>Thanks Henk!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; What about Quality?! by Henk Kok</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-what-about-quality/comment-page-1/#comment-18903</link>
		<dc:creator>Henk Kok</dc:creator>
		<pubDate>Wed, 18 May 2011 13:10:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1120#comment-18903</guid>
		<description>Fantastic thoughts on the subject!</description>
		<content:encoded><![CDATA[<p>Fantastic thoughts on the subject!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Suchan Bajracharya</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18900</link>
		<dc:creator>Suchan Bajracharya</dc:creator>
		<pubDate>Wed, 18 May 2011 06:02:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18900</guid>
		<description>Quality &amp; Quantity, always shuffles in production ... Art of equilibrium I Say :)</description>
		<content:encoded><![CDATA[<p>Quality &amp; Quantity, always shuffles in production &#8230; Art of equilibrium I Say <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Chad Moore</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18896</link>
		<dc:creator>Chad Moore</dc:creator>
		<pubDate>Wed, 18 May 2011 02:00:42 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18896</guid>
		<description>Great couple of posts here Jason!  I&#039;m always inspired by creative people sharing their process, especially those folks that have to balance management with production.  Nice!</description>
		<content:encoded><![CDATA[<p>Great couple of posts here Jason!  I&#8217;m always inspired by creative people sharing their process, especially those folks that have to balance management with production.  Nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Timothy Monaghan</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18884</link>
		<dc:creator>Timothy Monaghan</dc:creator>
		<pubDate>Tue, 17 May 2011 16:46:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18884</guid>
		<description>Great article, break down a gigantic project into bite size tasks. Seems simple enough!</description>
		<content:encoded><![CDATA[<p>Great article, break down a gigantic project into bite size tasks. Seems simple enough!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs Quantity &#8211; learning to focus. by Chris</title>
		<link>http://jasonschleifer.com/2011/05/17/animation-quality-vs-quantity-learning-to-focus-2/comment-page-1/#comment-18881</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Tue, 17 May 2011 15:53:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1117#comment-18881</guid>
		<description>Really helpful stuff - looking forward to the next post! These are the kind of things that I can start using straight away when I&#039;m doing new shots for my reel, so they are very much appreciated.</description>
		<content:encoded><![CDATA[<p>Really helpful stuff &#8211; looking forward to the next post! These are the kind of things that I can start using straight away when I&#8217;m doing new shots for my reel, so they are very much appreciated.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Henk Kok</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18880</link>
		<dc:creator>Henk Kok</dc:creator>
		<pubDate>Tue, 17 May 2011 15:45:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18880</guid>
		<description>Great read! That said, there has to be a substantial benefit to coming back to a shot with fresh eyes. Work for a few bit on a shot, take a break or some distance when possible, and get back in there.</description>
		<content:encoded><![CDATA[<p>Great read! That said, there has to be a substantial benefit to coming back to a shot with fresh eyes. Work for a few bit on a shot, take a break or some distance when possible, and get back in there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Animation Quality vs Quantity &#8211; learning to focus. &#124; shhLIFE!</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18879</link>
		<dc:creator>Animation Quality vs Quantity &#8211; learning to focus. &#124; shhLIFE!</dc:creator>
		<pubDate>Tue, 17 May 2011 14:21:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18879</guid>
		<description>[...] Animation Quality vs. Quantity &#8211; the great debate! [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation Quality vs. Quantity &#8211; the great debate! [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Phil To</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18876</link>
		<dc:creator>Phil To</dc:creator>
		<pubDate>Tue, 17 May 2011 06:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18876</guid>
		<description>Hey Jason!

It&#039;s a tough balance and it&#039;s not really one I&#039;ve had to deal with personally because I&#039;ve always been an animator. But more time isn&#039;t always going to give you more quality. From a technical stand point it will but not really from a conceptual one. I think the fact that you are spending a lot of time away from your desk thinking about your shot or the next thing you&#039;re going to do in your shot is very valuable. I find the things that slow me down are working on things that I&#039;m not familiar with or haven&#039;t done before, basically stuff that I find difficult to visualise in my mind because I&#039;m not familiar with the type of action or idea. The less time you spend on the computer searching for ideas the faster things will get done. But that&#039;s easier said than done, because some shots are just bastards and need a good beat down on the computer before you find the right path!
Not sure where I&#039;m going with this but thought I should say hi! 

Bring on part II! w00t! :)
-Phil</description>
		<content:encoded><![CDATA[<p>Hey Jason!</p>
<p>It&#8217;s a tough balance and it&#8217;s not really one I&#8217;ve had to deal with personally because I&#8217;ve always been an animator. But more time isn&#8217;t always going to give you more quality. From a technical stand point it will but not really from a conceptual one. I think the fact that you are spending a lot of time away from your desk thinking about your shot or the next thing you&#8217;re going to do in your shot is very valuable. I find the things that slow me down are working on things that I&#8217;m not familiar with or haven&#8217;t done before, basically stuff that I find difficult to visualise in my mind because I&#8217;m not familiar with the type of action or idea. The less time you spend on the computer searching for ideas the faster things will get done. But that&#8217;s easier said than done, because some shots are just bastards and need a good beat down on the computer before you find the right path!<br />
Not sure where I&#8217;m going with this but thought I should say hi! </p>
<p>Bring on part II! w00t! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
-Phil</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Quality vs. Quantity &#8211; the great debate! by Teresa</title>
		<link>http://jasonschleifer.com/2011/05/16/animation-quality-vs-quantity-the-great-debate/comment-page-1/#comment-18875</link>
		<dc:creator>Teresa</dc:creator>
		<pubDate>Tue, 17 May 2011 05:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1104#comment-18875</guid>
		<description>Ahh, cliff hangar ending. Looking forward to your next post. :)
I feel like I&#039;m just beginning to pick up a little speed as I feel more comfortable with the production process and find better ways to improve my workflow. It&#039;s so much fun! My biggest issue is on little subtle fixes and details. I feel like i spend the most time there. Trying to see if it&#039;s noticeable yet subtle or getting it just right. Do you give yourself a set amount of time for that to avoid sinking too much time into parts the majority of the audience might not see, but hopefully feel? 
I love hearing other people&#039;s processes. Thanks for the good read. :)</description>
		<content:encoded><![CDATA[<p>Ahh, cliff hangar ending. Looking forward to your next post. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I feel like I&#8217;m just beginning to pick up a little speed as I feel more comfortable with the production process and find better ways to improve my workflow. It&#8217;s so much fun! My biggest issue is on little subtle fixes and details. I feel like i spend the most time there. Trying to see if it&#8217;s noticeable yet subtle or getting it just right. Do you give yourself a set amount of time for that to avoid sinking too much time into parts the majority of the audience might not see, but hopefully feel?<br />
I love hearing other people&#8217;s processes. Thanks for the good read. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Continued updating the AFR forums.. by jason</title>
		<link>http://jasonschleifer.com/2011/05/15/1069/comment-page-1/#comment-18869</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 17 May 2011 01:08:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1069#comment-18869</guid>
		<description>something like that I could do w/out having to sell it.. it&#039;s all about getting permission to show the WIP stuff. :)</description>
		<content:encoded><![CDATA[<p>something like that I could do w/out having to sell it.. it&#8217;s all about getting permission to show the WIP stuff. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Continued updating the AFR forums.. by Angelo Sta. Catalina</title>
		<link>http://jasonschleifer.com/2011/05/15/1069/comment-page-1/#comment-18862</link>
		<dc:creator>Angelo Sta. Catalina</dc:creator>
		<pubDate>Mon, 16 May 2011 21:41:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1069#comment-18862</guid>
		<description>jason i&#039;d love to see animtion lecture dvds.. maybe a shot walkthrough.</description>
		<content:encoded><![CDATA[<p>jason i&#8217;d love to see animtion lecture dvds.. maybe a shot walkthrough.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Continued updating the AFR forums.. by jason</title>
		<link>http://jasonschleifer.com/2011/05/15/1069/comment-page-1/#comment-18861</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 16 May 2011 21:19:36 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1069#comment-18861</guid>
		<description>Thanks Sebastian! :)  I&#039;m hoping that I get more opportunity to share with everyone as well.. it&#039;s been a bit tight lately, but hopefully things will ease up!  I am working on a post for tonight that&#039;s not &quot;rigging&quot; or &quot;AFR&quot; related.. *gasp* :)

I have done a few animation classes for AnimationMentor, and every once in a while I do a post about animating and stuff.. but I haven&#039;t thought about selling an Animation-related class yet.  I&#039;ll keep it on the back-burner though! :)  I really appreciate the kind words about my teaching style.. thank you!!</description>
		<content:encoded><![CDATA[<p>Thanks Sebastian! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m hoping that I get more opportunity to share with everyone as well.. it&#8217;s been a bit tight lately, but hopefully things will ease up!  I am working on a post for tonight that&#8217;s not &#8220;rigging&#8221; or &#8220;AFR&#8221; related.. *gasp* <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I have done a few animation classes for AnimationMentor, and every once in a while I do a post about animating and stuff.. but I haven&#8217;t thought about selling an Animation-related class yet.  I&#8217;ll keep it on the back-burner though! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I really appreciate the kind words about my teaching style.. thank you!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Continued updating the AFR forums.. by Sebastian</title>
		<link>http://jasonschleifer.com/2011/05/15/1069/comment-page-1/#comment-18859</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Mon, 16 May 2011 19:18:08 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=1069#comment-18859</guid>
		<description>Hey Jason! glad to see you more active in your blog, hope your tight schedule lets you share some of your world with the rest of us more frequently.
Btw, are you planning on doing some education on the animation side? you know, maybe not something typical that&#039;s been taught over and over again, but more something including your experience and personality, at least some short videos? I really like the way you teach, you&#039;re very inspiring (and humble!).
Regards</description>
		<content:encoded><![CDATA[<p>Hey Jason! glad to see you more active in your blog, hope your tight schedule lets you share some of your world with the rest of us more frequently.<br />
Btw, are you planning on doing some education on the animation side? you know, maybe not something typical that&#8217;s been taught over and over again, but more something including your experience and personality, at least some short videos? I really like the way you teach, you&#8217;re very inspiring (and humble!).<br />
Regards</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Community by Continued updating the AFR forums.. &#124; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr-community/comment-page-1/#comment-18847</link>
		<dc:creator>Continued updating the AFR forums.. &#124; shhLIFE!</dc:creator>
		<pubDate>Mon, 16 May 2011 04:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/discussions-2/#comment-18847</guid>
		<description>[...] Community [...]</description>
		<content:encoded><![CDATA[<p>[...] Community [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by shhLIFE!</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-18846</link>
		<dc:creator>shhLIFE!</dc:creator>
		<pubDate>Mon, 16 May 2011 04:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-18846</guid>
		<description>[...] Community [...]</description>
		<content:encoded><![CDATA[<p>[...] Community [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR updated shelf.. useful? by jason</title>
		<link>http://jasonschleifer.com/2011/05/09/afr-updated-shelf-useful/comment-page-1/#comment-18833</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 14 May 2011 21:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=995#comment-18833</guid>
		<description>Heya!

Just posted a note on how to fix this. :)

http://jasonschleifer.com/afr-community/#/discussion/9/js_createstretchsplineui-labelalign-bug-fix</description>
		<content:encoded><![CDATA[<p>Heya!</p>
<p>Just posted a note on how to fix this. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p><a href="http://jasonschleifer.com/afr-community/#/discussion/9/js_createstretchsplineui-labelalign-bug-fix" rel="nofollow">http://jasonschleifer.com/afr-community/#/discussion/9/js_createstretchsplineui-labelalign-bug-fix</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by jason</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-18832</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 14 May 2011 21:11:01 +0000</pubDate>
		<guid isPermaLink="false">#comment-18832</guid>
		<description>as far as I know it does!  are you having trouble with it?</description>
		<content:encoded><![CDATA[<p>as far as I know it does!  are you having trouble with it?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Community by Downloads moved to the forum! &#124; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr-community/comment-page-1/#comment-18831</link>
		<dc:creator>Downloads moved to the forum! &#124; shhLIFE!</dc:creator>
		<pubDate>Sat, 14 May 2011 20:39:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/discussions-2/#comment-18831</guid>
		<description>[...] Community [...]</description>
		<content:encoded><![CDATA[<p>[...] Community [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on About by Ryan Connell Garvey</title>
		<link>http://jasonschleifer.com/about/comment-page-1/#comment-18816</link>
		<dc:creator>Ryan Connell Garvey</dc:creator>
		<pubDate>Fri, 13 May 2011 23:14:25 +0000</pubDate>
		<guid isPermaLink="false">#comment-18816</guid>
		<description>Hey Jason,

I&#039;m a student at VFS in Digital Character Animation.
As a classically trained animator, your AFR is awesome.

So is Grease Pencil!  Does it work on a Mac?

Thanks,
Connell</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>I&#8217;m a student at VFS in Digital Character Animation.<br />
As a classically trained animator, your AFR is awesome.</p>
<p>So is Grease Pencil!  Does it work on a Mac?</p>
<p>Thanks,<br />
Connell</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR updated shelf.. useful? by Deocliciano</title>
		<link>http://jasonschleifer.com/2011/05/09/afr-updated-shelf-useful/comment-page-1/#comment-18774</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Wed, 11 May 2011 15:20:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=995#comment-18774</guid>
		<description>It break my shelf, i do not know what i did wrong, using Maya 2011.
As i am still following yr tutorial, i went back to the old one.

Thanks anyway, i used the new icons, reduced the size, because they rendered huge.
Note: I&#039;m not a skilled Maya user.
BTW Maya 2011 complains allot about &quot;&quot;The -la/-labelAlign flag is obsolete and should not be used&quot;&quot;.</description>
		<content:encoded><![CDATA[<p>It break my shelf, i do not know what i did wrong, using Maya 2011.<br />
As i am still following yr tutorial, i went back to the old one.</p>
<p>Thanks anyway, i used the new icons, reduced the size, because they rendered huge.<br />
Note: I&#8217;m not a skilled Maya user.<br />
BTW Maya 2011 complains allot about &#8220;&#8221;The -la/-labelAlign flag is obsolete and should not be used&#8221;".</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Community by AFR Community Forum trial! &#8211; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr-community/comment-page-1/#comment-18743</link>
		<dc:creator>AFR Community Forum trial! &#8211; shhLIFE!</dc:creator>
		<pubDate>Mon, 09 May 2011 15:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/discussions-2/#comment-18743</guid>
		<description>[...] Animation, Rigging, and a whole lotta talkin.                  HomeAboutAFR CommunityAnimator Friendly RiggingPart 1Part 2Part 3Part 4FAQDownloadsStore      KEEP IN [...]</description>
		<content:encoded><![CDATA[<p>[...] Animation, Rigging, and a whole lotta talkin.                  HomeAboutAFR CommunityAnimator Friendly RiggingPart 1Part 2Part 3Part 4FAQDownloadsStore      KEEP IN [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by shaila</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-18693</link>
		<dc:creator>shaila</dc:creator>
		<pubDate>Thu, 05 May 2011 11:57:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-18693</guid>
		<description>I am going to watch Megamind in cineplex@Bangladesh tomorrow...with my friends..i just love the movie... superb..animation...</description>
		<content:encoded><![CDATA[<p>I am going to watch Megamind in cineplex@Bangladesh tomorrow&#8230;with my friends..i just love the movie&#8230; superb..animation&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-18672</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 03 May 2011 22:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-18672</guid>
		<description>Heya frank!

I&#039;ve heard of that happening  before.. I&#039;ll contact support and see what I can do! :)</description>
		<content:encoded><![CDATA[<p>Heya frank!</p>
<p>I&#8217;ve heard of that happening  before.. I&#8217;ll contact support and see what I can do! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Frank</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-18671</link>
		<dc:creator>Frank</dc:creator>
		<pubDate>Tue, 03 May 2011 18:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-18671</guid>
		<description>Hi Jason,

One more question. I bought the AFR, and it showed that 4b was part of the bundle download, but I didn&#039;t see it in the download page as a link. I was able to download 1, 2a, 2b, 3a, 3b, 3c and 4a

Thanks,

Frank</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>One more question. I bought the AFR, and it showed that 4b was part of the bundle download, but I didn&#8217;t see it in the download page as a link. I was able to download 1, 2a, 2b, 3a, 3b, 3c and 4a</p>
<p>Thanks,</p>
<p>Frank</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Stefan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18666</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Tue, 03 May 2011 14:05:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18666</guid>
		<description>Yep, I&#039;m running the script from the shelf. I tried it again and It works fine. Maybe I was just too stupid :D

cheers
s.</description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;m running the script from the shelf. I tried it again and It works fine. Maybe I was just too stupid <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>cheers<br />
s.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by jason</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18622</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 29 Apr 2011 15:59:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18622</guid>
		<description>Heya!

I thought I answered before, but I&#039;m happy to answer again! :)  The AFR characters do indeed have scaled joints (actually joints that translate, simulating scale) and multiple skeletal rigs.. so if you take the rig exactly as we create it, it won&#039;t work for Unreal.

However, there is more to the AFR series than just a rig.  The whole series is really about how to &lt;em&gt;go about&lt;/em&gt; creating an animator friendly rig.  It really speaks to the whole process.  This is why the first course is geared towards creating a bouncy ball rig.  Everyone can create a ball rig, but can you create one that suits the animators needs?  What&#039;s your process for creation?  The course teaches you a systematic approach to rigging that will help in any situation.</description>
		<content:encoded><![CDATA[<p>Heya!</p>
<p>I thought I answered before, but I&#8217;m happy to answer again! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   The AFR characters do indeed have scaled joints (actually joints that translate, simulating scale) and multiple skeletal rigs.. so if you take the rig exactly as we create it, it won&#8217;t work for Unreal.</p>
<p>However, there is more to the AFR series than just a rig.  The whole series is really about how to <em>go about</em> creating an animator friendly rig.  It really speaks to the whole process.  This is why the first course is geared towards creating a bouncy ball rig.  Everyone can create a ball rig, but can you create one that suits the animators needs?  What&#8217;s your process for creation?  The course teaches you a systematic approach to rigging that will help in any situation.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by Taran Matharu</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18620</link>
		<dc:creator>Taran Matharu</dc:creator>
		<pubDate>Fri, 29 Apr 2011 14:49:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18620</guid>
		<description>Hi Jason

I know you&#039;re really busy, and i&#039;ve asked before, but i was wondering whether AFR is good for rigging characters for use in Unreal?  Ie, Unreal doesnt like scaled joints, nor multiple skeletal riggs.  Just one rig, skinned, with the diversity needed to create dynamic body poses.  Is this achievable with your AFR tutorial?  

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi Jason</p>
<p>I know you&#8217;re really busy, and i&#8217;ve asked before, but i was wondering whether AFR is good for rigging characters for use in Unreal?  Ie, Unreal doesnt like scaled joints, nor multiple skeletal riggs.  Just one rig, skinned, with the diversity needed to create dynamic body poses.  Is this achievable with your AFR tutorial?  </p>
<p>Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18569</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:25:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18569</guid>
		<description>hmm.. you&#039;re running this from the shelf?</description>
		<content:encoded><![CDATA[<p>hmm.. you&#8217;re running this from the shelf?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by jason</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18568</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:24:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18568</guid>
		<description>Aw, thanks glady!!!  so good to hear from ya! :)  I&#039;m really glad you liked megamind &amp; I hope you&#039;re doing well! :)</description>
		<content:encoded><![CDATA[<p>Aw, thanks glady!!!  so good to hear from ya! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;m really glad you liked megamind &amp; I hope you&#8217;re doing well! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by jason</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18566</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:24:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18566</guid>
		<description>cool!</description>
		<content:encoded><![CDATA[<p>cool!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Another caveman finds a mate sketch by jason</title>
		<link>http://jasonschleifer.com/2006/11/06/another-caveman-finds-a-mate-sketch/comment-page-1/#comment-18565</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:04:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=171#comment-18565</guid>
		<description>thanks!</description>
		<content:encoded><![CDATA[<p>thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-18563</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:03:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-18563</guid>
		<description>I do cover stretchy arms, legs, and spine!  you don&#039;t need a lot of mel scripting knowledge, but it certainly helps as a rigger to have the ability to script! :)</description>
		<content:encoded><![CDATA[<p>I do cover stretchy arms, legs, and spine!  you don&#8217;t need a lot of mel scripting knowledge, but it certainly helps as a rigger to have the ability to script! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Shelves by jason</title>
		<link>http://jasonschleifer.com/2011/04/14/animator-friendly-rigging-shelves/comment-page-1/#comment-18562</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 26 Apr 2011 16:01:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=960#comment-18562</guid>
		<description>I noticed that.. I think I need to create new ones that are the correct size. :)  I was hoping that Maya would scale them automatically.. no such luck!</description>
		<content:encoded><![CDATA[<p>I noticed that.. I think I need to create new ones that are the correct size. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I was hoping that Maya would scale them automatically.. no such luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by John</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-18555</link>
		<dc:creator>John</dc:creator>
		<pubDate>Tue, 26 Apr 2011 00:43:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-18555</guid>
		<description>Hi, I don&#039;t seem to have any luck using your contact form, so I thought I would ask a few questions here about the Rigging Bundle.  Do you cover rigging stretchy arms, legs and spine?  Do I need a lot of Mel scripting knowledge to follow your lessons?
Please respond to the e-mail listed.  Thanks, John</description>
		<content:encoded><![CDATA[<p>Hi, I don&#8217;t seem to have any luck using your contact form, so I thought I would ask a few questions here about the Rigging Bundle.  Do you cover rigging stretchy arms, legs and spine?  Do I need a lot of Mel scripting knowledge to follow your lessons?<br />
Please respond to the e-mail listed.  Thanks, John</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Shelves by Roger Eberhart</title>
		<link>http://jasonschleifer.com/2011/04/14/animator-friendly-rigging-shelves/comment-page-1/#comment-18507</link>
		<dc:creator>Roger Eberhart</dc:creator>
		<pubDate>Sat, 23 Apr 2011 16:51:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=960#comment-18507</guid>
		<description>They work, but after I reload Maya, they&#039;re huge. Is there any way to manage the scale (other than just resizing them in Photoshop)? I&#039;m using Maya 2012 on Windows 7.</description>
		<content:encoded><![CDATA[<p>They work, but after I reload Maya, they&#8217;re huge. Is there any way to manage the scale (other than just resizing them in Photoshop)? I&#8217;m using Maya 2012 on Windows 7.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Another caveman finds a mate sketch by nita</title>
		<link>http://jasonschleifer.com/2006/11/06/another-caveman-finds-a-mate-sketch/comment-page-1/#comment-18499</link>
		<dc:creator>nita</dc:creator>
		<pubDate>Sat, 23 Apr 2011 07:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=171#comment-18499</guid>
		<description>hahaha awesome concept...!!</description>
		<content:encoded><![CDATA[<p>hahaha awesome concept&#8230;!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by Deocliciano</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18231</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Fri, 22 Apr 2011 11:48:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18231</guid>
		<description>Thank you!

My brother in-law gave me AFR. 
I am learning from it by rigging some of my characters.</description>
		<content:encoded><![CDATA[<p>Thank you!</p>
<p>My brother in-law gave me AFR.<br />
I am learning from it by rigging some of my characters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by Glady (Gladina Guinto) Lee</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18216</link>
		<dc:creator>Glady (Gladina Guinto) Lee</dc:creator>
		<pubDate>Thu, 21 Apr 2011 18:51:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18216</guid>
		<description>Aloha, Jason! I just got back from a Disney Cruise where Megamind was a featured movie on the ship. My son loves to watch the end credits and lo, there&#039;s your name! In big letters! How awesome for you and how fun it was tell my kids that I knew you! So glad to see you&#039;re doing well, and doing great work. Megamind was soooo good, technically, artistically, cinematically. Woot! - Glady (from ucsb)</description>
		<content:encoded><![CDATA[<p>Aloha, Jason! I just got back from a Disney Cruise where Megamind was a featured movie on the ship. My son loves to watch the end credits and lo, there&#8217;s your name! In big letters! How awesome for you and how fun it was tell my kids that I knew you! So glad to see you&#8217;re doing well, and doing great work. Megamind was soooo good, technically, artistically, cinematically. Woot! &#8211; Glady (from ucsb)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Stefan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-18192</link>
		<dc:creator>Stefan</dc:creator>
		<pubDate>Wed, 20 Apr 2011 09:40:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-18192</guid>
		<description>Hey Jason,

I&#039;m going through your really great tutorials and noticed, that the script &#039;js_createSkelGeo&#039; doesn&#039;t work for me.

Error message: 
string $tmp[0];
clear $tmp;
js_createSkelGeo $tmp;
// Error: string $tmp[0]; // 
// Error: Line 1.15: Invalid redeclaration of variable &quot;$tmp&quot; as a different type. // 
// Error: js_createSkelGeo $tmp; // 
// Error: Line 3.22: Cannot cast data of type string to string[]. // 

Thanks for any help! :D

Stefan</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>I&#8217;m going through your really great tutorials and noticed, that the script &#8216;js_createSkelGeo&#8217; doesn&#8217;t work for me.</p>
<p>Error message:<br />
string $tmp[0];<br />
clear $tmp;<br />
js_createSkelGeo $tmp;<br />
// Error: string $tmp[0]; //<br />
// Error: Line 1.15: Invalid redeclaration of variable &#8220;$tmp&#8221; as a different type. //<br />
// Error: js_createSkelGeo $tmp; //<br />
// Error: Line 3.22: Cannot cast data of type string to string[]. // </p>
<p>Thanks for any help! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Stefan</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Chicken head ik! by JP</title>
		<link>http://jasonschleifer.com/2008/11/24/chicken-head-ik/comment-page-1/#comment-18096</link>
		<dc:creator>JP</dc:creator>
		<pubDate>Fri, 15 Apr 2011 18:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?p=37#comment-18096</guid>
		<description>Hey Jason

Just saw this at work ans I am currently animating Penguins. Really great to see....Penguins are not this extreme but great ref.</description>
		<content:encoded><![CDATA[<p>Hey Jason</p>
<p>Just saw this at work ans I am currently animating Penguins. Really great to see&#8230;.Penguins are not this extreme but great ref.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Shelves by John P. Neumann</title>
		<link>http://jasonschleifer.com/2011/04/14/animator-friendly-rigging-shelves/comment-page-1/#comment-18086</link>
		<dc:creator>John P. Neumann</dc:creator>
		<pubDate>Fri, 15 Apr 2011 05:54:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=960#comment-18086</guid>
		<description>Works just fine in 2011 on Windows. (Tested on Win 7 x64 and Maya 2011 x64)</description>
		<content:encoded><![CDATA[<p>Works just fine in 2011 on Windows. (Tested on Win 7 x64 and Maya 2011 x64)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by jason</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18072</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 14 Apr 2011 05:04:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18072</guid>
		<description>Thanks chad, it&#039;s good to be back! :)</description>
		<content:encoded><![CDATA[<p>Thanks chad, it&#8217;s good to be back! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by jason</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18066</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 13 Apr 2011 22:36:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18066</guid>
		<description>Thanks!

What kind of information would you like to know?  I&#039;m happy to talk about whatever I am legally able to! :)</description>
		<content:encoded><![CDATA[<p>Thanks!</p>
<p>What kind of information would you like to know?  I&#8217;m happy to talk about whatever I am legally able to! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by masterklep</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18061</link>
		<dc:creator>masterklep</dc:creator>
		<pubDate>Wed, 13 Apr 2011 16:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18061</guid>
		<description>Welcome back! :)

Can you tell us more about creating of Megamind?  Brilliant work!</description>
		<content:encoded><![CDATA[<p>Welcome back! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Can you tell us more about creating of Megamind?  Brilliant work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_createTwistySegmentUI.mel update by Chad</title>
		<link>http://jasonschleifer.com/2011/04/12/quick-update-to-the-js_createtwistysegmentui-mel-script/comment-page-1/#comment-18057</link>
		<dc:creator>Chad</dc:creator>
		<pubDate>Wed, 13 Apr 2011 13:35:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=943#comment-18057</guid>
		<description>Welcome back to the blogosphere Jason.</description>
		<content:encoded><![CDATA[<p>Welcome back to the blogosphere Jason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by jasonf</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-18034</link>
		<dc:creator>jasonf</dc:creator>
		<pubDate>Mon, 11 Apr 2011 20:27:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-18034</guid>
		<description>Thanks Roger!  since you bought the bundle you can definitely get to everything else from the later items in the series.. I&#039;ll double-check as to why the prefs folder only had osx items in it.  Did anyone else get the same thing?

-jason</description>
		<content:encoded><![CDATA[<p>Thanks Roger!  since you bought the bundle you can definitely get to everything else from the later items in the series.. I&#8217;ll double-check as to why the prefs folder only had osx items in it.  Did anyone else get the same thing?</p>
<p>-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Roger Eberhart</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-18025</link>
		<dc:creator>Roger Eberhart</dc:creator>
		<pubDate>Mon, 11 Apr 2011 00:26:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-18025</guid>
		<description>Bought AFR_01 as part of the bundle. The AFR_01/prefs folder only has an osx folder inside. According to the readme, there should be a pc folder as well.

Thanks,

Roger</description>
		<content:encoded><![CDATA[<p>Bought AFR_01 as part of the bundle. The AFR_01/prefs folder only has an osx folder inside. According to the readme, there should be a pc folder as well.</p>
<p>Thanks,</p>
<p>Roger</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Track your Magic The Gathering Collection with OOCalc &#8211; Part III by Emerald</title>
		<link>http://jasonschleifer.com/2009/11/14/track-your-magic-the-gathering-collection-with-oocalc-part-iii/comment-page-1/#comment-18008</link>
		<dc:creator>Emerald</dc:creator>
		<pubDate>Sat, 09 Apr 2011 09:18:27 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=632#comment-18008</guid>
		<description>Great post, I thoroughly enjoyed reading it.</description>
		<content:encoded><![CDATA[<p>Great post, I thoroughly enjoyed reading it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Geetanjali</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-17967</link>
		<dc:creator>Geetanjali</dc:creator>
		<pubDate>Tue, 05 Apr 2011 15:48:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-17967</guid>
		<description>Hey,

A little late to comment...........loved the movie.....and all the characters, the animation and characterisation was amazing</description>
		<content:encoded><![CDATA[<p>Hey,</p>
<p>A little late to comment&#8230;&#8230;&#8230;..loved the movie&#8230;..and all the characters, the animation and characterisation was amazing</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Steve Weymouth</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-17073</link>
		<dc:creator>Steve Weymouth</dc:creator>
		<pubDate>Fri, 18 Mar 2011 04:34:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-17073</guid>
		<description>Hi Jason,

What&#039;s happened to the free download of Animation Insiders?
Have I missed a window, can&#039;t seem to locate it anywhere?

cheers
Steve</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>What&#8217;s happened to the free download of Animation Insiders?<br />
Have I missed a window, can&#8217;t seem to locate it anywhere?</p>
<p>cheers<br />
Steve</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by John CG</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-16715</link>
		<dc:creator>John CG</dc:creator>
		<pubDate>Sat, 12 Mar 2011 23:48:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-16715</guid>
		<description>If I type in MEL command line &quot;js_createTwistySegment l_up_arm l_up_arm 4 0 0 1 all_anim globalScale;&quot; (I assume) it still works fine! Guess I need to learn more MEL to be able to revise, or hack, or do things myself : ) Thank you a lot anyway!</description>
		<content:encoded><![CDATA[<p>If I type in MEL command line &#8220;js_createTwistySegment l_up_arm l_up_arm 4 0 0 1 all_anim globalScale;&#8221; (I assume) it still works fine! Guess I need to learn more MEL to be able to revise, or hack, or do things myself : ) Thank you a lot anyway!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by John CG</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-16714</link>
		<dc:creator>John CG</dc:creator>
		<pubDate>Sat, 12 Mar 2011 23:03:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-16714</guid>
		<description>Your matching script is such a Rosetta stone to IK-FK switching conundrum! Thank you so much! 
By the way, maybe it&#039;s just me or my computer doing sth wrong, but I found two (I think, very minor) bugs in 2 different scripts: js_setUpMultiConstraint and js_createTwistySegment. 
I watched your video clips while practicing interactively on my project, and whereas you had no problem at all setting up multiple translation (then rotation) constraints for &quot;head_anim&quot;, in my case, after &quot;T_space&quot; attribute for &quot;head_anim&quot; is set up just fine, an error says &quot;there already exists head_anim_grp&quot; when creating &quot;O_space&quot;. This can easily solved by rename the &quot;head_anim_grp&quot; group. But it&#039;s just a little strange when the script behaves slightly different in my case. (I didn&#039;t change anything in the script.)
With js_setUpMultiConstraint, even when I enable/disable (by ticking &quot;yes/no&quot;) &quot;World Scale&quot; feature, the button &quot;load selected&quot; still (hauntedly) stays disabled, thus I cannot choose &quot;globalScale&quot; attribute or anything else for this feature to work. How can I fix this?
Once again, these are just very minor unpredictable reactions of these 2 scripts in comparison to how greatly your AFR series can help me overall, and I really appreciate your help!</description>
		<content:encoded><![CDATA[<p>Your matching script is such a Rosetta stone to IK-FK switching conundrum! Thank you so much!<br />
By the way, maybe it&#8217;s just me or my computer doing sth wrong, but I found two (I think, very minor) bugs in 2 different scripts: js_setUpMultiConstraint and js_createTwistySegment.<br />
I watched your video clips while practicing interactively on my project, and whereas you had no problem at all setting up multiple translation (then rotation) constraints for &#8220;head_anim&#8221;, in my case, after &#8220;T_space&#8221; attribute for &#8220;head_anim&#8221; is set up just fine, an error says &#8220;there already exists head_anim_grp&#8221; when creating &#8220;O_space&#8221;. This can easily solved by rename the &#8220;head_anim_grp&#8221; group. But it&#8217;s just a little strange when the script behaves slightly different in my case. (I didn&#8217;t change anything in the script.)<br />
With js_setUpMultiConstraint, even when I enable/disable (by ticking &#8220;yes/no&#8221;) &#8220;World Scale&#8221; feature, the button &#8220;load selected&#8221; still (hauntedly) stays disabled, thus I cannot choose &#8220;globalScale&#8221; attribute or anything else for this feature to work. How can I fix this?<br />
Once again, these are just very minor unpredictable reactions of these 2 scripts in comparison to how greatly your AFR series can help me overall, and I really appreciate your help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Camilo</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-16359</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Tue, 08 Mar 2011 21:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-16359</guid>
		<description>&lt;a href=&quot;#comment-13893&quot; rel=&quot;nofollow&quot;&gt;@jason &lt;/a&gt; 
Hi Jason congrats for Megamind I like it so much. I was watching your arm twist set up and looks awesome, do you think that is possible create a cartoon bendy arm on top of  the joints for the  AFR twist segment?

Cheers!!!</description>
		<content:encoded><![CDATA[<p><a href="#comment-13893" rel="nofollow">@jason </a><br />
Hi Jason congrats for Megamind I like it so much. I was watching your arm twist set up and looks awesome, do you think that is possible create a cartoon bendy arm on top of  the joints for the  AFR twist segment?</p>
<p>Cheers!!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by Nick Janecki</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-16355</link>
		<dc:creator>Nick Janecki</dc:creator>
		<pubDate>Tue, 08 Mar 2011 19:01:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-16355</guid>
		<description>Please tell me all that was real time!! ;)  Great video</description>
		<content:encoded><![CDATA[<p>Please tell me all that was real time!! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />   Great video</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by Chulsa Heng</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-15805</link>
		<dc:creator>Chulsa Heng</dc:creator>
		<pubDate>Fri, 18 Feb 2011 15:03:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-15805</guid>
		<description>Hello, Jason

I would be nice to see your lecture on animation. No need to do the whole animation sequences. Just full lecture from start to finish on obstacles, challenges in animation pipeline. The reason is because animation styles may varies from studio to studio. 

I love your lecture, it is the best of all ever since the first two DVDs.

Chulsa Heng :P</description>
		<content:encoded><![CDATA[<p>Hello, Jason</p>
<p>I would be nice to see your lecture on animation. No need to do the whole animation sequences. Just full lecture from start to finish on obstacles, challenges in animation pipeline. The reason is because animation styles may varies from studio to studio. </p>
<p>I love your lecture, it is the best of all ever since the first two DVDs.</p>
<p>Chulsa Heng <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Brian</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-15788</link>
		<dc:creator>Brian</dc:creator>
		<pubDate>Wed, 16 Feb 2011 22:02:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-15788</guid>
		<description>AM Alum here and I was looking online to find some rigging tutorials and came across your site.  I downloaded the package and very well done.  Very easy to follow and the knowledge I have gained on the technical side of Maya is just top notch.  Everything is working out great except I have 1 question.

I am working on a rig for a video game that I am making with some friends.  I want to utilize the IK Stretch Spline on the rig, but the game engine we are using requires me to bake the animations on the actual skeleton before I import it in, so when I animate, I bake the animation and when I get rid of the constraints the head does not follow.  I think it does not follow because the rig isn&#039;t fully connected because with the IK Stretch Spine, it is a broken apart rig.  Is there any way to make that a complete rig?  Can I have 2 rigs (broken apart and whole) and somehow constrain them to each other or something?  The volume control on the IK Stretch spline would be awesome to use, I just need some help getting it into Unity Game Engine.

Thanks for any insight or tips you can give Jason.</description>
		<content:encoded><![CDATA[<p>AM Alum here and I was looking online to find some rigging tutorials and came across your site.  I downloaded the package and very well done.  Very easy to follow and the knowledge I have gained on the technical side of Maya is just top notch.  Everything is working out great except I have 1 question.</p>
<p>I am working on a rig for a video game that I am making with some friends.  I want to utilize the IK Stretch Spline on the rig, but the game engine we are using requires me to bake the animations on the actual skeleton before I import it in, so when I animate, I bake the animation and when I get rid of the constraints the head does not follow.  I think it does not follow because the rig isn&#8217;t fully connected because with the IK Stretch Spine, it is a broken apart rig.  Is there any way to make that a complete rig?  Can I have 2 rigs (broken apart and whole) and somehow constrain them to each other or something?  The volume control on the IK Stretch spline would be awesome to use, I just need some help getting it into Unity Game Engine.</p>
<p>Thanks for any insight or tips you can give Jason.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by jason</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-15786</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 16 Feb 2011 18:50:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-15786</guid>
		<description>Heya Martin!

thanks so much for ordering!  Fastspring leaves the links up for only 14 days.  I&#039;ve created new links for you and re-sent them to you so you can continue downloading! :)

enjoy!!
-jason</description>
		<content:encoded><![CDATA[<p>Heya Martin!</p>
<p>thanks so much for ordering!  Fastspring leaves the links up for only 14 days.  I&#8217;ve created new links for you and re-sent them to you so you can continue downloading! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>enjoy!!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by Martin Joakim Ulstein</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-15782</link>
		<dc:creator>Martin Joakim Ulstein</dc:creator>
		<pubDate>Wed, 16 Feb 2011 16:31:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-15782</guid>
		<description>Hi,
I purchased the full package but didn&#039;t download it eight away.
Now every time I click on one of the e-mailed links I get &quot;AFR_xxx.zip (Not Available)&quot;
I really liked these tutorials, but did I miss some kind of notice about download urls oly being active in a set period?
Thanks, and great job on Megamind! =)</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I purchased the full package but didn&#8217;t download it eight away.<br />
Now every time I click on one of the e-mailed links I get &#8220;AFR_xxx.zip (Not Available)&#8221;<br />
I really liked these tutorials, but did I miss some kind of notice about download urls oly being active in a set period?<br />
Thanks, and great job on Megamind! =)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Dennis</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-15706</link>
		<dc:creator>Dennis</dc:creator>
		<pubDate>Thu, 10 Feb 2011 11:32:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-15706</guid>
		<description>Nice !

I´m making some rigging tutorials and it is just great to see that you can &quot;create&quot; a bit :) I will look at bit more into this script.</description>
		<content:encoded><![CDATA[<p>Nice !</p>
<p>I´m making some rigging tutorials and it is just great to see that you can &#8220;create&#8221; a bit <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I will look at bit more into this script.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by malik1988</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-15372</link>
		<dc:creator>malik1988</dc:creator>
		<pubDate>Thu, 03 Feb 2011 15:08:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-15372</guid>
		<description>&lt;a href=&quot;#comment-13290&quot; rel=&quot;nofollow&quot;&gt;@Angela  &lt;/a&gt; 
one of many ways to correct the length on the fingers is to go to your script file and go to    \maya\scripts 
1-open the js_splitSelJoint.mel 
2-scroll down until you find  global proc string js_getJoint Axis(string $child)
3-in this proc you ll find a switch statment  about line 13 for axis 
4-replace the axis of the cases that dont match your axis with your axis that u want to scale in;
5- after run the script
6-dont forget to undo your edits on the script &quot;this is a temp answer &quot; the script should stay in the original fourm;
gl</description>
		<content:encoded><![CDATA[<p><a href="#comment-13290" rel="nofollow">@Angela  </a><br />
one of many ways to correct the length on the fingers is to go to your script file and go to    \maya\scripts<br />
1-open the js_splitSelJoint.mel<br />
2-scroll down until you find  global proc string js_getJoint Axis(string $child)<br />
3-in this proc you ll find a switch statment  about line 13 for axis<br />
4-replace the axis of the cases that dont match your axis with your axis that u want to scale in;<br />
5- after run the script<br />
6-dont forget to undo your edits on the script &#8220;this is a temp answer &#8221; the script should stay in the original fourm;<br />
gl</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-15306</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 01 Feb 2011 12:44:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-15306</guid>
		<description>&lt;a href=&quot;#comment-15298&quot; rel=&quot;nofollow&quot;&gt;@John CG &lt;/a&gt; 
Yep, it would totally flop between them... that&#039;s why I also show how to create a matching script to make the switching happen with out any arm or leg change.  Basically when switching from fk to ik, it looks at the arm&#039;s position on the frame you want to switch, and then copies the ik position to the same place as the fk, then makes the switch.  Same for ik to fk.  This way you can switch all you like, and it doesn&#039;t cause any funkiness! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-15298" rel="nofollow">@John CG </a><br />
Yep, it would totally flop between them&#8230; that&#8217;s why I also show how to create a matching script to make the switching happen with out any arm or leg change.  Basically when switching from fk to ik, it looks at the arm&#8217;s position on the frame you want to switch, and then copies the ik position to the same place as the fk, then makes the switch.  Same for ik to fk.  This way you can switch all you like, and it doesn&#8217;t cause any funkiness! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by John CG</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-15298</link>
		<dc:creator>John CG</dc:creator>
		<pubDate>Tue, 01 Feb 2011 04:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-15298</guid>
		<description>Hi Jason,
In Animator Friendly Rigging series you show how to create a blend colors node to switch the arm rig (as well as the leg rig) from IK mode to FK mode (and vice versa), but is it true that the arm/leg will flop as we switch the mode (or am I missing something here?) Would it be very inconvenient to animate having those rigs snapping back and forth suddenly like so? Thank you very much.</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
In Animator Friendly Rigging series you show how to create a blend colors node to switch the arm rig (as well as the leg rig) from IK mode to FK mode (and vice versa), but is it true that the arm/leg will flop as we switch the mode (or am I missing something here?) Would it be very inconvenient to animate having those rigs snapping back and forth suddenly like so? Thank you very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Reza Farsad</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-15239</link>
		<dc:creator>Reza Farsad</dc:creator>
		<pubDate>Thu, 27 Jan 2011 21:37:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-15239</guid>
		<description>Thanks Jason,,,well most of all i lioke to know the people who did the skin shaders/textures and look developers for megamind and other characters..they did some great works there....</description>
		<content:encoded><![CDATA[<p>Thanks Jason,,,well most of all i lioke to know the people who did the skin shaders/textures and look developers for megamind and other characters..they did some great works there&#8230;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Track your Magic The Gathering Collection with OOCalc &#8211; Part III by jason</title>
		<link>http://jasonschleifer.com/2009/11/14/track-your-magic-the-gathering-collection-with-oocalc-part-iii/comment-page-1/#comment-15229</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 27 Jan 2011 05:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=632#comment-15229</guid>
		<description>haha :)  awesome!</description>
		<content:encoded><![CDATA[<p>haha <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   awesome!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by jason</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-15228</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 27 Jan 2011 05:55:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-15228</guid>
		<description>Sorry, been really busy lately! :)  I&#039;ll try and post something soon!

Reza, thanks very much for the kind words about megamind.. it was a lot of fun!  We had many many people on the show, so it&#039;d be hard to mention all of them.. i can tell you people who did specific effects if you like!</description>
		<content:encoded><![CDATA[<p>Sorry, been really busy lately! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   I&#8217;ll try and post something soon!</p>
<p>Reza, thanks very much for the kind words about megamind.. it was a lot of fun!  We had many many people on the show, so it&#8217;d be hard to mention all of them.. i can tell you people who did specific effects if you like!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Sebastian</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-15163</link>
		<dc:creator>Sebastian</dc:creator>
		<pubDate>Sat, 22 Jan 2011 18:53:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-15163</guid>
		<description>hey, Jason, I just discovered your blog and it seems abandoned! almost 4 months without an update! c&#039;mon, we want to know how you are, please don&#039;t let your blog die, it&#039;s so much inspirational</description>
		<content:encoded><![CDATA[<p>hey, Jason, I just discovered your blog and it seems abandoned! almost 4 months without an update! c&#8217;mon, we want to know how you are, please don&#8217;t let your blog die, it&#8217;s so much inspirational</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Eoghan</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-15140</link>
		<dc:creator>Eoghan</dc:creator>
		<pubDate>Thu, 20 Jan 2011 11:02:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-15140</guid>
		<description>Hi, I&#039;ve downloaded all dvd&#039;s but the sdk_length script is missing form all versions. Is there anywhere I can download this from?
Thanks</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;ve downloaded all dvd&#8217;s but the sdk_length script is missing form all versions. Is there anywhere I can download this from?<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Reza Farsad</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-15116</link>
		<dc:creator>Reza Farsad</dc:creator>
		<pubDate>Tue, 18 Jan 2011 00:21:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-15116</guid>
		<description>saw it yesterday,,and it was great in everyway....the animates were awesome,,something between reality and cartoony(madagascar type) and it was great on facials...the rain sequence was alone very very good,,dont remember something as good as tht one.....
and what about the guys who did the shading/lighting/composites???they did great too...dont mentioning the dynamics which were mind blowing.....

can you introduce the guys who did the character models/shaders????</description>
		<content:encoded><![CDATA[<p>saw it yesterday,,and it was great in everyway&#8230;.the animates were awesome,,something between reality and cartoony(madagascar type) and it was great on facials&#8230;the rain sequence was alone very very good,,dont remember something as good as tht one&#8230;..<br />
and what about the guys who did the shading/lighting/composites???they did great too&#8230;dont mentioning the dynamics which were mind blowing&#8230;..</p>
<p>can you introduce the guys who did the character models/shaders????</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trying Todoist by victormvs</title>
		<link>http://jasonschleifer.com/2009/06/16/trying-todoist/comment-page-1/#comment-15092</link>
		<dc:creator>victormvs</dc:creator>
		<pubDate>Fri, 14 Jan 2011 13:37:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=515#comment-15092</guid>
		<description>Sorry the J2ME client&#039;s site is: http://code.google.com/p/todo4m/</description>
		<content:encoded><![CDATA[<p>Sorry the J2ME client&#8217;s site is: <a href="http://code.google.com/p/todo4m/" rel="nofollow">http://code.google.com/p/todo4m/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trying Todoist by victormvs</title>
		<link>http://jasonschleifer.com/2009/06/16/trying-todoist/comment-page-1/#comment-15091</link>
		<dc:creator>victormvs</dc:creator>
		<pubDate>Fri, 14 Jan 2011 13:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=515#comment-15091</guid>
		<description>Hi! I&#039;m starting to use Todoist. It&#039;s good. And it&#039;s better since I&#039;ve looked at J2ME client supporting offline operation. Great!</description>
		<content:encoded><![CDATA[<p>Hi! I&#8217;m starting to use Todoist. It&#8217;s good. And it&#8217;s better since I&#8217;ve looked at J2ME client supporting offline operation. Great!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Track your Magic The Gathering Collection with OOCalc &#8211; Part III by Peter</title>
		<link>http://jasonschleifer.com/2009/11/14/track-your-magic-the-gathering-collection-with-oocalc-part-iii/comment-page-1/#comment-15073</link>
		<dc:creator>Peter</dc:creator>
		<pubDate>Wed, 12 Jan 2011 21:04:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=632#comment-15073</guid>
		<description>This is f***in awesome! I found my old cards in the basement a few weeks back and now I&#039;m reliving my teenage years from Unlimited all the way to Urza&#039;s. Thanks so much for putting this up, it really helps with how I&#039;m going to be buying and selling cards to create a great collection. 

Thanks again.</description>
		<content:encoded><![CDATA[<p>This is f***in awesome! I found my old cards in the basement a few weeks back and now I&#8217;m reliving my teenage years from Unlimited all the way to Urza&#8217;s. Thanks so much for putting this up, it really helps with how I&#8217;m going to be buying and selling cards to create a great collection. </p>
<p>Thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Deocliciano</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14991</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Thu, 06 Jan 2011 00:47:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14991</guid>
		<description>Juan, i thought the same, the it became clear that skinning is perhaps easier on a segmented mesh, you just stitch it in the end and polish corners.
But i am new to Maya …</description>
		<content:encoded><![CDATA[<p>Juan, i thought the same, the it became clear that skinning is perhaps easier on a segmented mesh, you just stitch it in the end and polish corners.<br />
But i am new to Maya …</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Juan</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14980</link>
		<dc:creator>Juan</dc:creator>
		<pubDate>Tue, 04 Jan 2011 20:52:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14980</guid>
		<description>Whats up Jason!! Really quick question!
I was wondering if the JJ rig only works for the JJ with the broken geometry.  It is possible to skin the rig to the complete JJ model? I mean the one that is not segmented. If it is possible, how it is done?  I know skinning is a very complex process but just some guide lines would help me a ton!
Thanks man AWESOMEEEE tutorials!!</description>
		<content:encoded><![CDATA[<p>Whats up Jason!! Really quick question!<br />
I was wondering if the JJ rig only works for the JJ with the broken geometry.  It is possible to skin the rig to the complete JJ model? I mean the one that is not segmented. If it is possible, how it is done?  I know skinning is a very complex process but just some guide lines would help me a ton!<br />
Thanks man AWESOMEEEE tutorials!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Deocliciano</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14947</link>
		<dc:creator>Deocliciano</dc:creator>
		<pubDate>Sun, 02 Jan 2011 18:07:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14947</guid>
		<description>Very competent and franc tutorial.
Last chapter is daunting for a rookie like me (even with the extensive documentation) but i am exciting.

Thx allot.</description>
		<content:encoded><![CDATA[<p>Very competent and franc tutorial.<br />
Last chapter is daunting for a rookie like me (even with the extensive documentation) but i am exciting.</p>
<p>Thx allot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Lauren</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-14817</link>
		<dc:creator>Lauren</dc:creator>
		<pubDate>Sat, 25 Dec 2010 02:52:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-14817</guid>
		<description>Saw the movie awhile back and I just have to say you guys did a fantastic job! The animation alone makes me crack up without fail, top notch work, can&#039;t wait for your next film!</description>
		<content:encoded><![CDATA[<p>Saw the movie awhile back and I just have to say you guys did a fantastic job! The animation alone makes me crack up without fail, top notch work, can&#8217;t wait for your next film!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by jason</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-14784</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 22 Dec 2010 06:17:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-14784</guid>
		<description>&lt;a href=&quot;#comment-14780&quot; rel=&quot;nofollow&quot;&gt;@sean &lt;/a&gt; 
I tried remember the milk, but found that  I didn&#039;t like the way it handled projects or sub-tasks..</description>
		<content:encoded><![CDATA[<p><a href="#comment-14780" rel="nofollow">@sean </a><br />
I tried remember the milk, but found that  I didn&#8217;t like the way it handled projects or sub-tasks..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by sean</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-14780</link>
		<dc:creator>sean</dc:creator>
		<pubDate>Tue, 21 Dec 2010 19:10:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-14780</guid>
		<description>how about &quot;Remember the Milk&quot;? I just started to use this and to me..the design looks much better than toodledo</description>
		<content:encoded><![CDATA[<p>how about &#8220;Remember the Milk&#8221;? I just started to use this and to me..the design looks much better than toodledo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by gangaiwar</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-14722</link>
		<dc:creator>gangaiwar</dc:creator>
		<pubDate>Fri, 17 Dec 2010 11:32:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-14722</guid>
		<description>jason, speak up..!! say something</description>
		<content:encoded><![CDATA[<p>jason, speak up..!! say something</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Derek Jones</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-14712</link>
		<dc:creator>Derek Jones</dc:creator>
		<pubDate>Thu, 16 Dec 2010 21:55:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-14712</guid>
		<description>O.k. I&#039;m confused, I just tried to order the rigging holliday bundle and when I went to complete my order nothing happened. No email comnformation, no history of any payment being sent either.  I&#039;m so confused on what&#039;s what on this site. Sorry, I&#039;m new to it. 

Any help would be much apprietiated.

Thanks,

Derek</description>
		<content:encoded><![CDATA[<p>O.k. I&#8217;m confused, I just tried to order the rigging holliday bundle and when I went to complete my order nothing happened. No email comnformation, no history of any payment being sent either.  I&#8217;m so confused on what&#8217;s what on this site. Sorry, I&#8217;m new to it. </p>
<p>Any help would be much apprietiated.</p>
<p>Thanks,</p>
<p>Derek</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jahirul amin</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14579</link>
		<dc:creator>jahirul amin</dc:creator>
		<pubDate>Fri, 03 Dec 2010 21:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14579</guid>
		<description>Hi Jason – I solved the issue – so it’s all good. Great DVD’s by the way – awesome stuff.
Thanks
J</description>
		<content:encoded><![CDATA[<p>Hi Jason – I solved the issue – so it’s all good. Great DVD’s by the way – awesome stuff.<br />
Thanks<br />
J</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jahirulamin</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14539</link>
		<dc:creator>jahirulamin</dc:creator>
		<pubDate>Tue, 30 Nov 2010 01:40:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14539</guid>
		<description>Hi Jason

Hope your well.

Sorry to be a pain but I just wanted to pick your brain regarding the Animator Friendly Rigging dvd. I’ve been following the tutorials and they’ve been great but I’m at a stage where I am mirroring one side to the other and I seem to get many problems that arise. One in particular is applying the Stretchy IK to the arm – either it does’nt create the node network correctly or it places the stretch on the translate Z instead of the intended X.

Now i’m thinking it would be best to just re-create the other side from new rather than mirroring the joints over (use them as a base to make sure the new joints are in the correct place though) but in doing so, I would lose the function of the mirrored behaviour – which I know is not the right way to go.

Any help would be great.
All the best.
J</description>
		<content:encoded><![CDATA[<p>Hi Jason</p>
<p>Hope your well.</p>
<p>Sorry to be a pain but I just wanted to pick your brain regarding the Animator Friendly Rigging dvd. I’ve been following the tutorials and they’ve been great but I’m at a stage where I am mirroring one side to the other and I seem to get many problems that arise. One in particular is applying the Stretchy IK to the arm – either it does’nt create the node network correctly or it places the stretch on the translate Z instead of the intended X.</p>
<p>Now i’m thinking it would be best to just re-create the other side from new rather than mirroring the joints over (use them as a base to make sure the new joints are in the correct place though) but in doing so, I would lose the function of the mirrored behaviour – which I know is not the right way to go.</p>
<p>Any help would be great.<br />
All the best.<br />
J</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Travis K</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-14519</link>
		<dc:creator>Travis K</dc:creator>
		<pubDate>Sun, 28 Nov 2010 17:53:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-14519</guid>
		<description>I just started using doit.im, seems to have everything Smartytask and NirvanaHQ have plus more.  Web based, Windows client, Mac client and all mobile platforms.  Amazing features and very slick design, and it&#039;s all free!</description>
		<content:encoded><![CDATA[<p>I just started using doit.im, seems to have everything Smartytask and NirvanaHQ have plus more.  Web based, Windows client, Mac client and all mobile platforms.  Amazing features and very slick design, and it&#8217;s all free!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Jason M.</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14392</link>
		<dc:creator>Jason M.</dc:creator>
		<pubDate>Tue, 16 Nov 2010 23:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14392</guid>
		<description>Hi Jason,

I&#039;m interested in getting your AFR tut&#039;s. I have the student version of Maya 2011 Win 64. Were your tutorials created with an earlier version? I&#039;m sure the concept and theory will transfer over, but just wondering if newer versions since the tut&#039;s creation will have so much more powerful tools to them that might not get covered. Thanks for any help on this.</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I&#8217;m interested in getting your AFR tut&#8217;s. I have the student version of Maya 2011 Win 64. Were your tutorials created with an earlier version? I&#8217;m sure the concept and theory will transfer over, but just wondering if newer versions since the tut&#8217;s creation will have so much more powerful tools to them that might not get covered. Thanks for any help on this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Dave</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14380</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Tue, 16 Nov 2010 06:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14380</guid>
		<description>&lt;a href=&quot;#comment-14319&quot; rel=&quot;nofollow&quot;&gt;@John &lt;/a&gt; 
John, I was having the same problem mirroring the arm. I was able to narrow it down to the up_arm and low_arm curves. There is an existing multiDivide node running into them and if you change in Input 2X value to a negative value it will flip the curve. If you followed the naming convention in the docs or vids then you should be able to find the nodes as &quot;r_up_arm_curve_normalizedScale&quot; and &quot;r_low_arm_curve_normalizedScale&quot;.

You will want to un-parent the arm geo before changing it otherwise it will flip as well. Hope this helps.</description>
		<content:encoded><![CDATA[<p><a href="#comment-14319" rel="nofollow">@John </a><br />
John, I was having the same problem mirroring the arm. I was able to narrow it down to the up_arm and low_arm curves. There is an existing multiDivide node running into them and if you change in Input 2X value to a negative value it will flip the curve. If you followed the naming convention in the docs or vids then you should be able to find the nodes as &#8220;r_up_arm_curve_normalizedScale&#8221; and &#8220;r_low_arm_curve_normalizedScale&#8221;.</p>
<p>You will want to un-parent the arm geo before changing it otherwise it will flip as well. Hope this helps.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by John</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14319</link>
		<dc:creator>John</dc:creator>
		<pubDate>Thu, 11 Nov 2010 17:49:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14319</guid>
		<description>Hi Jason,
I just watched Megamind this weekend. Very awesome job....it was Fantastic!! 
I have a question in regards to the mirroring of the arms from your AFR tutorials. I am running into an issue with the twisty spline segment of the forearms in which it is rotating the opposite direction as that of the wrist. I&#039;ve noticed that this issue is also happening in the JJ rig also. Ive been trying to find out how to fix this with adjusting settings with the IK handle and have had no luck. It seems to me as if it would be a simple fix but I havent found anything yet. Thanks for any help

John</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
I just watched Megamind this weekend. Very awesome job&#8230;.it was Fantastic!!<br />
I have a question in regards to the mirroring of the arms from your AFR tutorials. I am running into an issue with the twisty spline segment of the forearms in which it is rotating the opposite direction as that of the wrist. I&#8217;ve noticed that this issue is also happening in the JJ rig also. Ive been trying to find out how to fix this with adjusting settings with the IK handle and have had no luck. It seems to me as if it would be a simple fix but I havent found anything yet. Thanks for any help</p>
<p>John</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Mike F</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-14277</link>
		<dc:creator>Mike F</dc:creator>
		<pubDate>Sat, 06 Nov 2010 07:58:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-14277</guid>
		<description>I have bought every single Jason Schleifer learning tool I could get my hands on. With Autodesk Subscription all the AFRs are &quot;freely&quot; downloadable the last time I checked. I say &quot;freely&quot; because you are actually paying for it when you purchase Autodesk Subscription for Maya.

Of extreme value for me in the series was the explanation of rotation order and why you should/would change it.</description>
		<content:encoded><![CDATA[<p>I have bought every single Jason Schleifer learning tool I could get my hands on. With Autodesk Subscription all the AFRs are &#8220;freely&#8221; downloadable the last time I checked. I say &#8220;freely&#8221; because you are actually paying for it when you purchase Autodesk Subscription for Maya.</p>
<p>Of extreme value for me in the series was the explanation of rotation order and why you should/would change it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by 3dFiggins.com &#8211; Animation Blog &#187; Blog Archive &#187; Student Advice: Setup Reel Critique</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-14264</link>
		<dc:creator>3dFiggins.com &#8211; Animation Blog &#187; Blog Archive &#187; Student Advice: Setup Reel Critique</dc:creator>
		<pubDate>Fri, 05 Nov 2010 01:43:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-14264</guid>
		<description>[...] face shapes.  Break them out to left and right and by section.  Mouth, eyebrow, ect.  Look up Jason Schiefler Dvds, Digital Tutorials DVDs, or search around on CGTalk&#8217;s Rigging [...]</description>
		<content:encoded><![CDATA[<p>[...] face shapes.  Break them out to left and right and by section.  Mouth, eyebrow, ect.  Look up Jason Schiefler Dvds, Digital Tutorials DVDs, or search around on CGTalk&#8217;s Rigging [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Fixes PDF by Maeve</title>
		<link>http://jasonschleifer.com/2008/12/15/animator-friendly-rigging-fixes-pdf/comment-page-1/#comment-14260</link>
		<dc:creator>Maeve</dc:creator>
		<pubDate>Thu, 04 Nov 2010 12:42:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?p=113#comment-14260</guid>
		<description>Hi Jason,  the fixes pdf mentions updated versions of the createIKStretch and getStretchAxis scripts but they aren&#039;t on your downloads page.  Can these fixes be found anywhere?
Thanks</description>
		<content:encoded><![CDATA[<p>Hi Jason,  the fixes pdf mentions updated versions of the createIKStretch and getStretchAxis scripts but they aren&#8217;t on your downloads page.  Can these fixes be found anywhere?<br />
Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by czar</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-14161</link>
		<dc:creator>czar</dc:creator>
		<pubDate>Sat, 23 Oct 2010 12:45:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-14161</guid>
		<description>Hi Jason,

I rigged a character according the dvd. it works like a charm. M really thankful to you,learnt tons of stuff from it. i have a small problem, i need a stretchy on off button for arms. i have tried using nodes, but its not working.. Can u tell me how the hierarchy wud be. . thanks.</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I rigged a character according the dvd. it works like a charm. M really thankful to you,learnt tons of stuff from it. i have a small problem, i need a stretchy on off button for arms. i have tried using nodes, but its not working.. Can u tell me how the hierarchy wud be. . thanks.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Chantie</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-14125</link>
		<dc:creator>Chantie</dc:creator>
		<pubDate>Thu, 21 Oct 2010 01:22:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-14125</guid>
		<description>Hi Jason,

I was wondering if js_getStretchAxis.mel update and js_createIkStretch.mel Update mentioned in Javier&#039;s PDF were still available to download? The versions I have don&#039;t work on the joints on the right side of my character. :( 

Thank you, 

Jackie</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I was wondering if js_getStretchAxis.mel update and js_createIkStretch.mel Update mentioned in Javier&#8217;s PDF were still available to download? The versions I have don&#8217;t work on the joints on the right side of my character. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  </p>
<p>Thank you, </p>
<p>Jackie</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Karnifex</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-14118</link>
		<dc:creator>Karnifex</dc:creator>
		<pubDate>Wed, 20 Oct 2010 22:18:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-14118</guid>
		<description>Ave Mr. Schleifer ! I was wondering if your scripts work with Maya 2011 ? Because no matter what I do nothing happens. And yes they are all in correct folders (I think). Even when I just copy and paste any of your scripts in the Script Editor and execute it... nothing, not even a error message. Other scripts, like Michael Comet&#039;s scripts work fine, but yours are not. I&#039;m learning rigging for myself (I really have nothing better to do), but still, just wondering. Thank you.</description>
		<content:encoded><![CDATA[<p>Ave Mr. Schleifer ! I was wondering if your scripts work with Maya 2011 ? Because no matter what I do nothing happens. And yes they are all in correct folders (I think). Even when I just copy and paste any of your scripts in the Script Editor and execute it&#8230; nothing, not even a error message. Other scripts, like Michael Comet&#8217;s scripts work fine, but yours are not. I&#8217;m learning rigging for myself (I really have nothing better to do), but still, just wondering. Thank you.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14051</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 18 Oct 2010 12:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14051</guid>
		<description>&lt;a href=&quot;#comment-14049&quot; rel=&quot;nofollow&quot;&gt;@Ali &lt;/a&gt; 
Hiya Ali!  what is the error you&#039;re getting?  I&#039;ll see if I can help! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-14049" rel="nofollow">@Ali </a><br />
Hiya Ali!  what is the error you&#8217;re getting?  I&#8217;ll see if I can help! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Ali</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-14049</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Mon, 18 Oct 2010 11:35:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-14049</guid>
		<description>hello sir ,i ve tried JS_multiconstraint for point &amp; orient constraint but after point constraint when i tried the same process for orient constraint it gives me error , i checked the same error mentioned in afr documentation , kindly tell me if there is any possible solution for this asap i ll b very thankful to u!

Thanks!
Ali</description>
		<content:encoded><![CDATA[<p>hello sir ,i ve tried JS_multiconstraint for point &amp; orient constraint but after point constraint when i tried the same process for orient constraint it gives me error , i checked the same error mentioned in afr documentation , kindly tell me if there is any possible solution for this asap i ll b very thankful to u!</p>
<p>Thanks!<br />
Ali</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Sunny</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-14044</link>
		<dc:creator>Sunny</dc:creator>
		<pubDate>Mon, 18 Oct 2010 04:47:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-14044</guid>
		<description>Hi Jason, 

I was studying your AFR rigging and its great !! 
Right now I am building a less complex rig without any stretchy spline and twist.

But having a small Prob :) I don&#039;t know if this is the right area to ask for help.

I got into a problem when I had to attach the hand joint with the arm. When I parent the hand group with all the Bend, Sides geo and other finger joints with the actual wrist joint, every thing works. Except the bend and side for hand. As its in your DVD. 

I also tried other steps from your DVD which is something different from your rig. IK works but then when  I pull the Hand control far it takes the hand away from Arm. 

Is there a way to put the hand intact when I pull the control out from its limitation and make bend and side work as well.  I have only tested it with IK arm. 

Thanks 
Sunny</description>
		<content:encoded><![CDATA[<p>Hi Jason, </p>
<p>I was studying your AFR rigging and its great !!<br />
Right now I am building a less complex rig without any stretchy spline and twist.</p>
<p>But having a small Prob <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I don&#8217;t know if this is the right area to ask for help.</p>
<p>I got into a problem when I had to attach the hand joint with the arm. When I parent the hand group with all the Bend, Sides geo and other finger joints with the actual wrist joint, every thing works. Except the bend and side for hand. As its in your DVD. </p>
<p>I also tried other steps from your DVD which is something different from your rig. IK works but then when  I pull the Hand control far it takes the hand away from Arm. </p>
<p>Is there a way to put the hand intact when I pull the control out from its limitation and make bend and side work as well.  I have only tested it with IK arm. </p>
<p>Thanks<br />
Sunny</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Priyasha</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-13965</link>
		<dc:creator>Priyasha</dc:creator>
		<pubDate>Thu, 14 Oct 2010 13:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-13965</guid>
		<description>Awesome! Am going to get one!</description>
		<content:encoded><![CDATA[<p>Awesome! Am going to get one!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13893</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 10 Oct 2010 03:36:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13893</guid>
		<description>&lt;a href=&quot;#comment-13837&quot; rel=&quot;nofollow&quot;&gt;@Camilo &lt;/a&gt; 

Fast animation rigs is more about making rigs that work quickly, not how to create rigs quickly. :)  If you&#039;re under the gun to get rigs up and going quick for commercials, I&#039;d recommend two things.. first, get yourself a quick rig building toolkit that will get you what you need fast so you can get the work for your clients done.  Raf&#039;s Setup Machine is pretty good to start with: http://www.anzovin.com/products/tsm2maya.html

Then, I&#039;d recommend getting Animator Friendly Rigging so you can learn more about what types of things you&#039;d like to do, and get more instruction about how to build rigs.  This way you have a method of delivering what you need right away, and also a path for how to better your skills in the future. :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13837" rel="nofollow">@Camilo </a> </p>
<p>Fast animation rigs is more about making rigs that work quickly, not how to create rigs quickly. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   If you&#8217;re under the gun to get rigs up and going quick for commercials, I&#8217;d recommend two things.. first, get yourself a quick rig building toolkit that will get you what you need fast so you can get the work for your clients done.  Raf&#8217;s Setup Machine is pretty good to start with: <a href="http://www.anzovin.com/products/tsm2maya.html" rel="nofollow">http://www.anzovin.com/products/tsm2maya.html</a></p>
<p>Then, I&#8217;d recommend getting Animator Friendly Rigging so you can learn more about what types of things you&#8217;d like to do, and get more instruction about how to build rigs.  This way you have a method of delivering what you need right away, and also a path for how to better your skills in the future. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by so you want to be a rigger huh? :Animation with a moustache</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-13881</link>
		<dc:creator>so you want to be a rigger huh? :Animation with a moustache</dc:creator>
		<pubDate>Thu, 07 Oct 2010 23:27:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-13881</guid>
		<description>[...] Schleifer &#8220;Maya Fast animation rigs&#8221;. The DVD is well over 5 years old and only 1h20 but still is a must for someone who want to be [...]</description>
		<content:encoded><![CDATA[<p>[...] Schleifer &#8220;Maya Fast animation rigs&#8221;. The DVD is well over 5 years old and only 1h20 but still is a must for someone who want to be [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13879</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 07 Oct 2010 21:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13879</guid>
		<description>&lt;a href=&quot;#comment-13876&quot; rel=&quot;nofollow&quot;&gt;@matteo &lt;/a&gt; 
Heya matteo!

I don&#039;t have anything on facial rigging in these dvds.. I recommend jason osipa&#039;s &quot;stop staring&quot; series, it&#039;s really great! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13876" rel="nofollow">@matteo </a><br />
Heya matteo!</p>
<p>I don&#8217;t have anything on facial rigging in these dvds.. I recommend jason osipa&#8217;s &#8220;stop staring&#8221; series, it&#8217;s really great! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-13878</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 07 Oct 2010 20:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-13878</guid>
		<description>Heya Ngai, I&#039;ll respond to your email as well, but wanted to make sure others knew, too!  There is an example pdf for each tutorial on the page that displays the table of contents for each section.  It also gives you an example of the type of instruction the tutorials provide to make sure you like it before you buy it.  There is also about a 10 minute preview clip available for each tutorial so you can see if that makes ya happy. :)</description>
		<content:encoded><![CDATA[<p>Heya Ngai, I&#8217;ll respond to your email as well, but wanted to make sure others knew, too!  There is an example pdf for each tutorial on the page that displays the table of contents for each section.  It also gives you an example of the type of instruction the tutorials provide to make sure you like it before you buy it.  There is also about a 10 minute preview clip available for each tutorial so you can see if that makes ya happy. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by matteo</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13876</link>
		<dc:creator>matteo</dc:creator>
		<pubDate>Thu, 07 Oct 2010 09:47:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13876</guid>
		<description>Hello Jason 
at first your tutorials are really great.:)
I have a question about the faccial expression and phonems.
Are there in &quot;animatior Friendly Rigging&quot; a section for facial rig, expression and phonems? or maybe did you have some tutorial about it?
thanks
all the best
matteo</description>
		<content:encoded><![CDATA[<p>Hello Jason<br />
at first your tutorials are really great.:)<br />
I have a question about the faccial expression and phonems.<br />
Are there in &#8220;animatior Friendly Rigging&#8221; a section for facial rig, expression and phonems? or maybe did you have some tutorial about it?<br />
thanks<br />
all the best<br />
matteo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Ngai</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-13872</link>
		<dc:creator>Ngai</dc:creator>
		<pubDate>Thu, 07 Oct 2010 03:16:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-13872</guid>
		<description>Hell Jason, could you please list the detail contents of &lt;&gt;, I want to know what it was presented in the tutorials before I purchased it. thank you very much. by the way, you could send this table of content to my mailbox. I appreciate your help!</description>
		<content:encoded><![CDATA[<p>Hell Jason, could you please list the detail contents of &lt;&gt;, I want to know what it was presented in the tutorials before I purchased it. thank you very much. by the way, you could send this table of content to my mailbox. I appreciate your help!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by jason</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13849</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 04 Oct 2010 20:48:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13849</guid>
		<description>haha :)  thanks so much!!</description>
		<content:encoded><![CDATA[<p>haha <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   thanks so much!!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Camilo</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13837</link>
		<dc:creator>Camilo</dc:creator>
		<pubDate>Mon, 04 Oct 2010 00:31:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13837</guid>
		<description>Hey Jason!! thanks for the reply, sometimes I have to make characters for commercials so I usually do not have enought time to spend on rigging, so Would  the &quot;fast Animation Rig training kit&quot; be my best option?

Cheers

Camilo

&lt;a href=&quot;#comment-13776&quot; rel=&quot;nofollow&quot;&gt;@jason &lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>Hey Jason!! thanks for the reply, sometimes I have to make characters for commercials so I usually do not have enought time to spend on rigging, so Would  the &#8220;fast Animation Rig training kit&#8221; be my best option?</p>
<p>Cheers</p>
<p>Camilo</p>
<p><a href="#comment-13776" rel="nofollow">@jason </a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by remi</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13835</link>
		<dc:creator>remi</dc:creator>
		<pubDate>Sun, 03 Oct 2010 20:30:16 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13835</guid>
		<description>Now that&#039;s what I call service!!!
Thanks Jason!!

Going to part 2b now! Still loving it!

And even though you recorded these a couple of years ago, I think they are Uber Fresh!!

Cheers
Remi</description>
		<content:encoded><![CDATA[<p>Now that&#8217;s what I call service!!!<br />
Thanks Jason!!</p>
<p>Going to part 2b now! Still loving it!</p>
<p>And even though you recorded these a couple of years ago, I think they are Uber Fresh!!</p>
<p>Cheers<br />
Remi</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by jason</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13812</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 01 Oct 2010 16:53:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13812</guid>
		<description>oh man!  Remi, it&#039;s taken a little while for AM to get the promo codes up on their website.  They should be up within the next few days.. as soon as it&#039;s there, email me your promo code and I&#039;ll see what I can do about getting you that discount! :)

cheers!</description>
		<content:encoded><![CDATA[<p>oh man!  Remi, it&#8217;s taken a little while for AM to get the promo codes up on their website.  They should be up within the next few days.. as soon as it&#8217;s there, email me your promo code and I&#8217;ll see what I can do about getting you that discount! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by remi</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13810</link>
		<dc:creator>remi</dc:creator>
		<pubDate>Fri, 01 Oct 2010 08:47:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13810</guid>
		<description>NOW he tells me sjees ;)
II just bought these yesterday and while waiting for the download I came across this post haha!

I didn&#039;t see anything on the AM website though...

Well loving the first part so far!! Great stuff!</description>
		<content:encoded><![CDATA[<p>NOW he tells me sjees <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
II just bought these yesterday and while waiting for the download I came across this post haha!</p>
<p>I didn&#8217;t see anything on the AM website though&#8230;</p>
<p>Well loving the first part so far!! Great stuff!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plastic Animation Paper &#8211; PAP:Pro 4.0 for free by Somhairle</title>
		<link>http://jasonschleifer.com/2010/07/29/plastic-animation-paper-pappro-4-0-for-free/comment-page-1/#comment-13789</link>
		<dc:creator>Somhairle</dc:creator>
		<pubDate>Wed, 29 Sep 2010 00:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=939#comment-13789</guid>
		<description>Excellent! I&#039;ve been missing my old 2D animation habit! xD</description>
		<content:encoded><![CDATA[<p>Excellent! I&#8217;ve been missing my old 2D animation habit! xD</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by jason</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-13787</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 28 Sep 2010 22:50:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-13787</guid>
		<description>Totally!  I loved the flip through!</description>
		<content:encoded><![CDATA[<p>Totally!  I loved the flip through!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on The Art of Megamind by Michael Cawood</title>
		<link>http://jasonschleifer.com/2010/09/28/the-art-of-megamind/comment-page-1/#comment-13786</link>
		<dc:creator>Michael Cawood</dc:creator>
		<pubDate>Tue, 28 Sep 2010 22:22:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/09/28/the-art-of-megamind/#comment-13786</guid>
		<description>Nice. It was in my shopping basket as of yesterday! Looking forward to seeing the film.

I wish there were more flip-throughs of books like that... I buy so many books online I have no idea what the art to text ratio looks like usually.</description>
		<content:encoded><![CDATA[<p>Nice. It was in my shopping basket as of yesterday! Looking forward to seeing the film.</p>
<p>I wish there were more flip-throughs of books like that&#8230; I buy so many books online I have no idea what the art to text ratio looks like usually.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13776</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 28 Sep 2010 05:33:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13776</guid>
		<description>&lt;a href=&quot;#comment-13469&quot; rel=&quot;nofollow&quot;&gt;@camiloman &lt;/a&gt; 
Hiya Camilo!  you can go here to find more information: http://jasonschleifer.com/afr/

thanks for the interest! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13469" rel="nofollow">@camiloman </a><br />
Hiya Camilo!  you can go here to find more information: <a href="http://jasonschleifer.com/afr/" rel="nofollow">http://jasonschleifer.com/afr/</a></p>
<p>thanks for the interest! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Jonas</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13670</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Thu, 16 Sep 2010 23:40:08 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13670</guid>
		<description>Well, I figured it out, and then I needed another mirror shape tool so I went looking on the net and found everything at creative crash!</description>
		<content:encoded><![CDATA[<p>Well, I figured it out, and then I needed another mirror shape tool so I went looking on the net and found everything at creative crash!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Jonas</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13647</link>
		<dc:creator>Jonas</dc:creator>
		<pubDate>Tue, 14 Sep 2010 16:20:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13647</guid>
		<description>Hey, I just finished the left side of my rig and i&#039;m wondering what other people were wondering about the stretchy ik script fixes.  Could you find them?  Thanks a bunch for the invaluable learning tools.  If you don&#039;t find a fix, I suppose I can just whip one up on my own.</description>
		<content:encoded><![CDATA[<p>Hey, I just finished the left side of my rig and i&#8217;m wondering what other people were wondering about the stretchy ik script fixes.  Could you find them?  Thanks a bunch for the invaluable learning tools.  If you don&#8217;t find a fix, I suppose I can just whip one up on my own.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plastic Animation Paper &#8211; PAP:Pro 4.0 for free by Nicolai Marcher</title>
		<link>http://jasonschleifer.com/2010/07/29/plastic-animation-paper-pappro-4-0-for-free/comment-page-1/#comment-13471</link>
		<dc:creator>Nicolai Marcher</dc:creator>
		<pubDate>Tue, 24 Aug 2010 06:33:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=939#comment-13471</guid>
		<description>This is awesome man... for a guy who has an awful lot of trouble with 2D Drawings in general this seems rather easy and straight forward. Good stuff!

- Nicolai</description>
		<content:encoded><![CDATA[<p>This is awesome man&#8230; for a guy who has an awful lot of trouble with 2D Drawings in general this seems rather easy and straight forward. Good stuff!</p>
<p>- Nicolai</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by camiloman</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13469</link>
		<dc:creator>camiloman</dc:creator>
		<pubDate>Mon, 23 Aug 2010 22:15:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13469</guid>
		<description>HI Jason I am very interested in your Rigging Bundle ,  where can I find more information about the content ?

Cheers

Camilo</description>
		<content:encoded><![CDATA[<p>HI Jason I am very interested in your Rigging Bundle ,  where can I find more information about the content ?</p>
<p>Cheers</p>
<p>Camilo</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bluetoo Ventures &#8211; Todoist application for iPhone! by Andrew</title>
		<link>http://jasonschleifer.com/2009/09/21/bluetoo-ventures-todoist-application-for-iphone/comment-page-1/#comment-13451</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Sun, 22 Aug 2010 03:41:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=568#comment-13451</guid>
		<description>I&#039;m also a huge Todoist fan! But my only problem is trying to find mobile apps for it. There aren&#039;t any listed on the site and there certainly aren&#039;t any official apps. I guess I&#039;ve finally found some iPhone and Android apps, but so far nothing for webOS or WinMo. I know they&#039;re smaller platforms, but if anyone could help feel free.</description>
		<content:encoded><![CDATA[<p>I&#8217;m also a huge Todoist fan! But my only problem is trying to find mobile apps for it. There aren&#8217;t any listed on the site and there certainly aren&#8217;t any official apps. I guess I&#8217;ve finally found some iPhone and Android apps, but so far nothing for webOS or WinMo. I know they&#8217;re smaller platforms, but if anyone could help feel free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Mike Milo</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-13413</link>
		<dc:creator>Mike Milo</dc:creator>
		<pubDate>Wed, 18 Aug 2010 17:15:42 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-13413</guid>
		<description>&lt;a href=&quot;#comment-13410&quot; rel=&quot;nofollow&quot;&gt;@Mike Milo  &lt;/a&gt; 

Uh nevermind... I saw them on Lulu now. Sorry, I was on my Evo 4g when I was browsignt eh site and it&#039;s not as easy as a computer.</description>
		<content:encoded><![CDATA[<p><a href="#comment-13410" rel="nofollow">@Mike Milo  </a> </p>
<p>Uh nevermind&#8230; I saw them on Lulu now. Sorry, I was on my Evo 4g when I was browsignt eh site and it&#8217;s not as easy as a computer.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Mike Milo</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-13410</link>
		<dc:creator>Mike Milo</dc:creator>
		<pubDate>Wed, 18 Aug 2010 16:27:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-13410</guid>
		<description>Hi Jason,
I tried the link you provided to buy the dvds but it goes to a 404 page at Autodesk. Got another link?</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
I tried the link you provided to buy the dvds but it goes to a 404 page at Autodesk. Got another link?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plastic Animation Paper &#8211; PAP:Pro 4.0 for free by Michael Cawood</title>
		<link>http://jasonschleifer.com/2010/07/29/plastic-animation-paper-pappro-4-0-for-free/comment-page-1/#comment-13379</link>
		<dc:creator>Michael Cawood</dc:creator>
		<pubDate>Mon, 16 Aug 2010 16:52:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=939#comment-13379</guid>
		<description>Awesome, I&#039;ll check it out. I&#039;m still looking for the perfect 2D realtime linetest tool for planning. Nothing I&#039;ve used is flawless.</description>
		<content:encoded><![CDATA[<p>Awesome, I&#8217;ll check it out. I&#8217;m still looking for the perfect 2D realtime linetest tool for planning. Nothing I&#8217;ve used is flawless.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sorry for the lack of updates.. by Mario Cardona</title>
		<link>http://jasonschleifer.com/2010/08/03/sorry-for-the-lack-of-updates/comment-page-1/#comment-13328</link>
		<dc:creator>Mario Cardona</dc:creator>
		<pubDate>Fri, 13 Aug 2010 00:19:37 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=926#comment-13328</guid>
		<description>Megamind looks pretty funny. Megamind looks like Howie Mandell with a big head.</description>
		<content:encoded><![CDATA[<p>Megamind looks pretty funny. Megamind looks like Howie Mandell with a big head.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Shivaram</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-13295</link>
		<dc:creator>Shivaram</dc:creator>
		<pubDate>Tue, 10 Aug 2010 10:05:41 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-13295</guid>
		<description>ur my inspiration
.........</description>
		<content:encoded><![CDATA[<p>ur my inspiration<br />
&#8230;&#8230;&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Angela</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13290</link>
		<dc:creator>Angela</dc:creator>
		<pubDate>Tue, 10 Aug 2010 02:20:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13290</guid>
		<description>Hi Jason!

I&#039;m having a problem getting the length attribute for the fingers set up correctly.  When I run the Length script, I get weird scaling for every finger except the middle one.  It seems that some of the joints in the other fingers are scaling along the z axis instead of x.  The joint orientations seem to all be the same, so I&#039;m not sure why it&#039;s scaling in z for some joints and in x for others, even within the same finger.  

I tried taking a look inside the js_SetDrivenKeyLength script, even though I know very little about MEL, and it seems there&#039;s a js_GetJointAxis.mel that gets the axis, but I can&#039;t find it in the scripts folder.  That&#039;s when I hit the end of my knowledge!

Any help you could give would on this issue would be greatly appreciated!  Thanks for a great rigging series, and continuing the support on AFR even with your busy schedule!</description>
		<content:encoded><![CDATA[<p>Hi Jason!</p>
<p>I&#8217;m having a problem getting the length attribute for the fingers set up correctly.  When I run the Length script, I get weird scaling for every finger except the middle one.  It seems that some of the joints in the other fingers are scaling along the z axis instead of x.  The joint orientations seem to all be the same, so I&#8217;m not sure why it&#8217;s scaling in z for some joints and in x for others, even within the same finger.  </p>
<p>I tried taking a look inside the js_SetDrivenKeyLength script, even though I know very little about MEL, and it seems there&#8217;s a js_GetJointAxis.mel that gets the axis, but I can&#8217;t find it in the scripts folder.  That&#8217;s when I hit the end of my knowledge!</p>
<p>Any help you could give would on this issue would be greatly appreciated!  Thanks for a great rigging series, and continuing the support on AFR even with your busy schedule!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by Lennart</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-13279</link>
		<dc:creator>Lennart</dc:creator>
		<pubDate>Sun, 08 Aug 2010 12:18:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-13279</guid>
		<description>I use Toodlethings (http://userscripts.org/scripts/show/54863) within Fluid (http://fluidapp.com/) to have a prettier stand-alone app on the mac.</description>
		<content:encoded><![CDATA[<p>I use Toodlethings (<a href="http://userscripts.org/scripts/show/54863" rel="nofollow">http://userscripts.org/scripts/show/54863</a>) within Fluid (<a href="http://fluidapp.com/" rel="nofollow">http://fluidapp.com/</a>) to have a prettier stand-alone app on the mac.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by manish</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-13271</link>
		<dc:creator>manish</dc:creator>
		<pubDate>Sat, 07 Aug 2010 12:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-13271</guid>
		<description>you are awesome !!</description>
		<content:encoded><![CDATA[<p>you are awesome !!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Sorry for the lack of updates.. by Chad Moore</title>
		<link>http://jasonschleifer.com/2010/08/03/sorry-for-the-lack-of-updates/comment-page-1/#comment-13246</link>
		<dc:creator>Chad Moore</dc:creator>
		<pubDate>Wed, 04 Aug 2010 12:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=926#comment-13246</guid>
		<description>Hope the last few weeks treat you well...  have fun.  Megamind is looking really great so far, imho.</description>
		<content:encoded><![CDATA[<p>Hope the last few weeks treat you well&#8230;  have fun.  Megamind is looking really great so far, imho.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13239</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 03 Aug 2010 21:54:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13239</guid>
		<description>&lt;a href=&quot;#comment-13226&quot; rel=&quot;nofollow&quot;&gt;@Corey Getsi &lt;/a&gt; 
If you go to the downloads section corey, you can find js_getAttachedObjects there! :)

cheers!</description>
		<content:encoded><![CDATA[<p><a href="#comment-13226" rel="nofollow">@Corey Getsi </a><br />
If you go to the downloads section corey, you can find js_getAttachedObjects there! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plastic Animation Paper &#8211; PAP:Pro 4.0 for free by Olivier L.</title>
		<link>http://jasonschleifer.com/2010/07/29/plastic-animation-paper-pappro-4-0-for-free/comment-page-1/#comment-13235</link>
		<dc:creator>Olivier L.</dc:creator>
		<pubDate>Tue, 03 Aug 2010 18:31:02 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=939#comment-13235</guid>
		<description>I have nothing wrong with free.... nothing. Was the timeline horizontal or vertical in PAP. Ok I will check it out</description>
		<content:encoded><![CDATA[<p>I have nothing wrong with free&#8230;. nothing. Was the timeline horizontal or vertical in PAP. Ok I will check it out</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Corey Getsi</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13226</link>
		<dc:creator>Corey Getsi</dc:creator>
		<pubDate>Mon, 02 Aug 2010 15:42:20 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13226</guid>
		<description>Hi Jason! 

First off...you&#039;re rigging series is amazing! Seriously awesome stuff. I had to learn rigging as fast as possible for a project I was working on and it was made very easy and painless thanks to your teaching. So, thank you very much!

I have a question about the &quot;js_matchObj.mel&quot; script included in the dvd series. When I try to run the script after selecting the &quot;ik_hand_anim&quot; as instructed, I get this error: // Error: Cannot find procedure &quot;js_getAttachedObjects&quot;. I don&#039;t know virtually anything about MEL scripting right now, so I can&#039;t figure out how to fix it. Any help you could give would be greatly appreciated! Thanks for everything!</description>
		<content:encoded><![CDATA[<p>Hi Jason! </p>
<p>First off&#8230;you&#8217;re rigging series is amazing! Seriously awesome stuff. I had to learn rigging as fast as possible for a project I was working on and it was made very easy and painless thanks to your teaching. So, thank you very much!</p>
<p>I have a question about the &#8220;js_matchObj.mel&#8221; script included in the dvd series. When I try to run the script after selecting the &#8220;ik_hand_anim&#8221; as instructed, I get this error: // Error: Cannot find procedure &#8220;js_getAttachedObjects&#8221;. I don&#8217;t know virtually anything about MEL scripting right now, so I can&#8217;t figure out how to fix it. Any help you could give would be greatly appreciated! Thanks for everything!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Steve Kornspan</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-13225</link>
		<dc:creator>Steve Kornspan</dc:creator>
		<pubDate>Mon, 02 Aug 2010 03:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-13225</guid>
		<description>Hey just started with gqueues.com . It automatically integrates with the gcal and you can email tasks. Also it works well on the palm pre. I used to use toodledo but the ui was lacking a bit. will keep you posted. the price is reasonable too.</description>
		<content:encoded><![CDATA[<p>Hey just started with gqueues.com . It automatically integrates with the gcal and you can email tasks. Also it works well on the palm pre. I used to use toodledo but the ui was lacking a bit. will keep you posted. the price is reasonable too.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Plastic Animation Paper &#8211; PAP:Pro 4.0 for free by Josh Bowman</title>
		<link>http://jasonschleifer.com/2010/07/29/plastic-animation-paper-pappro-4-0-for-free/comment-page-1/#comment-13191</link>
		<dc:creator>Josh Bowman</dc:creator>
		<pubDate>Thu, 29 Jul 2010 22:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=939#comment-13191</guid>
		<description>All my Christmases just came at once!!!!
Thanks for the heads up Jason n_n</description>
		<content:encoded><![CDATA[<p>All my Christmases just came at once!!!!<br />
Thanks for the heads up Jason n_n</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Balaji</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13136</link>
		<dc:creator>Balaji</dc:creator>
		<pubDate>Sun, 25 Jul 2010 17:12:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13136</guid>
		<description>Helooo Jason Sir 

Im Big Fan of you , im really happy to say i met in abai fest 2008 ,, it was happy movements i didn&#039;t took picture but i still i remember few words wat u said ...and Oops sorry let introduce myself 

Im Balaji,Rigging Artist  from Bangalore,India nothing question i want critics abt my Work but i have Small (WIP) Video abt my rigging stuff ...i have to add few stuff like Quadruped n Hanuman(INDIAN HULK) soon i&#039;ll upload n send to you 

i don&#039;t know whether u have time to reply may be im wasting ur 4 mins time of me im sorry for that ..

But i just waiting for ur reply sir

Thank you &amp; regards
Balaji</description>
		<content:encoded><![CDATA[<p>Helooo Jason Sir </p>
<p>Im Big Fan of you , im really happy to say i met in abai fest 2008 ,, it was happy movements i didn&#8217;t took picture but i still i remember few words wat u said &#8230;and Oops sorry let introduce myself </p>
<p>Im Balaji,Rigging Artist  from Bangalore,India nothing question i want critics abt my Work but i have Small (WIP) Video abt my rigging stuff &#8230;i have to add few stuff like Quadruped n Hanuman(INDIAN HULK) soon i&#8217;ll upload n send to you </p>
<p>i don&#8217;t know whether u have time to reply may be im wasting ur 4 mins time of me im sorry for that ..</p>
<p>But i just waiting for ur reply sir</p>
<p>Thank you &amp; regards<br />
Balaji</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Comic Con Panel – Megamind with Will Ferrell by Dan</title>
		<link>http://jasonschleifer.com/2010/07/22/comic-con-panel-%e2%80%93-megamind-with-will-ferrell/comment-page-1/#comment-13121</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Fri, 23 Jul 2010 03:00:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=936#comment-13121</guid>
		<description>Wish I could&#039;ve been there...can&#039;t wait to see Megamind!</description>
		<content:encoded><![CDATA[<p>Wish I could&#8217;ve been there&#8230;can&#8217;t wait to see Megamind!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Hohepa O'Donnell</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-13055</link>
		<dc:creator>Hohepa O'Donnell</dc:creator>
		<pubDate>Fri, 16 Jul 2010 08:34:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-13055</guid>
		<description>Hi Jason,

I started downloading your AFR bundle but then realised that I would go way over my 2gig monthly allowance. Yes, 2gig, and I&#039;m paying, via student loan, about $100 a month. I paid by Mastercard. I cancelled all the downloads except AFR_01. Can I get it on DVD and how much extra would it be? From all the comments I&#039;ve heard, I couldn&#039;t wait to get it. So when I saw I could download it, I jumped at the chance. I&#039;m a student at Te W?nanga o Raukawa in Otaki, doing year two computer animation. Maya is the main programme. If you&#039;ve ever wondered what the natives of New Zealand do when they&#039;re not rigging, come and visit. We&#039;re about an hour and a half north of Weta. When not in class, I&#039;m a security guard there. Call 0800 Wananga x 870. Later.</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I started downloading your AFR bundle but then realised that I would go way over my 2gig monthly allowance. Yes, 2gig, and I&#8217;m paying, via student loan, about $100 a month. I paid by Mastercard. I cancelled all the downloads except AFR_01. Can I get it on DVD and how much extra would it be? From all the comments I&#8217;ve heard, I couldn&#8217;t wait to get it. So when I saw I could download it, I jumped at the chance. I&#8217;m a student at Te W?nanga o Raukawa in Otaki, doing year two computer animation. Maya is the main programme. If you&#8217;ve ever wondered what the natives of New Zealand do when they&#8217;re not rigging, come and visit. We&#8217;re about an hour and a half north of Weta. When not in class, I&#8217;m a security guard there. Call 0800 Wananga x 870. Later.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Repost: Fear of moving past blocking by fr002</title>
		<link>http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/comment-page-1/#comment-13047</link>
		<dc:creator>fr002</dc:creator>
		<pubDate>Thu, 15 Jul 2010 03:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/#comment-13047</guid>
		<description>I think I got it, thank you for the clarification.  Let me just paraphrase you (to make sure my big brain (head) catch it !!)  :

So generaly speaking (unless like you said, that the shoot would still be clearer in stepped mode (because of a to much mushy spline interpolation) you will go into Spline  Interpolation in the Rough Cleanup...
While other time we will pass this Rough Cleanup (meaning deviding the shoot in small part, and hiding the arms and legs to concentrate on the Hip/Torso) and go straight to a First Pass if the shoot is pretty simple and doesn&#039;t need that &quot;layered&quot; (for the body) kind of method.

I am correct ?</description>
		<content:encoded><![CDATA[<p>I think I got it, thank you for the clarification.  Let me just paraphrase you (to make sure my big brain (head) catch it !!)  :</p>
<p>So generaly speaking (unless like you said, that the shoot would still be clearer in stepped mode (because of a to much mushy spline interpolation) you will go into Spline  Interpolation in the Rough Cleanup&#8230;<br />
While other time we will pass this Rough Cleanup (meaning deviding the shoot in small part, and hiding the arms and legs to concentrate on the Hip/Torso) and go straight to a First Pass if the shoot is pretty simple and doesn&#8217;t need that &#8220;layered&#8221; (for the body) kind of method.</p>
<p>I am correct ?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Repost: Fear of moving past blocking by jason</title>
		<link>http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/comment-page-1/#comment-13046</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 15 Jul 2010 02:35:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/#comment-13046</guid>
		<description>Heya fr002,

rough cleanup and first animation pass can almost be the same thing, depending on what the shot looks like and how confident your are in the shot&#039;s direction.  Sometimes a rough cleanup is just going into the stepped poses and adding a few more breakdowns but staying in stepped mode if that&#039;s the clearest method of seeing the shot.  Other times you just go right from rough staging to a first pass because it&#039;s an easy shot that can handle it.  

Sometimes you need to get the weight into you blocking pass.. other times you can wait (or weight.. heh) until later to focus on it.   It really totally depends on the shot.</description>
		<content:encoded><![CDATA[<p>Heya fr002,</p>
<p>rough cleanup and first animation pass can almost be the same thing, depending on what the shot looks like and how confident your are in the shot&#8217;s direction.  Sometimes a rough cleanup is just going into the stepped poses and adding a few more breakdowns but staying in stepped mode if that&#8217;s the clearest method of seeing the shot.  Other times you just go right from rough staging to a first pass because it&#8217;s an easy shot that can handle it.  </p>
<p>Sometimes you need to get the weight into you blocking pass.. other times you can wait (or weight.. heh) until later to focus on it.   It really totally depends on the shot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Repost: Fear of moving past blocking by fr002</title>
		<link>http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/comment-page-1/#comment-13045</link>
		<dc:creator>fr002</dc:creator>
		<pubDate>Thu, 15 Jul 2010 02:19:27 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2008/12/30/repost-fear-of-moving-past-blocking/#comment-13045</guid>
		<description>Hi Jason, 
I just read again this very interesting article of yours, 
I just have a question, 
In the section that you wrote in Animation Insider, what you are describing in this text is classified under &quot;5/ Rough Cleanup&quot; (and the &quot;first pass&quot; is about weight, breaking up body parts...) , but in this text you are putting it under &quot;first pass animation&quot;. 

So should I classify &quot;breaking my shot down in to easily discernable chunks&quot; under Rought Cleanup or First Animation Pass ?

Thx very much.</description>
		<content:encoded><![CDATA[<p>Hi Jason,<br />
I just read again this very interesting article of yours,<br />
I just have a question,<br />
In the section that you wrote in Animation Insider, what you are describing in this text is classified under &#8220;5/ Rough Cleanup&#8221; (and the &#8220;first pass&#8221; is about weight, breaking up body parts&#8230;) , but in this text you are putting it under &#8220;first pass animation&#8221;. </p>
<p>So should I classify &#8220;breaking my shot down in to easily discernable chunks&#8221; under Rought Cleanup or First Animation Pass ?</p>
<p>Thx very much.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by jason</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-13044</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 15 Jul 2010 02:05:00 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-13044</guid>
		<description>&lt;a href=&quot;#comment-13043&quot; rel=&quot;nofollow&quot;&gt;@fr002 &lt;/a&gt; 
Thanks for the note, fr002. :)

I don&#039;t know why I never included the cycle at the end.. just didn&#039;t think about it when making the video.  :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-13043" rel="nofollow">@fr002 </a><br />
Thanks for the note, fr002. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>I don&#8217;t know why I never included the cycle at the end.. just didn&#8217;t think about it when making the video.  <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by fr002</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-13043</link>
		<dc:creator>fr002</dc:creator>
		<pubDate>Thu, 15 Jul 2010 00:58:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-13043</guid>
		<description>Seem &quot;cool&quot; with the techno music, but whats the point if you don&#039;t show the walk cycle at the end ? Maybe it actyaly suck (Iam sure it don&#039;t, because you wrote in Animation Insider :D...) But maybe ;p</description>
		<content:encoded><![CDATA[<p>Seem &#8220;cool&#8221; with the techno music, but whats the point if you don&#8217;t show the walk cycle at the end ? Maybe it actyaly suck (Iam sure it don&#8217;t, because you wrote in Animation Insider <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> &#8230;) But maybe ;p</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Sapphire</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-13041</link>
		<dc:creator>Sapphire</dc:creator>
		<pubDate>Wed, 14 Jul 2010 08:25:16 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-13041</guid>
		<description>Hi Jason

Yesterday only I found this page, I was searching for it.

I was thinking that the shelf is same in all the folders, but now I removed the previous shelf and I use the shelf in AFR_04B and it is having the scripts ready  :)  ,  thanks again.</description>
		<content:encoded><![CDATA[<p>Hi Jason</p>
<p>Yesterday only I found this page, I was searching for it.</p>
<p>I was thinking that the shelf is same in all the folders, but now I removed the previous shelf and I use the shelf in AFR_04B and it is having the scripts ready  <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   ,  thanks again.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for RiggingDojo students! by Rigging Dojo &#187; Latest Rigging Dojo News</title>
		<link>http://jasonschleifer.com/2010/07/01/afr-discount-for-riggingdojo-students/comment-page-1/#comment-13038</link>
		<dc:creator>Rigging Dojo &#187; Latest Rigging Dojo News</dc:creator>
		<pubDate>Tue, 13 Jul 2010 20:05:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=920#comment-13038</guid>
		<description>[...] The always amazing Jason Schleifer is giving us a sweet discount on his rigging opus, the Animation Friendly Rigging Masterclass set [...]</description>
		<content:encoded><![CDATA[<p>[...] The always amazing Jason Schleifer is giving us a sweet discount on his rigging opus, the Animation Friendly Rigging Masterclass set [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Part 4 examples available by Mats Andren</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-part-4-examples-available/comment-page-1/#comment-13033</link>
		<dc:creator>Mats Andren</dc:creator>
		<pubDate>Tue, 13 Jul 2010 00:51:08 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=838#comment-13033</guid>
		<description>ok got it! cool. thanks a lot jason! keep up the good work!</description>
		<content:encoded><![CDATA[<p>ok got it! cool. thanks a lot jason! keep up the good work!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Part 4 examples available by jason</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-part-4-examples-available/comment-page-1/#comment-13029</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 12 Jul 2010 13:57:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=838#comment-13029</guid>
		<description>Basically we had a single fk skeleton that we would stretch and manipulate to get the correct size for the character.  In terms of proportion changes from the actor we captured and the rig itself, that was handled by the software company we were using for our mocap.  Giant studios had tools to handle all that stuff.

However, whatever mocap was doing only influenced our animation rigs in the sense that we both started from the same skeleton.  We had much more freedom to do what we wanted on the animation/rigging side.</description>
		<content:encoded><![CDATA[<p>Basically we had a single fk skeleton that we would stretch and manipulate to get the correct size for the character.  In terms of proportion changes from the actor we captured and the rig itself, that was handled by the software company we were using for our mocap.  Giant studios had tools to handle all that stuff.</p>
<p>However, whatever mocap was doing only influenced our animation rigs in the sense that we both started from the same skeleton.  We had much more freedom to do what we wanted on the animation/rigging side.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Part 4 examples available by Mats Andren</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-part-4-examples-available/comment-page-1/#comment-13024</link>
		<dc:creator>Mats Andren</dc:creator>
		<pubDate>Mon, 12 Jul 2010 02:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=838#comment-13024</guid>
		<description>hey jason thanks so much for taking the time to answer! yes it answers my question well enough =D so its split up by component to be used all over the production, and the components are brought together to fit each individual character in a higher level of script as well, gotcha!
the only thing I dont really understand is how the scripted rigging is based off of a (presumably FK) skeleton to start things off - all the characters and their proportions and motion capture setup was already set before the animation rigging started? is that what it means? Ive never worked with motion capture like that so... the system there was to make a motion capture rig animatable by hand? if you would rig &quot;from scratch&quot; and want to generate the skeleton, a base rig made of locators or something would work too, right?
how did you handle/was it a problem where the proportions were different on the motion capture rig and on the cg character? did that influence your rigs?
let me know if Im asking too much, I know you must be busy. thanks!
/mats</description>
		<content:encoded><![CDATA[<p>hey jason thanks so much for taking the time to answer! yes it answers my question well enough =D so its split up by component to be used all over the production, and the components are brought together to fit each individual character in a higher level of script as well, gotcha!<br />
the only thing I dont really understand is how the scripted rigging is based off of a (presumably FK) skeleton to start things off &#8211; all the characters and their proportions and motion capture setup was already set before the animation rigging started? is that what it means? Ive never worked with motion capture like that so&#8230; the system there was to make a motion capture rig animatable by hand? if you would rig &#8220;from scratch&#8221; and want to generate the skeleton, a base rig made of locators or something would work too, right?<br />
how did you handle/was it a problem where the proportions were different on the motion capture rig and on the cg character? did that influence your rigs?<br />
let me know if Im asking too much, I know you must be busy. thanks!<br />
/mats</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by Brad</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13022</link>
		<dc:creator>Brad</dc:creator>
		<pubDate>Sun, 11 Jul 2010 20:46:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13022</guid>
		<description>This is great news.
These dvds have already been such a great help,
and amazing resource!

I only have the first half so far.
Thank you!</description>
		<content:encoded><![CDATA[<p>This is great news.<br />
These dvds have already been such a great help,<br />
and amazing resource!</p>
<p>I only have the first half so far.<br />
Thank you!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by jason</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-13007</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 09 Jul 2010 13:41:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-13007</guid>
		<description>Hiya layla!

The lessons are built for Maya, but the concepts apply to all packages. :)</description>
		<content:encoded><![CDATA[<p>Hiya layla!</p>
<p>The lessons are built for Maya, but the concepts apply to all packages. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Part 4 examples available by jason</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-part-4-examples-available/comment-page-1/#comment-13006</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 09 Jul 2010 13:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=838#comment-13006</guid>
		<description>Heya mats!  Glad you enjoyed the series!  It was written back in 2006, but I still feel that most of the concepts and techniques still apply.   There are definitely updates and new ways of doing things.. but the thought process that I teach is super useful and a great way to extend your rigging capabilities! :)

Now, to answer your question.. :)

What I ended up doing for lord of the rings was build an automated system that would build the entire rig based off components.  I had various scripts that would build a hand, or a leg, or an arm, or a torso.. and for each character I would have a &quot;make&quot; script that would define what components would be called.

The thing that is important in that system is to define a &quot;base&quot; rig that is consistent across all characters that your build system can use to add the various components.  Since on LOTR we were using the ASF/AMC format for handling motion capture, we decided that an ASF skeleton was our base rig.  This is simply a skeleton that is named consistently with consistent rotation orders.

Each character would have that skeleton defined first, and had that skeleton in a specific location on disk (in a sub-directory for that character).  Then, we could call the &quot;make&quot; file that would then call the various rig components (mel scripts) that would use the common skeleton pieces to build their rigs.

For example, the directory structure could look like:

chars &gt; gollum &gt; gollum.mel
chars &gt; gollum &gt; asf &gt; gollum.asf
chars &gt; gollum &gt; lowGeo &gt; gollum.obj
chars &gt; gollum &gt; hiGeo &gt; gollum.ma
chars &gt; gollum &gt; rig &gt; gollum.ma

the gollum.mel file looked something like:

------------------------------
char_importSkel;
char_addLowGeo;
char_addTorso;
char_addArm &quot;l&quot;;
char_addArm &quot;r&quot;;
char_addLeg &quot;l&quot;;
char_addLeg &quot;r&quot;;
char_addFace;
char_cleanupRig;
------------------------------

Each of those char_* scripts would know how to use the appropriate joints from the asf to build themselves correctly.

does that make sense?</description>
		<content:encoded><![CDATA[<p>Heya mats!  Glad you enjoyed the series!  It was written back in 2006, but I still feel that most of the concepts and techniques still apply.   There are definitely updates and new ways of doing things.. but the thought process that I teach is super useful and a great way to extend your rigging capabilities! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Now, to answer your question.. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>What I ended up doing for lord of the rings was build an automated system that would build the entire rig based off components.  I had various scripts that would build a hand, or a leg, or an arm, or a torso.. and for each character I would have a &#8220;make&#8221; script that would define what components would be called.</p>
<p>The thing that is important in that system is to define a &#8220;base&#8221; rig that is consistent across all characters that your build system can use to add the various components.  Since on LOTR we were using the ASF/AMC format for handling motion capture, we decided that an ASF skeleton was our base rig.  This is simply a skeleton that is named consistently with consistent rotation orders.</p>
<p>Each character would have that skeleton defined first, and had that skeleton in a specific location on disk (in a sub-directory for that character).  Then, we could call the &#8220;make&#8221; file that would then call the various rig components (mel scripts) that would use the common skeleton pieces to build their rigs.</p>
<p>For example, the directory structure could look like:</p>
<p>chars &gt; gollum &gt; gollum.mel<br />
chars &gt; gollum &gt; asf &gt; gollum.asf<br />
chars &gt; gollum &gt; lowGeo &gt; gollum.obj<br />
chars &gt; gollum &gt; hiGeo &gt; gollum.ma<br />
chars &gt; gollum &gt; rig &gt; gollum.ma</p>
<p>the gollum.mel file looked something like:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<br />
char_importSkel;<br />
char_addLowGeo;<br />
char_addTorso;<br />
char_addArm &#8220;l&#8221;;<br />
char_addArm &#8220;r&#8221;;<br />
char_addLeg &#8220;l&#8221;;<br />
char_addLeg &#8220;r&#8221;;<br />
char_addFace;<br />
char_cleanupRig;<br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>Each of those char_* scripts would know how to use the appropriate joints from the asf to build themselves correctly.</p>
<p>does that make sense?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Part 4 examples available by Mats Andren</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-part-4-examples-available/comment-page-1/#comment-13005</link>
		<dc:creator>Mats Andren</dc:creator>
		<pubDate>Fri, 09 Jul 2010 13:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=838#comment-13005</guid>
		<description>I got my company to buy the series and just finished going through them! (of course there will be lots of going back again and again). I thought all the way through that they were older (sorry, Ive not been here to the website as often as I should have over the years) since the autodesk copyright in the videos says like 2006 or something doesnt it?? very happy to find that Ive been taking part of not only great rigging methods but also cutting-edge technology as well after all. =D
thanks for the series jason, its amazing. hopefully its getting me on my way to becoming a (makeshift) rigger! 
by the way. Im guessing this isnt the best forum for it, but Ive got a question about the AFR techniques...but in case youre looking at the comments here sometimes:
you talk about automating the rigging you do in a script so you dont have to redo everything once you figured it out. does that mean a whole-figure rig-builder to rebuild the rig from scratch should something happen to it (or to build other ones for similar characters). or does it just refer to the various tools and partial automated systems you use throughout the videos? I may or may not have to rig several humanoid characters in the near future and am thinking of how much of a hassle it would be to write a script that builds the entire rig (very similar to yours probably) based on a locator arrangement for all control points in the characters. are many problems likely to arise in automating completely do you think? thanks!
phew! longest comment.
oodles
/mats</description>
		<content:encoded><![CDATA[<p>I got my company to buy the series and just finished going through them! (of course there will be lots of going back again and again). I thought all the way through that they were older (sorry, Ive not been here to the website as often as I should have over the years) since the autodesk copyright in the videos says like 2006 or something doesnt it?? very happy to find that Ive been taking part of not only great rigging methods but also cutting-edge technology as well after all. =D<br />
thanks for the series jason, its amazing. hopefully its getting me on my way to becoming a (makeshift) rigger!<br />
by the way. Im guessing this isnt the best forum for it, but Ive got a question about the AFR techniques&#8230;but in case youre looking at the comments here sometimes:<br />
you talk about automating the rigging you do in a script so you dont have to redo everything once you figured it out. does that mean a whole-figure rig-builder to rebuild the rig from scratch should something happen to it (or to build other ones for similar characters). or does it just refer to the various tools and partial automated systems you use throughout the videos? I may or may not have to rig several humanoid characters in the near future and am thinking of how much of a hassle it would be to write a script that builds the entire rig (very similar to yours probably) based on a locator arrangement for all control points in the characters. are many problems likely to arise in automating completely do you think? thanks!<br />
phew! longest comment.<br />
oodles<br />
/mats</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by Max Adams</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-13001</link>
		<dc:creator>Max Adams</dc:creator>
		<pubDate>Fri, 09 Jul 2010 06:40:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-13001</guid>
		<description>Too cool! I always wanted to pick up a little rigging on the side. Thanks a bunch Jason!</description>
		<content:encoded><![CDATA[<p>Too cool! I always wanted to pick up a little rigging on the side. Thanks a bunch Jason!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by jason</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-13000</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 09 Jul 2010 04:44:50 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-13000</guid>
		<description>Heya!

I used to use RTM but I didn&#039;t like the way they handled &quot;folders&quot;, nor the fact that people have been asking for sub-tasks for years and years and years and the developers just keep ignoring them.  That&#039;s one of the things I really like about toodledo and nirvanahq.. the developers are SUPER responsive.</description>
		<content:encoded><![CDATA[<p>Heya!</p>
<p>I used to use RTM but I didn&#8217;t like the way they handled &#8220;folders&#8221;, nor the fact that people have been asking for sub-tasks for years and years and years and the developers just keep ignoring them.  That&#8217;s one of the things I really like about toodledo and nirvanahq.. the developers are SUPER responsive.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Daniel</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12999</link>
		<dc:creator>Daniel</dc:creator>
		<pubDate>Fri, 09 Jul 2010 03:42:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12999</guid>
		<description>I&#039;ve been using remember the milk (RTM) and like it a lot, but I&#039;m really intrigued by SmartyTask (ok, mostly for the UI but also for the GTD-ness of it). As you all said, it&#039;s about 2x&#039;s more than I&#039;d expect to pay, so that&#039;s a big turn off. I&#039;ve never tried nirvanahq or nozbe, so maybe I&#039;ll try those. Have you tried RTM? I&#039;d love to hear some opinions of that.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been using remember the milk (RTM) and like it a lot, but I&#8217;m really intrigued by SmartyTask (ok, mostly for the UI but also for the GTD-ness of it). As you all said, it&#8217;s about 2x&#8217;s more than I&#8217;d expect to pay, so that&#8217;s a big turn off. I&#8217;ve never tried nirvanahq or nozbe, so maybe I&#8217;ll try those. Have you tried RTM? I&#8217;d love to hear some opinions of that.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by Rafael Jimenez</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-12996</link>
		<dc:creator>Rafael Jimenez</dc:creator>
		<pubDate>Thu, 08 Jul 2010 22:41:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-12996</guid>
		<description>Aweseome! Looking forward to this</description>
		<content:encoded><![CDATA[<p>Aweseome! Looking forward to this</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Layla Soileau</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12995</link>
		<dc:creator>Layla Soileau</dc:creator>
		<pubDate>Thu, 08 Jul 2010 21:46:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12995</guid>
		<description>Do these lessons apply to a particular software package? Thanks!</description>
		<content:encoded><![CDATA[<p>Do these lessons apply to a particular software package? Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Discount for Animation Mentor Students and Alumni! by Andy Holden</title>
		<link>http://jasonschleifer.com/2010/07/08/afr-discount-for-animation-mentor-students-and-alumni/comment-page-1/#comment-12994</link>
		<dc:creator>Andy Holden</dc:creator>
		<pubDate>Thu, 08 Jul 2010 20:08:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=933#comment-12994</guid>
		<description>great news! thanks so much Jason :D</description>
		<content:encoded><![CDATA[<p>great news! thanks so much Jason <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by shhLIFE! &#187; AFR Discount for Animation Mentor Students and Alumni!</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12991</link>
		<dc:creator>shhLIFE! &#187; AFR Discount for Animation Mentor Students and Alumni!</dc:creator>
		<pubDate>Thu, 08 Jul 2010 13:21:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12991</guid>
		<description>[...] Animator Friendly Rigging [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12970</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 04 Jul 2010 04:14:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12970</guid>
		<description>&lt;a href=&quot;#comment-12966&quot; rel=&quot;nofollow&quot;&gt;@Sapphire &lt;/a&gt; 
Heya sapphire!  if you have the scripts and put them in your script folder, they won&#039;t necessarily appear on the shelf.  But you should have recieved a shelf when you purchased AFR 03A that has those scripts on it.. did you check your prefs directory?  the shelf.mel should be in there..  please let me know if you do or don&#039;t find it! :)</description>
		<content:encoded><![CDATA[<p><a href="#comment-12966" rel="nofollow">@Sapphire </a><br />
Heya sapphire!  if you have the scripts and put them in your script folder, they won&#8217;t necessarily appear on the shelf.  But you should have recieved a shelf when you purchased AFR 03A that has those scripts on it.. did you check your prefs directory?  the shelf.mel should be in there..  please let me know if you do or don&#8217;t find it! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Sapphire</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12966</link>
		<dc:creator>Sapphire</dc:creator>
		<pubDate>Sat, 03 Jul 2010 09:52:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12966</guid>
		<description>Hi Jason,

Today from AFR 03A, I saw that I do not have sdk copy,sdk auto,sdk length,mel blend,add A,mel match in my Animation Friendly Rigging shelf. If I put them in the script folder, well they appear in the shelf with the remaining or I should do something else. Thank you sir.

Sapphire ( same person from cgtalk ).</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>Today from AFR 03A, I saw that I do not have sdk copy,sdk auto,sdk length,mel blend,add A,mel match in my Animation Friendly Rigging shelf. If I put them in the script folder, well they appear in the shelf with the remaining or I should do something else. Thank you sir.</p>
<p>Sapphire ( same person from cgtalk ).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by shhLIFE! &#187; AFR Discount for RiggingDojo students!</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12961</link>
		<dc:creator>shhLIFE! &#187; AFR Discount for RiggingDojo students!</dc:creator>
		<pubDate>Thu, 01 Jul 2010 22:33:14 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12961</guid>
		<description>[...] Animator Friendly Rigging [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by jason</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12949</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 28 Jun 2010 13:01:08 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12949</guid>
		<description>I&#039;ve thought about nozbe.. but every time I try it, for some reason I can&#039;t seem to stick with it.  I think it&#039;s just the UI.. I really dig nirvanahq and smarty task for their interfaces.. and toodledo for the functionality.

Just haven&#039;t found anything else yet that&#039;s really &quot;sticking&quot;, you know?</description>
		<content:encoded><![CDATA[<p>I&#8217;ve thought about nozbe.. but every time I try it, for some reason I can&#8217;t seem to stick with it.  I think it&#8217;s just the UI.. I really dig nirvanahq and smarty task for their interfaces.. and toodledo for the functionality.</p>
<p>Just haven&#8217;t found anything else yet that&#8217;s really &#8220;sticking&#8221;, you know?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Gillian Noero</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12915</link>
		<dc:creator>Gillian Noero</dc:creator>
		<pubDate>Tue, 22 Jun 2010 15:08:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12915</guid>
		<description>Hey Jason - congratulations on your determination to get to Inbox Zero -&quot;Mind like water&quot;, in the famous GTD phrase). I have been following your steps - still nowhere near zero but working on it. I looked at SmartyTask, and I cannot BELIEVE it comes from the super-competent David Allen GTD people - there are typos on the site, it is hideous expensive and it has about 15% of the functions of Nozbe. (And you cannot see what functions SmartyTask offers until you sign up for the paid version - what is up with that?!) The free Nozbe lets you really learn 90% of the system and then you can decide if you want the - cheap! - upgrade. And Nozbe lets you email yourself so that one email can put a Task in a Project folder, give it a Context, and even mark it as a Next Action. Have you ever looked at Nozbe?</description>
		<content:encoded><![CDATA[<p>Hey Jason &#8211; congratulations on your determination to get to Inbox Zero -&#8221;Mind like water&#8221;, in the famous GTD phrase). I have been following your steps &#8211; still nowhere near zero but working on it. I looked at SmartyTask, and I cannot BELIEVE it comes from the super-competent David Allen GTD people &#8211; there are typos on the site, it is hideous expensive and it has about 15% of the functions of Nozbe. (And you cannot see what functions SmartyTask offers until you sign up for the paid version &#8211; what is up with that?!) The free Nozbe lets you really learn 90% of the system and then you can decide if you want the &#8211; cheap! &#8211; upgrade. And Nozbe lets you email yourself so that one email can put a Task in a Project folder, give it a Context, and even mark it as a Next Action. Have you ever looked at Nozbe?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by David Martinez</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-12902</link>
		<dc:creator>David Martinez</dc:creator>
		<pubDate>Sat, 19 Jun 2010 19:04:39 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-12902</guid>
		<description>Hey Johnwin,

I did not know about Stylish!
That is pretty neat in order to change the visual style!

Thanks for the heads up

@ Jason: Keep the articles coming!</description>
		<content:encoded><![CDATA[<p>Hey Johnwin,</p>
<p>I did not know about Stylish!<br />
That is pretty neat in order to change the visual style!</p>
<p>Thanks for the heads up</p>
<p>@ Jason: Keep the articles coming!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Jules</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12895</link>
		<dc:creator>Jules</dc:creator>
		<pubDate>Fri, 18 Jun 2010 17:01:57 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12895</guid>
		<description>I&#039;m new to the idea of GTD...but in a weird way I&#039;ve been trying to organize my time in a similar manner...unsuccessfully! haha  I&#039;ll have to look into nirvanahq and Toodledo.  They sound promising.  $10/mo for SmartyTask does seem steep.</description>
		<content:encoded><![CDATA[<p>I&#8217;m new to the idea of GTD&#8230;but in a weird way I&#8217;ve been trying to organize my time in a similar manner&#8230;unsuccessfully! haha  I&#8217;ll have to look into nirvanahq and Toodledo.  They sound promising.  $10/mo for SmartyTask does seem steep.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Dave</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12888</link>
		<dc:creator>Dave</dc:creator>
		<pubDate>Thu, 17 Jun 2010 16:37:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12888</guid>
		<description>Smarty Task looks pretty awesome (ideal really), but $9.99 a month for a web app is pretty rich for my blood.  Jason have really enjoyed all of your GTD posts.  I have been using Toodledo for 6 months now and your ideas were a big help, especially in the email area.</description>
		<content:encoded><![CDATA[<p>Smarty Task looks pretty awesome (ideal really), but $9.99 a month for a web app is pretty rich for my blood.  Jason have really enjoyed all of your GTD posts.  I have been using Toodledo for 6 months now and your ideas were a big help, especially in the email area.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by jason</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12881</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 16 Jun 2010 01:36:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12881</guid>
		<description>Yep, I&#039;m using nirvanahq.. it&#039;s pretty cool!  No iphone application though, so that kind of removes some of my ability to use it.. :(</description>
		<content:encoded><![CDATA[<p>Yep, I&#8217;m using nirvanahq.. it&#8217;s pretty cool!  No iphone application though, so that kind of removes some of my ability to use it.. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by Jim</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12878</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 15 Jun 2010 16:05:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12878</guid>
		<description>Have you tried Nirvana?  http://nirvanahq.com They have a really slick interface; it&#039;s not as powerful as Toodledo, but it is free.</description>
		<content:encoded><![CDATA[<p>Have you tried Nirvana?  <a href="http://nirvanahq.com" rel="nofollow">http://nirvanahq.com</a> They have a really slick interface; it&#8217;s not as powerful as Toodledo, but it is free.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on After 2 solid weeks, GTD still going strong! by D. Cameron</title>
		<link>http://jasonschleifer.com/2010/06/14/after-2-solid-weeks-gtd-still-going-strong/comment-page-1/#comment-12877</link>
		<dc:creator>D. Cameron</dc:creator>
		<pubDate>Tue, 15 Jun 2010 15:32:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=915#comment-12877</guid>
		<description>I&#039;m trying that &quot;Smarty Task&quot; thing out right now (7-day trial).  It seems slick and has all the basic features of a GTD oriented app. It&#039;s pretty clean but so far it&#039;s only stand-out feature is the UI.</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying that &#8220;Smarty Task&#8221; thing out right now (7-day trial).  It seems slick and has all the basic features of a GTD oriented app. It&#8217;s pretty clean but so far it&#8217;s only stand-out feature is the UI.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bluetoo Ventures &#8211; Todoist application for iPhone! by jason</title>
		<link>http://jasonschleifer.com/2009/09/21/bluetoo-ventures-todoist-application-for-iphone/comment-page-1/#comment-12871</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 15 Jun 2010 05:33:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=568#comment-12871</guid>
		<description>cooool!  congrats! :)</description>
		<content:encoded><![CDATA[<p>cooool!  congrats! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by tommi</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12864</link>
		<dc:creator>tommi</dc:creator>
		<pubDate>Sun, 13 Jun 2010 08:36:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12864</guid>
		<description>Hey Jason,
I really enjoyed your lectures at AM, very entertaining :) I also just started to watch your AFR tutorials, I was lucky to still get them from the Autodesk subscription, hehe. 
Clarity in blocking would be awesome, as I think it&#039;s one of the most important and difficult concepts in animation. Would love to hear your approach and techniques.
Cheers, Tommi</description>
		<content:encoded><![CDATA[<p>Hey Jason,<br />
I really enjoyed your lectures at AM, very entertaining <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I also just started to watch your AFR tutorials, I was lucky to still get them from the Autodesk subscription, hehe.<br />
Clarity in blocking would be awesome, as I think it&#8217;s one of the most important and difficult concepts in animation. Would love to hear your approach and techniques.<br />
Cheers, Tommi</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bluetoo Ventures &#8211; Todoist application for iPhone! by NumaRidge</title>
		<link>http://jasonschleifer.com/2009/09/21/bluetoo-ventures-todoist-application-for-iphone/comment-page-1/#comment-12863</link>
		<dc:creator>NumaRidge</dc:creator>
		<pubDate>Sun, 13 Jun 2010 01:57:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=568#comment-12863</guid>
		<description>We have just released TodoistDroid for Android.</description>
		<content:encoded><![CDATA[<p>We have just released TodoistDroid for Android.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12803</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 03 Jun 2010 03:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12803</guid>
		<description>hahaha :)  had me worried for a second!

Maybe I should change the test to 14.99 us?</description>
		<content:encoded><![CDATA[<p>hahaha <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   had me worried for a second!</p>
<p>Maybe I should change the test to 14.99 us?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Josh</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12802</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 03 Jun 2010 01:55:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12802</guid>
		<description>Oh wow, i&#039;m such a moron =_= I didn&#039;t see that it&#039;d converted the price to AUD automatically.

Pay no attention to the empty space between my ears!</description>
		<content:encoded><![CDATA[<p>Oh wow, i&#8217;m such a moron =_= I didn&#8217;t see that it&#8217;d converted the price to AUD automatically.</p>
<p>Pay no attention to the empty space between my ears!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Josh</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12801</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Thu, 03 Jun 2010 01:46:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12801</guid>
		<description>Hi Jason,

Really great news that you&#039;re now selling these as I&#039;d purchased the first half from Autodesk but now i can purchase the rest from you directly.

Just wondering about the price difference between your stated $14.95 and the $18.95 that is on the actual sales website. Which is it supposed to be?

Cheers,
Josh</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>Really great news that you&#8217;re now selling these as I&#8217;d purchased the first half from Autodesk but now i can purchase the rest from you directly.</p>
<p>Just wondering about the price difference between your stated $14.95 and the $18.95 that is on the actual sales website. Which is it supposed to be?</p>
<p>Cheers,<br />
Josh</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by johnwin</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-12792</link>
		<dc:creator>johnwin</dc:creator>
		<pubDate>Tue, 01 Jun 2010 22:44:37 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-12792</guid>
		<description>In firefox you can install the stylish extension and then apply a new CSS &quot;skin&quot; to toodledo - the Helvetica one is very nice!</description>
		<content:encoded><![CDATA[<p>In firefox you can install the stylish extension and then apply a new CSS &#8220;skin&#8221; to toodledo &#8211; the Helvetica one is very nice!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by Josh</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-12790</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Tue, 01 Jun 2010 18:26:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-12790</guid>
		<description>I&#039;m kind of in the same boat you were a few months ago, Jason. I&#039;m still trying out lots of apps, looking for a good combination of a clean UI and complete connectivity with iPhone, web, and calendar syncing.  I do notice that Nirvana has a standalone iphone app in the works, though, so that could really help expedite my decision.</description>
		<content:encoded><![CDATA[<p>I&#8217;m kind of in the same boat you were a few months ago, Jason. I&#8217;m still trying out lots of apps, looking for a good combination of a clean UI and complete connectivity with iPhone, web, and calendar syncing.  I do notice that Nirvana has a standalone iphone app in the works, though, so that could really help expedite my decision.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Task management options by Jim</title>
		<link>http://jasonschleifer.com/2010/06/01/task-management-options/comment-page-1/#comment-12788</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Tue, 01 Jun 2010 14:05:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=902#comment-12788</guid>
		<description>I&#039;m in the same boat - I love the functionality that Toodledo provides (especially the Outlook sync tool), but Nirvana has the UI down cold.  Nirvana says that they are coming out with a development interface, so maybe that functionality is right around the corner.</description>
		<content:encoded><![CDATA[<p>I&#8217;m in the same boat &#8211; I love the functionality that Toodledo provides (especially the Outlook sync tool), but Nirvana has the UI down cold.  Nirvana says that they are coming out with a development interface, so maybe that functionality is right around the corner.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by Dave Vasquez</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12780</link>
		<dc:creator>Dave Vasquez</dc:creator>
		<pubDate>Mon, 31 May 2010 20:45:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12780</guid>
		<description>Thanks for the very helpful info Jason! I use a similar Toodledo setup but I hadn&#039;t incorporated my email the way you have which is great! 

I had recently started using labels/filters in gmail for incoming mails but I notice those don&#039;t carry over too well on the iPhone. Basically if you tell it to skip the inbox, you&#039;ll never know you have an email on the iPhone unless you check each folder manually. But, then I guess that&#039;s the whole point of using the inbox like you do as a starting point so you can process everything. :)</description>
		<content:encoded><![CDATA[<p>Thanks for the very helpful info Jason! I use a similar Toodledo setup but I hadn&#8217;t incorporated my email the way you have which is great! </p>
<p>I had recently started using labels/filters in gmail for incoming mails but I notice those don&#8217;t carry over too well on the iPhone. Basically if you tell it to skip the inbox, you&#8217;ll never know you have an email on the iPhone unless you check each folder manually. But, then I guess that&#8217;s the whole point of using the inbox like you do as a starting point so you can process everything. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Rivalry.. sweet! by David Martinez</title>
		<link>http://jasonschleifer.com/2010/05/31/afr-rivalry-sweet/comment-page-1/#comment-12777</link>
		<dc:creator>David Martinez</dc:creator>
		<pubDate>Mon, 31 May 2010 17:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=894#comment-12777</guid>
		<description>That is cool!

I&#039;m actually looking forward to seeing the next version of Blender since it looks that it&#039;s been improved in terms of animation quite a bit.

It is also great that people is applying the same techniques to other softwares. I did enjoy AFR a lot!

I hope to see the same things in other softwares. I am not using Maya at work at the moment and I miss some of the things.

In any case, thanks for sharing Jason!
Take care!</description>
		<content:encoded><![CDATA[<p>That is cool!</p>
<p>I&#8217;m actually looking forward to seeing the next version of Blender since it looks that it&#8217;s been improved in terms of animation quite a bit.</p>
<p>It is also great that people is applying the same techniques to other softwares. I did enjoy AFR a lot!</p>
<p>I hope to see the same things in other softwares. I am not using Maya at work at the moment and I miss some of the things.</p>
<p>In any case, thanks for sharing Jason!<br />
Take care!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on AFR Rivalry.. sweet! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/31/afr-rivalry-sweet/comment-page-1/#comment-12775</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Mon, 31 May 2010 16:21:39 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=894#comment-12775</guid>
		<description>That&#039;s awesome. That&#039;s how training is meant to be used. You take the essence of it and apply it anywhere.

Great stuff. :D</description>
		<content:encoded><![CDATA[<p>That&#8217;s awesome. That&#8217;s how training is meant to be used. You take the essence of it and apply it anywhere.</p>
<p>Great stuff. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12774</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Mon, 31 May 2010 16:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12774</guid>
		<description>Oooh! I&#039;d be very interested in that!! 

+1 vote from me. :D</description>
		<content:encoded><![CDATA[<p>Oooh! I&#8217;d be very interested in that!! </p>
<p>+1 vote from me. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by AFR Rivalry.. sweet!</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12772</link>
		<dc:creator>AFR Rivalry.. sweet!</dc:creator>
		<pubDate>Mon, 31 May 2010 15:28:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12772</guid>
		<description>[...] Animator Friendly Rigging [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by David Martinez</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12763</link>
		<dc:creator>David Martinez</dc:creator>
		<pubDate>Mon, 31 May 2010 01:44:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12763</guid>
		<description>It makes sense now

Thanks Jason!</description>
		<content:encoded><![CDATA[<p>It makes sense now</p>
<p>Thanks Jason!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by jason</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12761</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 May 2010 22:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12761</guid>
		<description>oh!  I see what you&#039;re saying. :)  Yeah, I guess I wasn&#039;t super clear there.  That list is what I have in my outlook. in gmail I just have 1. My Projects, and 2. Other Projects

Then I have tags for each project.  To make it clear you can do things like: p.Pick Water Feature, p.Raise Roof, p.Research New Car
etc..

then you can assign multiple tags, so if picking water feature and researching the new car are your projects, you tag with 1. My Projects AND the project tag.  That way you can search by project, or by what&#039;s your and what&#039;s someone elses.

You can probably simplify this by just changing the first part of the project to be either mp.Project name for yours, and op.Project for someone else..</description>
		<content:encoded><![CDATA[<p>oh!  I see what you&#8217;re saying. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Yeah, I guess I wasn&#8217;t super clear there.  That list is what I have in my outlook. in gmail I just have 1. My Projects, and 2. Other Projects</p>
<p>Then I have tags for each project.  To make it clear you can do things like: p.Pick Water Feature, p.Raise Roof, p.Research New Car<br />
etc..</p>
<p>then you can assign multiple tags, so if picking water feature and researching the new car are your projects, you tag with 1. My Projects AND the project tag.  That way you can search by project, or by what&#8217;s your and what&#8217;s someone elses.</p>
<p>You can probably simplify this by just changing the first part of the project to be either mp.Project name for yours, and op.Project for someone else..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by David Martinez</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12760</link>
		<dc:creator>David Martinez</dc:creator>
		<pubDate>Sun, 30 May 2010 22:03:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12760</guid>
		<description>So you archive them adding a tag such as:

   1. My Projects
   2. Others Projects
   3. Reference
   4. Archived

Other than that, you do not add a tag/label for each specific project. Is that right?</description>
		<content:encoded><![CDATA[<p>So you archive them adding a tag such as:</p>
<p>   1. My Projects<br />
   2. Others Projects<br />
   3. Reference<br />
   4. Archived</p>
<p>Other than that, you do not add a tag/label for each specific project. Is that right?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by jason</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-12759</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 May 2010 21:44:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-12759</guid>
		<description>thanks bruno!</description>
		<content:encoded><![CDATA[<p>thanks bruno!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by jason</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12758</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 May 2010 21:44:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12758</guid>
		<description>Thanks bruno! :)</description>
		<content:encoded><![CDATA[<p>Thanks bruno! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by jason</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12757</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 May 2010 21:44:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12757</guid>
		<description>Heya Raveen,

I don&#039;t have any current plans on doing any material on animating, but I do have a couple of courses that are being used in AnimationMentor.com

I&#039;m thinking about writing something on clarity in blocking.. would that be interesting for people?</description>
		<content:encoded><![CDATA[<p>Heya Raveen,</p>
<p>I don&#8217;t have any current plans on doing any material on animating, but I do have a couple of courses that are being used in AnimationMentor.com</p>
<p>I&#8217;m thinking about writing something on clarity in blocking.. would that be interesting for people?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by jason</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12756</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 30 May 2010 21:42:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12756</guid>
		<description>Heya david!  I just add the tags and then archive the email in gmail.  That way I can quickly find it again, but it&#039;s not filling up my inbox.</description>
		<content:encoded><![CDATA[<p>Heya david!  I just add the tags and then archive the email in gmail.  That way I can quickly find it again, but it&#8217;s not filling up my inbox.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Grease Pencil example movie published by Bruno</title>
		<link>http://jasonschleifer.com/2010/05/15/grease-pencil-example-movie-published/comment-page-1/#comment-12755</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sun, 30 May 2010 21:19:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=746#comment-12755</guid>
		<description>thanks jason for the video. Great tool.</description>
		<content:encoded><![CDATA[<p>thanks jason for the video. Great tool.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by David Martinez</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12754</link>
		<dc:creator>David Martinez</dc:creator>
		<pubDate>Sun, 30 May 2010 21:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12754</guid>
		<description>Hey Jason, thanks for sharing!

It is always great to see people sharing their ways of organizing themselves. I have a question though.

I have been trying to establish the same system for myself. I use labels as folders in gmails but then I&#039;m not sure about how are you adding tags to your emails. Do you use a special tool for that?

Once again, thanks for sharing

Dave</description>
		<content:encoded><![CDATA[<p>Hey Jason, thanks for sharing!</p>
<p>It is always great to see people sharing their ways of organizing themselves. I have a question though.</p>
<p>I have been trying to establish the same system for myself. I use labels as folders in gmails but then I&#8217;m not sure about how are you adding tags to your emails. Do you use a special tool for that?</p>
<p>Once again, thanks for sharing</p>
<p>Dave</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by Productivity, Motivation, and Personal Development Links &#8211; 30th May 2010 - DIGTD - Making You More Productive</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12750</link>
		<dc:creator>Productivity, Motivation, and Personal Development Links &#8211; 30th May 2010 - DIGTD - Making You More Productive</dc:creator>
		<pubDate>Sun, 30 May 2010 19:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12750</guid>
		<description>[...] second link is a link to an article showing you how to use toodledo for GTD and Inbox Zero. Great read for a nice simple application that can be used to Get Things [...]</description>
		<content:encoded><![CDATA[<p>[...] second link is a link to an article showing you how to use toodledo for GTD and Inbox Zero. Great read for a nice simple application that can be used to Get Things [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Bruno</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12745</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sun, 30 May 2010 13:32:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12745</guid>
		<description>Hey Jason. Thanks for this.</description>
		<content:encoded><![CDATA[<p>Hey Jason. Thanks for this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by Bruno</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12744</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Sun, 30 May 2010 13:13:42 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12744</guid>
		<description>Great video there. I saw it before, but thist time going to try to slow it down a bit, so I can view it bettter in more detail. Jason is what I called a monster( in a good way).. the man can rig freaking well and animate very well,  curse you!!  ;)</description>
		<content:encoded><![CDATA[<p>Great video there. I saw it before, but thist time going to try to slow it down a bit, so I can view it bettter in more detail. Jason is what I called a monster( in a good way).. the man can rig freaking well and animate very well,  curse you!!  <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging Walk Cycle by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/28/animator-friendly-rigging-walk-cycle/comment-page-1/#comment-12743</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Sun, 30 May 2010 10:16:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=844#comment-12743</guid>
		<description>Great video. I saw it a while back, though seeing it again is awesome. 

Have you any plans on creating DVD&#039;s on animating? You&#039;re an awesome animator as well. Would love to see some sort tutorial on your workflow for animation.
Similar to that shot where you spoke about how you broke down the animation, at the end of the &quot;Fast Animation Rigs&quot;.</description>
		<content:encoded><![CDATA[<p>Great video. I saw it a while back, though seeing it again is awesome. </p>
<p>Have you any plans on creating DVD&#8217;s on animating? You&#8217;re an awesome animator as well. Would love to see some sort tutorial on your workflow for animation.<br />
Similar to that shot where you spoke about how you broke down the animation, at the end of the &#8220;Fast Animation Rigs&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Using toodledo for GTD and Inbox Zero by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/29/using-toodledo-for-gtd-and-inbox-zero/comment-page-1/#comment-12742</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Sun, 30 May 2010 07:43:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=877#comment-12742</guid>
		<description>Wow! That&#039;s really neat! Thanks for sharing that. 

And...150 emails an hour is just insane! O_O</description>
		<content:encoded><![CDATA[<p>Wow! That&#8217;s really neat! Thanks for sharing that. </p>
<p>And&#8230;150 emails an hour is just insane! O_O</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Animator Friendly Rigging Walk Cycle</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12737</link>
		<dc:creator>Animator Friendly Rigging Walk Cycle</dc:creator>
		<pubDate>Sat, 29 May 2010 04:39:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12737</guid>
		<description>[...] AFR [...]</description>
		<content:encoded><![CDATA[<p>[...] AFR [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Animator Friendly Rigging Part 4 examples available</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12736</link>
		<dc:creator>Animator Friendly Rigging Part 4 examples available</dc:creator>
		<pubDate>Sat, 29 May 2010 03:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12736</guid>
		<description>[...] FAQ [...]</description>
		<content:encoded><![CDATA[<p>[...] FAQ [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12729</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Fri, 28 May 2010 09:52:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12729</guid>
		<description>Awesome! Thanks for posting regarding how many days the downloads are up for! :D</description>
		<content:encoded><![CDATA[<p>Awesome! Thanks for posting regarding how many days the downloads are up for! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by molemansd7</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12693</link>
		<dc:creator>molemansd7</dc:creator>
		<pubDate>Thu, 27 May 2010 20:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12693</guid>
		<description>My company purchased these several months back from Lulu. We&#039;re a game production house and as he stated in a comment above, a lot of these principles do still apply. I love these videos and reference them often. Congrats again on getting them out.</description>
		<content:encoded><![CDATA[<p>My company purchased these several months back from Lulu. We&#8217;re a game production house and as he stated in a comment above, a lot of these principles do still apply. I love these videos and reference them often. Congrats again on getting them out.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Grimpixel</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12621</link>
		<dc:creator>Grimpixel</dc:creator>
		<pubDate>Thu, 27 May 2010 03:31:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12621</guid>
		<description>Amazing!!!  I am so happy to be able to grab these as directly from you as possible!  Fantastic!</description>
		<content:encoded><![CDATA[<p>Amazing!!!  I am so happy to be able to grab these as directly from you as possible!  Fantastic!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12592</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 26 May 2010 19:56:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12592</guid>
		<description>heya Raveen!

okay, I checked into it.  fastspring has a policy that changes based on the file size.  For small files it&#039;s a few days, for larger files it can be up to two weeks.  

For these files since they&#039;re so big it looks like the policy is 15 attempts or 14 days.  Hope that helps! :)</description>
		<content:encoded><![CDATA[<p>heya Raveen!</p>
<p>okay, I checked into it.  fastspring has a policy that changes based on the file size.  For small files it&#8217;s a few days, for larger files it can be up to two weeks.  </p>
<p>For these files since they&#8217;re so big it looks like the policy is 15 attempts or 14 days.  Hope that helps! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12579</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Wed, 26 May 2010 18:20:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12579</guid>
		<description>Oh! Your links are working. I meant I couldn&#039;t find the duration of the downloads, I couldn&#039;t find any information on their website. 

Thanks for looking into it!</description>
		<content:encoded><![CDATA[<p>Oh! Your links are working. I meant I couldn&#8217;t find the duration of the downloads, I couldn&#8217;t find any information on their website. </p>
<p>Thanks for looking into it!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12578</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 26 May 2010 18:05:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12578</guid>
		<description>you should be able to click on the links above to go right to the site to purchase the dvds.. is that not working?

I&#039;ll check into how long the downloads are available.. that&#039;s a great question!</description>
		<content:encoded><![CDATA[<p>you should be able to click on the links above to go right to the site to purchase the dvds.. is that not working?</p>
<p>I&#8217;ll check into how long the downloads are available.. that&#8217;s a great question!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12570</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Wed, 26 May 2010 17:32:43 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12570</guid>
		<description>WOOOT! So happy about this!

I have a question about fastspring. I checked their site and I couldn&#039;t seem to find it (I probably missed it since i tend to do things like that. &gt;_&gt;)

When I purchase your videos, does it have a limited time in which I have to download the videos? Or can I download them anytime in the future? Some Ecommerce sites seem to have a limit, like you have to download everything within a week and the link will expire, etc. 

The reason I ask is, as I mentioned before, I have the worst connection known to man, so it will take me quite a while to download everything. :p

Thanks again Jason, so stoked about this being available now! :D</description>
		<content:encoded><![CDATA[<p>WOOOT! So happy about this!</p>
<p>I have a question about fastspring. I checked their site and I couldn&#8217;t seem to find it (I probably missed it since i tend to do things like that. &gt;_&gt;)</p>
<p>When I purchase your videos, does it have a limited time in which I have to download the videos? Or can I download them anytime in the future? Some Ecommerce sites seem to have a limit, like you have to download everything within a week and the link will expire, etc. </p>
<p>The reason I ask is, as I mentioned before, I have the worst connection known to man, so it will take me quite a while to download everything. :p</p>
<p>Thanks again Jason, so stoked about this being available now! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12545</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 26 May 2010 14:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12545</guid>
		<description>hahaha!  I forgot about that.. how awesome! :)  Can you send me a photo of you with it?

Not for creepy reasons.  just &#039;cuz I think it would be cool to see! :)

thanks matt!
-jason</description>
		<content:encoded><![CDATA[<p>hahaha!  I forgot about that.. how awesome! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Can you send me a photo of you with it?</p>
<p>Not for creepy reasons.  just &#8216;cuz I think it would be cool to see! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>thanks matt!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Matt</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12543</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 May 2010 14:14:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12543</guid>
		<description>Cool I think it&#039;s time to get someones company credit card out then ;)

It&#039;s kind of surprising what we&#039;re actually able to do these days in games so I think these techniques are likely to be much more applicable than a few years back. And if not then its time i kicked some of our animation engineers in the butt to make them work! :D

BTW I still wear my &#039;hi Im an overworked computer graphics special effects artist and sometimes i like to think people give a shit about my opinion&#039; bag I got off your old site years back with pride!</description>
		<content:encoded><![CDATA[<p>Cool I think it&#8217;s time to get someones company credit card out then <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It&#8217;s kind of surprising what we&#8217;re actually able to do these days in games so I think these techniques are likely to be much more applicable than a few years back. And if not then its time i kicked some of our animation engineers in the butt to make them work! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>BTW I still wear my &#8216;hi Im an overworked computer graphics special effects artist and sometimes i like to think people give a shit about my opinion&#8217; bag I got off your old site years back with pride!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12541</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 26 May 2010 14:04:02 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12541</guid>
		<description>Heya Matt!

I&#039;m not doing any corrective blendshape work in this material, as it&#039;s focused more on the animation rig and not on the skinning side of things.  

As for whether or not it&#039;s good for games, some of the theories would work great, but on the arm rig here there are a bunch of things that I&#039;m doing that may not specifically apply, or even be possible in the game engine.  Things like stretchy arms, twisting segments, etc.

But many of the concepts for figuring out what an arm rig needs to do would definitely apply.

Cheers!</description>
		<content:encoded><![CDATA[<p>Heya Matt!</p>
<p>I&#8217;m not doing any corrective blendshape work in this material, as it&#8217;s focused more on the animation rig and not on the skinning side of things.  </p>
<p>As for whether or not it&#8217;s good for games, some of the theories would work great, but on the arm rig here there are a bunch of things that I&#8217;m doing that may not specifically apply, or even be possible in the game engine.  Things like stretchy arms, twisting segments, etc.</p>
<p>But many of the concepts for figuring out what an arm rig needs to do would definitely apply.</p>
<p>Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; All Products Now Available! by Matt</title>
		<link>http://jasonschleifer.com/2010/05/25/animator-friendly-rigging-all-products-now-available/comment-page-1/#comment-12539</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Wed, 26 May 2010 13:49:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=783#comment-12539</guid>
		<description>Hey Jason - great to see these are available now. I&#039;m just wondering about picking up these, particularly the arm modules. However as I&#039;m rigging for games rather than film I wonder if you can tell me if these lessons are more geared to less realtime appropriate solutions? For example are you using corrective blends and such-like?</description>
		<content:encoded><![CDATA[<p>Hey Jason &#8211; great to see these are available now. I&#8217;m just wondering about picking up these, particularly the arm modules. However as I&#8217;m rigging for games rather than film I wonder if you can tell me if these lessons are more geared to less realtime appropriate solutions? For example are you using corrective blends and such-like?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Delay in full AFR being available.. by jason</title>
		<link>http://jasonschleifer.com/2010/05/22/delay-in-full-afr-being-available/comment-page-1/#comment-12491</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 25 May 2010 17:59:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=779#comment-12491</guid>
		<description>I&#039;ve been working with springboard.com and it&#039;s great!

I should have all of the training material available through there by the end of the night, tonight.. including (hopefully) the bundle! :)</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been working with springboard.com and it&#8217;s great!</p>
<p>I should have all of the training material available through there by the end of the night, tonight.. including (hopefully) the bundle! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Delay in full AFR being available.. by Bruno</title>
		<link>http://jasonschleifer.com/2010/05/22/delay-in-full-afr-being-available/comment-page-1/#comment-12489</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Mon, 24 May 2010 22:48:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=779#comment-12489</guid>
		<description>Hi Jason. Not sure if this site is any good for that.
http://www.e-junkie.com/

Hope all goes well, can´t wait to get my copy.</description>
		<content:encoded><![CDATA[<p>Hi Jason. Not sure if this site is any good for that.<br />
<a href="http://www.e-junkie.com/" rel="nofollow">http://www.e-junkie.com/</a></p>
<p>Hope all goes well, can´t wait to get my copy.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; part 2a available! by Josh</title>
		<link>http://jasonschleifer.com/2010/05/14/animator-friendly-rigging-part-2a-available/comment-page-1/#comment-12488</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 24 May 2010 20:49:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=741#comment-12488</guid>
		<description>Done. Thanks for the quick response!

Josh</description>
		<content:encoded><![CDATA[<p>Done. Thanks for the quick response!</p>
<p>Josh</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; part 2a available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/14/animator-friendly-rigging-part-2a-available/comment-page-1/#comment-12487</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 24 May 2010 20:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=741#comment-12487</guid>
		<description>Heya josh!

thanks for puchasing the material!  I&#039;ll check out the movie tonight when I get home.. if you can email me your receipt from lulu.com I can forward you a working movie! :)
jason.schleifer (at) gmail.com</description>
		<content:encoded><![CDATA[<p>Heya josh!</p>
<p>thanks for puchasing the material!  I&#8217;ll check out the movie tonight when I get home.. if you can email me your receipt from lulu.com I can forward you a working movie! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
jason.schleifer (at) gmail.com</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; part 2a available! by Josh</title>
		<link>http://jasonschleifer.com/2010/05/14/animator-friendly-rigging-part-2a-available/comment-page-1/#comment-12486</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Mon, 24 May 2010 19:44:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=741#comment-12486</guid>
		<description>Hey Jason,

First of all, loving the series. Been wanting to get more into rigging for a while now and this is a great course. However, I seem to be having a problem with AFR_2A&#039;s mov. It cut&#039;s out at about 1:40:30 with the audio starting to go out and then just nothing but sporadic bits of audio every now and then and a frozen frame visually.

I tried redownloading the vid again from lulu.com to no avail. Any ideas?

Thanks!
Josh</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>First of all, loving the series. Been wanting to get more into rigging for a while now and this is a great course. However, I seem to be having a problem with AFR_2A&#8217;s mov. It cut&#8217;s out at about 1:40:30 with the audio starting to go out and then just nothing but sporadic bits of audio every now and then and a frozen frame visually.</p>
<p>I tried redownloading the vid again from lulu.com to no avail. Any ideas?</p>
<p>Thanks!<br />
Josh</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by Bruno</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12482</link>
		<dc:creator>Bruno</dc:creator>
		<pubDate>Mon, 24 May 2010 01:58:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12482</guid>
		<description>Hi Jason. Great to know you´re selling the dvds yourself. I will definetelly buy now, I will wait till you upload the whole package, so I can buy it all.  I´m seeing the preview videos and it´s awesome man, you def. make it fun to learn. Bye</description>
		<content:encoded><![CDATA[<p>Hi Jason. Great to know you´re selling the dvds yourself. I will definetelly buy now, I will wait till you upload the whole package, so I can buy it all.  I´m seeing the preview videos and it´s awesome man, you def. make it fun to learn. Bye</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Delay in full AFR being available.. by jason</title>
		<link>http://jasonschleifer.com/2010/05/22/delay-in-full-afr-being-available/comment-page-1/#comment-12481</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 23 May 2010 21:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=779#comment-12481</guid>
		<description>Thanks Jim!  I&#039;m checkin them out and also fastspring.com, they look like they might be good.  

any other suggestions? :)</description>
		<content:encoded><![CDATA[<p>Thanks Jim!  I&#8217;m checkin them out and also fastspring.com, they look like they might be good.  </p>
<p>any other suggestions? <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Delay in full AFR being available.. by Jim</title>
		<link>http://jasonschleifer.com/2010/05/22/delay-in-full-afr-being-available/comment-page-1/#comment-12479</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Sun, 23 May 2010 17:02:16 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=779#comment-12479</guid>
		<description>I looked into this a while back and have recently heard good things about Pulley, which is from the same people who made Big Cartel. It&#039;s in beta right now but you should be able to sign up for an invite (no pricing info right now though):

http://pulleyapp.com

And here&#039;s the help/faqs:

http://help.pulleyapp.com/faqs</description>
		<content:encoded><![CDATA[<p>I looked into this a while back and have recently heard good things about Pulley, which is from the same people who made Big Cartel. It&#8217;s in beta right now but you should be able to sign up for an invite (no pricing info right now though):</p>
<p><a href="http://pulleyapp.com" rel="nofollow">http://pulleyapp.com</a></p>
<p>And here&#8217;s the help/faqs:</p>
<p><a href="http://help.pulleyapp.com/faqs" rel="nofollow">http://help.pulleyapp.com/faqs</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Official Megamind Trailer! by Jorn</title>
		<link>http://jasonschleifer.com/2010/05/20/official-megamind-trailer-up/comment-page-1/#comment-12474</link>
		<dc:creator>Jorn</dc:creator>
		<pubDate>Sat, 22 May 2010 15:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=775#comment-12474</guid>
		<description>Looks awsome! :)</description>
		<content:encoded><![CDATA[<p>Looks awsome! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by jason</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12470</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 21 May 2010 22:59:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12470</guid>
		<description>I think they&#039;d be great!  I love the idea, just want to make sure that whatever implimentation is done is easy for animators to use. :)</description>
		<content:encoded><![CDATA[<p>I think they&#8217;d be great!  I love the idea, just want to make sure that whatever implimentation is done is easy for animators to use. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by jason</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12469</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 21 May 2010 22:59:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12469</guid>
		<description>cool!  I&#039;m having a bit of trouble uploading the 3C video to lulu.. for some reason it&#039;s not working.  I&#039;ll hopefully get that solved tonight. :(</description>
		<content:encoded><![CDATA[<p>cool!  I&#8217;m having a bit of trouble uploading the 3C video to lulu.. for some reason it&#8217;s not working.  I&#8217;ll hopefully get that solved tonight. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by Grimpixel</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12467</link>
		<dc:creator>Grimpixel</dc:creator>
		<pubDate>Fri, 21 May 2010 22:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12467</guid>
		<description>PS. This might not be the place for it, nor do expect you to have the time, but should the inclination hit you.  I would be curious to hear any thoughts you had about bi directional constraints in Maya or in rigging in general.  Useful, not useful, worth implementing in a rig, a waste of time etc...</description>
		<content:encoded><![CDATA[<p>PS. This might not be the place for it, nor do expect you to have the time, but should the inclination hit you.  I would be curious to hear any thoughts you had about bi directional constraints in Maya or in rigging in general.  Useful, not useful, worth implementing in a rig, a waste of time etc&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by Grimpixel</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12466</link>
		<dc:creator>Grimpixel</dc:creator>
		<pubDate>Fri, 21 May 2010 22:34:47 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12466</guid>
		<description>Great to hear!!  Honestly, I am more then happy to pay full price for each DVD.  It really was just more the convenience of having everything together as one package.</description>
		<content:encoded><![CDATA[<p>Great to hear!!  Honestly, I am more then happy to pay full price for each DVD.  It really was just more the convenience of having everything together as one package.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Official Megamind Trailer! by Patrick</title>
		<link>http://jasonschleifer.com/2010/05/20/official-megamind-trailer-up/comment-page-1/#comment-12460</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Fri, 21 May 2010 12:44:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=775#comment-12460</guid>
		<description>Yeah ! Thats looks great ! the personnality of both character look really interesting, animation looks really good too ;)
Cant wait to see that movie !</description>
		<content:encoded><![CDATA[<p>Yeah ! Thats looks great ! the personnality of both character look really interesting, animation looks really good too <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Cant wait to see that movie !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Official Megamind Trailer! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/20/official-megamind-trailer-up/comment-page-1/#comment-12459</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Fri, 21 May 2010 11:11:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=775#comment-12459</guid>
		<description>Wow! That&#039;s awesome. Looks like it&#039;s going to be a blast! Can&#039;t wait to see more!</description>
		<content:encoded><![CDATA[<p>Wow! That&#8217;s awesome. Looks like it&#8217;s going to be a blast! Can&#8217;t wait to see more!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Official Megamind Trailer! by AD</title>
		<link>http://jasonschleifer.com/2010/05/20/official-megamind-trailer-up/comment-page-1/#comment-12458</link>
		<dc:creator>AD</dc:creator>
		<pubDate>Fri, 21 May 2010 11:02:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=775#comment-12458</guid>
		<description>Enjoyed it alot! Kinda like The Incredibles with a touch of Monsters vs Aliens. Looking forward to more footage!</description>
		<content:encoded><![CDATA[<p>Enjoyed it alot! Kinda like The Incredibles with a touch of Monsters vs Aliens. Looking forward to more footage!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Autodesk® Maya® Techniques &#124; Animator Friendly Rigging Part 1 Product Information &#8211; Autodesk, Inc. Online Store by jason</title>
		<link>http://jasonschleifer.com/2009/12/29/autodesk%c2%ae-maya%c2%ae-techniques-animator-friendly-rigging-part-1-product-information-autodesk-inc-online-store/comment-page-1/#comment-12454</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 21 May 2010 04:20:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=669#comment-12454</guid>
		<description>Heya bruno!

actually, the dvd is now available for sale from this site!  check out: http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/</description>
		<content:encoded><![CDATA[<p>Heya bruno!</p>
<p>actually, the dvd is now available for sale from this site!  check out: <a href="http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/" rel="nofollow">http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by jason</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12453</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 21 May 2010 03:47:41 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12453</guid>
		<description>Heya!  how are you calling it?  are you calling the script from the shelf, or from the commandline?

cheers! :)</description>
		<content:encoded><![CDATA[<p>Heya!  how are you calling it?  are you calling the script from the shelf, or from the commandline?</p>
<p>cheers! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-12450</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 May 2010 13:40:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-12450</guid>
		<description>oh yeah!  I work with the guys at speakingofanimation.com and would LOVE to do a podcast with them.. it&#039;d be a blast!  :)</description>
		<content:encoded><![CDATA[<p>oh yeah!  I work with the guys at speakingofanimation.com and would LOVE to do a podcast with them.. it&#8217;d be a blast!  <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12449</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 May 2010 13:34:42 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12449</guid>
		<description>Heya beder!

The AFR dvd doesn&#039;t get into skinning because the technology there is changing so much, and i haven&#039;t found anything yet that is super consistent between studios.  Most places have their own muscle/skinning system.</description>
		<content:encoded><![CDATA[<p>Heya beder!</p>
<p>The AFR dvd doesn&#8217;t get into skinning because the technology there is changing so much, and i haven&#8217;t found anything yet that is super consistent between studios.  Most places have their own muscle/skinning system.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12448</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 May 2010 13:33:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12448</guid>
		<description>Thanks ethan! :)

yeah, I use FK all the time as well.. totally depends on the shot, and what&#039;s happening at that specific moment in the shot.</description>
		<content:encoded><![CDATA[<p>Thanks ethan! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>yeah, I use FK all the time as well.. totally depends on the shot, and what&#8217;s happening at that specific moment in the shot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by jason</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12447</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 May 2010 13:09:45 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12447</guid>
		<description>Oh!  and I&#039;m sure the next question will be price, right?  Currently each individual dvd costs about 15 dollars.  There are 8 dvds in the series, so in total that would come to about 120 dollars (vs 240 dollars when autodesk was offering it).  It seems to make sense to make a bit of a deal of it when people purchase the entire package at once, so I was thinking that if someone purchased the whole thing at one time I could knock 15 bucks off the price, essentially giving them one of the dvds for free.

How does that sound?</description>
		<content:encoded><![CDATA[<p>Oh!  and I&#8217;m sure the next question will be price, right?  Currently each individual dvd costs about 15 dollars.  There are 8 dvds in the series, so in total that would come to about 120 dollars (vs 240 dollars when autodesk was offering it).  It seems to make sense to make a bit of a deal of it when people purchase the entire package at once, so I was thinking that if someone purchased the whole thing at one time I could knock 15 bucks off the price, essentially giving them one of the dvds for free.</p>
<p>How does that sound?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by jason</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12446</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 20 May 2010 13:06:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12446</guid>
		<description>Thanks GrimPixel!

I&#039;ve been getting a lot of requests for the entire package, so I think that&#039;s a great idea!  I&#039;ll definitely offer the complete set as a single package deal when it&#039;s all uploaded! :)</description>
		<content:encoded><![CDATA[<p>Thanks GrimPixel!</p>
<p>I&#8217;ve been getting a lot of requests for the entire package, so I think that&#8217;s a great idea!  I&#8217;ll definitely offer the complete set as a single package deal when it&#8217;s all uploaded! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3b available by GrimPixel</title>
		<link>http://jasonschleifer.com/2010/05/19/animator-friendly-rigging-part-3b-available/comment-page-1/#comment-12444</link>
		<dc:creator>GrimPixel</dc:creator>
		<pubDate>Thu, 20 May 2010 07:17:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=766#comment-12444</guid>
		<description>Any chance you are going to package them all together at the end?  I am glad we get to buy these more directly from you this time around!  Hopefully, that means more of cut in your very deserving pocket.</description>
		<content:encoded><![CDATA[<p>Any chance you are going to package them all together at the end?  I am glad we get to buy these more directly from you this time around!  Hopefully, that means more of cut in your very deserving pocket.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3a available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/18/animator-friendly-rigging-part-3a-available/comment-page-1/#comment-12438</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 19 May 2010 17:03:34 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=763#comment-12438</guid>
		<description>I can look into it!  You can always d/l it and then burn the movie yourself if you want to save some dough. :)  If there&#039;s a demand for it, I&#039;ll see about making it a dvd once I get all of them up and running.</description>
		<content:encoded><![CDATA[<p>I can look into it!  You can always d/l it and then burn the movie yourself if you want to save some dough. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   If there&#8217;s a demand for it, I&#8217;ll see about making it a dvd once I get all of them up and running.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3a available! by Lianne</title>
		<link>http://jasonschleifer.com/2010/05/18/animator-friendly-rigging-part-3a-available/comment-page-1/#comment-12437</link>
		<dc:creator>Lianne</dc:creator>
		<pubDate>Wed, 19 May 2010 16:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=763#comment-12437</guid>
		<description>I definitely vote for a whole bundle. I&#039;ve been eying these for a while. They&#039;d make the perfect birthday gift to myself. ;) 

Are you planning to release them as DVD&#039;s? I wouldn&#039;t mind paying a little more for a tangible version of them.</description>
		<content:encoded><![CDATA[<p>I definitely vote for a whole bundle. I&#8217;ve been eying these for a while. They&#8217;d make the perfect birthday gift to myself. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  </p>
<p>Are you planning to release them as DVD&#8217;s? I wouldn&#8217;t mind paying a little more for a tangible version of them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3a available! by jason</title>
		<link>http://jasonschleifer.com/2010/05/18/animator-friendly-rigging-part-3a-available/comment-page-1/#comment-12434</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 19 May 2010 15:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=763#comment-12434</guid>
		<description>Cool, thanks jim!  I should have part 4 coming along soon! :)</description>
		<content:encoded><![CDATA[<p>Cool, thanks jim!  I should have part 4 coming along soon! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3a available! by Jim</title>
		<link>http://jasonschleifer.com/2010/05/18/animator-friendly-rigging-part-3a-available/comment-page-1/#comment-12433</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Wed, 19 May 2010 15:23:11 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=763#comment-12433</guid>
		<description>I picked up Parts 1-3 from Autodesk&#039;s web site a while back so I&#039;ll just be grabbing Part 4 from you, but I&#039;m sure people would dig a bundle. All that rigging info in one package? Heck yeah. Plus at $15 apiece, they&#039;re a complete steal.</description>
		<content:encoded><![CDATA[<p>I picked up Parts 1-3 from Autodesk&#8217;s web site a while back so I&#8217;ll just be grabbing Part 4 from you, but I&#8217;m sure people would dig a bundle. All that rigging info in one package? Heck yeah. Plus at $15 apiece, they&#8217;re a complete steal.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging &#8211; Part 3a available! by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/18/animator-friendly-rigging-part-3a-available/comment-page-1/#comment-12428</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Wed, 19 May 2010 08:19:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=763#comment-12428</guid>
		<description>Awesome! 

As I had mentioned earlier. I vote for the whole thing as a bundle! :D

Again, thank you for making all this available.</description>
		<content:encoded><![CDATA[<p>Awesome! </p>
<p>As I had mentioned earlier. I vote for the whole thing as a bundle! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Again, thank you for making all this available.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 3 by Animator Friendly Rigging &#8211; Part 3a available! &#171; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-3/comment-page-1/#comment-12427</link>
		<dc:creator>Animator Friendly Rigging &#8211; Part 3a available! &#171; shhLIFE!</dc:creator>
		<pubDate>Wed, 19 May 2010 02:29:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=758#comment-12427</guid>
		<description>[...] Animator Friendly Rigging &#8211; Part 3a [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging &#8211; Part 3a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by jason</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12421</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 18 May 2010 11:49:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12421</guid>
		<description>Ah!  js_createSkelGeo is supposed to work based off a selection, or based off an array of specified joints.

If you want to run it based off the selection, you should create an empty array first.. for example:
string $tmp[0]; clear $tmp;
js_createSelGeo $tmp;

That would work.. the shelf button should do this automatically, however so as long as the shelf is working, you shouldn&#039;t have to do this.  

The same thing with the js_createStretchSpline, it&#039;s supposed to work based off the gui.  So you run js_createStretchSplineUI and then it will call js_createStretchSpline for you.

Does that make sense?</description>
		<content:encoded><![CDATA[<p>Ah!  js_createSkelGeo is supposed to work based off a selection, or based off an array of specified joints.</p>
<p>If you want to run it based off the selection, you should create an empty array first.. for example:<br />
string $tmp[0]; clear $tmp;<br />
js_createSelGeo $tmp;</p>
<p>That would work.. the shelf button should do this automatically, however so as long as the shelf is working, you shouldn&#8217;t have to do this.  </p>
<p>The same thing with the js_createStretchSpline, it&#8217;s supposed to work based off the gui.  So you run js_createStretchSplineUI and then it will call js_createStretchSpline for you.</p>
<p>Does that make sense?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by haruko</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12419</link>
		<dc:creator>haruko</dc:creator>
		<pubDate>Tue, 18 May 2010 09:14:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12419</guid>
		<description>Hello, Jeson

there is the feedback:

i pasted &quot;js_createSkelGeo;&quot; in script editor, then:

// Error: line 1: Number of arguments on call to js_createSkelGeo does not match number of parameters in procedure definition. // 

and there is another problem, when i run &quot;js_createStretchSplineUI&quot;, it works, but when i run &quot;js_createStretchSpline&quot;, it feedback:

// Error: Line 1.23: Wrong number of arguments on call to js_createStretchSpline. // 

Did i made mis-operation?


Thanks a lot.

-haruko</description>
		<content:encoded><![CDATA[<p>Hello, Jeson</p>
<p>there is the feedback:</p>
<p>i pasted &#8220;js_createSkelGeo;&#8221; in script editor, then:</p>
<p>// Error: line 1: Number of arguments on call to js_createSkelGeo does not match number of parameters in procedure definition. // </p>
<p>and there is another problem, when i run &#8220;js_createStretchSplineUI&#8221;, it works, but when i run &#8220;js_createStretchSpline&#8221;, it feedback:</p>
<p>// Error: Line 1.23: Wrong number of arguments on call to js_createStretchSpline. // </p>
<p>Did i made mis-operation?</p>
<p>Thanks a lot.</p>
<p>-haruko</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by jason</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12416</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 18 May 2010 05:33:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12416</guid>
		<description>Heya haruko!

Can you open up your script editor, and turn on:
History -&gt; Line Numbers In Errors

Then when you try and run a script, can you tell me exactly what the error is so i can help you fix it?  I&#039;d love to get to the bottom of this!

Thanks so much!</description>
		<content:encoded><![CDATA[<p>Heya haruko!</p>
<p>Can you open up your script editor, and turn on:<br />
History -> Line Numbers In Errors</p>
<p>Then when you try and run a script, can you tell me exactly what the error is so i can help you fix it?  I&#8217;d love to get to the bottom of this!</p>
<p>Thanks so much!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by haruko</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12414</link>
		<dc:creator>haruko</dc:creator>
		<pubDate>Tue, 18 May 2010 04:08:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12414</guid>
		<description>Hello, Jeson

i have the same problem with ariel_atam, and more about the Mel Script problem is the shelves, i can&#039;t load it into my maya2009. i run maya on Macpro, and set the script to the proper files, because the  &quot;splitSelJoint&quot; works, it&#039;s amazing, but the others are &quot;red&quot; in maya script box...T_T

Thanks o lot.

-haruko (little glasses girl O_O)</description>
		<content:encoded><![CDATA[<p>Hello, Jeson</p>
<p>i have the same problem with ariel_atam, and more about the Mel Script problem is the shelves, i can&#8217;t load it into my maya2009. i run maya on Macpro, and set the script to the proper files, because the  &#8220;splitSelJoint&#8221; works, it&#8217;s amazing, but the others are &#8220;red&#8221; in maya script box&#8230;T_T</p>
<p>Thanks o lot.</p>
<p>-haruko (little glasses girl O_O)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by jason</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12399</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 16 May 2010 20:54:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12399</guid>
		<description>Thanks nick!  It&#039;s only been 4 years!  well.. almost 4!  The crazy thing is that I presented it only days after my daughter was born..  I was sooooo tired. :)

so tired.

soooo crazy tired. :)  Then it took almost a full year after that presentation to put it into a presentable format for downloading.. but I&#039;m glad I was able to get it together, because I&#039;ve had such a wonderful response from people on it!

cheers!
-jason</description>
		<content:encoded><![CDATA[<p>Thanks nick!  It&#8217;s only been 4 years!  well.. almost 4!  The crazy thing is that I presented it only days after my daughter was born..  I was sooooo tired. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>so tired.</p>
<p>soooo crazy tired. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   Then it took almost a full year after that presentation to put it into a presentable format for downloading.. but I&#8217;m glad I was able to get it together, because I&#8217;ve had such a wonderful response from people on it!</p>
<p>cheers!<br />
-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Got to meet up with a talented friend from childhood who&#8217;s an amazing musician! by nina</title>
		<link>http://jasonschleifer.com/2010/04/05/got-to-meet-up-with-a-talented-friend-from-childhood-whos-an-amazing-musician/comment-page-1/#comment-12390</link>
		<dc:creator>nina</dc:creator>
		<pubDate>Sun, 16 May 2010 01:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=697#comment-12390</guid>
		<description>Wow! I can&#039;t believe you know Alex Wong! I saw him perform with Vienna Teng (who you should also check out if you haven&#039;t heard her stuff) in Raleigh. Super talented bunch of musicians! Small world...</description>
		<content:encoded><![CDATA[<p>Wow! I can&#8217;t believe you know Alex Wong! I saw him perform with Vienna Teng (who you should also check out if you haven&#8217;t heard her stuff) in Raleigh. Super talented bunch of musicians! Small world&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by matt</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12389</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sat, 15 May 2010 23:06:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12389</guid>
		<description>Downloaded it! 
Here&#039;s what I was doing wrong, in case anybody else is as much of a n00b as I am.

AFR_Part_1.pdf and AFR_part1.zip are downloaded just by clicking on the file name, while to download ARF_01 you need to &quot;save target as&quot;.:)

Sorry again for the bother.
M</description>
		<content:encoded><![CDATA[<p>Downloaded it!<br />
Here&#8217;s what I was doing wrong, in case anybody else is as much of a n00b as I am.</p>
<p>AFR_Part_1.pdf and AFR_part1.zip are downloaded just by clicking on the file name, while to download ARF_01 you need to &#8220;save target as&#8221;.:)</p>
<p>Sorry again for the bother.<br />
M</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12388</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 15 May 2010 22:29:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12388</guid>
		<description>yipes!  they&#039;re quite big.. hope your internet connection holds up! :)</description>
		<content:encoded><![CDATA[<p>yipes!  they&#8217;re quite big.. hope your internet connection holds up! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12387</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 15 May 2010 22:13:51 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12387</guid>
		<description>Weird, what happens when you try and download it? Are you able to download the other bits?

Funny that it&#039;s called ARF instead of AFR.. i&#039;ll check into that. :)

Update:  I looked at all the files and it should be kosher. .are you still having trouble downloading it?  has anyone else had any trouble?</description>
		<content:encoded><![CDATA[<p>Weird, what happens when you try and download it? Are you able to download the other bits?</p>
<p>Funny that it&#8217;s called ARF instead of AFR.. i&#8217;ll check into that. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>Update:  I looked at all the files and it should be kosher. .are you still having trouble downloading it?  has anyone else had any trouble?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by matt</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12386</link>
		<dc:creator>matt</dc:creator>
		<pubDate>Sat, 15 May 2010 22:00:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12386</guid>
		<description>Hi there!
So I went on  Lulu and bought  the AFR part 1  :) 
There were three files to download:
 AFR_Part_1.pdf 
 AFR_part1.zip 
ARF_01.mov  

But for some reason, I am not able to  download  ARF_01.mov . Has this happened to anybody else? Am I missing something ?

thank you and sorry for the disturb!

Matt</description>
		<content:encoded><![CDATA[<p>Hi there!<br />
So I went on  Lulu and bought  the AFR part 1  <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
There were three files to download:<br />
 AFR_Part_1.pdf<br />
 AFR_part1.zip<br />
ARF_01.mov  </p>
<p>But for some reason, I am not able to  download  ARF_01.mov . Has this happened to anybody else? Am I missing something ?</p>
<p>thank you and sorry for the disturb!</p>
<p>Matt</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Got to meet up with a talented friend from childhood who&#8217;s an amazing musician! by Raveen</title>
		<link>http://jasonschleifer.com/2010/04/05/got-to-meet-up-with-a-talented-friend-from-childhood-whos-an-amazing-musician/comment-page-1/#comment-12381</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Sat, 15 May 2010 19:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=697#comment-12381</guid>
		<description>Awesome! Their album cover art is really cool too!</description>
		<content:encoded><![CDATA[<p>Awesome! Their album cover art is really cool too!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12380</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Sat, 15 May 2010 18:54:05 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12380</guid>
		<description>Hey Jason!

I would prefer to buy the whole bundle compared to each individual piece. Since I don&#039;t own any of them yet. Getting the whole thing together would be awesome. Like your rigging bundle (which was by the way, one of my best purchases! :D)

Though, it would probably be good to put them up individually too. For those who had purchased them before but missed out on certain parts. :/

And thanks for adding the download sizes. Something I always check on due to my crappy internet connection!</description>
		<content:encoded><![CDATA[<p>Hey Jason!</p>
<p>I would prefer to buy the whole bundle compared to each individual piece. Since I don&#8217;t own any of them yet. Getting the whole thing together would be awesome. Like your rigging bundle (which was by the way, one of my best purchases! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> )</p>
<p>Though, it would probably be good to put them up individually too. For those who had purchased them before but missed out on certain parts. :/</p>
<p>And thanks for adding the download sizes. Something I always check on due to my crappy internet connection!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12376</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 15 May 2010 15:22:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12376</guid>
		<description>Hiya Raveen!

That&#039;s a good idea to have a deal if people are purchasing the whole thing at once.. is that something that everyone would like?  Or are people interested in purchasing them just one at a time?  Let me know your thoughts!

Also, I&#039;ll add the download sizes to the pages to let people know how big they are.  Great idea!</description>
		<content:encoded><![CDATA[<p>Hiya Raveen!</p>
<p>That&#8217;s a good idea to have a deal if people are purchasing the whole thing at once.. is that something that everyone would like?  Or are people interested in purchasing them just one at a time?  Let me know your thoughts!</p>
<p>Also, I&#8217;ll add the download sizes to the pages to let people know how big they are.  Great idea!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Raveen</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12375</link>
		<dc:creator>Raveen</dc:creator>
		<pubDate>Sat, 15 May 2010 15:14:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12375</guid>
		<description>Awesome! I&#039;ve wanted to get the AFR series for a while now, though it cost too much with shipping when Autodesk was selling it. Downloading it will be awesome!

I was wondering, would you happen to be selling the AFR series as a bundle in the future? Like you did with the other rigging bundle you have on Lulu?

Another silly question (forgive me.. :p) What size are the downloads for each Part on Lulu? it doesn&#039;t mention the size.

Thanks again Jason, your training has always been awesome! :D</description>
		<content:encoded><![CDATA[<p>Awesome! I&#8217;ve wanted to get the AFR series for a while now, though it cost too much with shipping when Autodesk was selling it. Downloading it will be awesome!</p>
<p>I was wondering, would you happen to be selling the AFR series as a bundle in the future? Like you did with the other rigging bundle you have on Lulu?</p>
<p>Another silly question (forgive me.. :p) What size are the downloads for each Part on Lulu? it doesn&#8217;t mention the size.</p>
<p>Thanks again Jason, your training has always been awesome! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 2 by Animator Friendly Rigging &#8211; part 2a available! &#171; shhLIFE!</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-2/comment-page-1/#comment-12371</link>
		<dc:creator>Animator Friendly Rigging &#8211; part 2a available! &#171; shhLIFE!</dc:creator>
		<pubDate>Sat, 15 May 2010 06:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=732#comment-12371</guid>
		<description>[...] Animator Friendly Rigging &#8211; Part 2a [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging &#8211; Part 2a [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12359</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Fri, 14 May 2010 04:11:27 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12359</guid>
		<description>Haha!  I&#039;d love to do one, but I haven&#039;t had much time to focus on rigging lately.. after MegaMind, I maaaaaayyy think about doing some material on animation..</description>
		<content:encoded><![CDATA[<p>Haha!  I&#8217;d love to do one, but I haven&#8217;t had much time to focus on rigging lately.. after MegaMind, I maaaaaayyy think about doing some material on animation..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Jim</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12358</link>
		<dc:creator>Jim</dc:creator>
		<pubDate>Fri, 14 May 2010 03:30:52 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12358</guid>
		<description>Sounds great, looking forward to it! I never got around to picking up part 4, so I&#039;ll be on the look out. Added bonus that the money goes straight to you! :)</description>
		<content:encoded><![CDATA[<p>Sounds great, looking forward to it! I never got around to picking up part 4, so I&#8217;ll be on the look out. Added bonus that the money goes straight to you! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12351</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 13 May 2010 19:55:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12351</guid>
		<description>you should be able to sign up if you scroll down to the bottom of the page and look to the right where it says log in..</description>
		<content:encoded><![CDATA[<p>you should be able to sign up if you scroll down to the bottom of the page and look to the right where it says log in..</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by ajit singh yadav</title>
		<link>http://jasonschleifer.com/2010/05/12/animator-friendly-rigging/comment-page-1/#comment-12350</link>
		<dc:creator>ajit singh yadav</dc:creator>
		<pubDate>Thu, 13 May 2010 18:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=724#comment-12350</guid>
		<description>Thx Jason, 
looking forward if u do Animator Friendly &quot;Facial Rigging&quot; Dvds Series to.</description>
		<content:encoded><![CDATA[<p>Thx Jason,<br />
looking forward if u do Animator Friendly &#8220;Facial Rigging&#8221; Dvds Series to.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by Don</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12347</link>
		<dc:creator>Don</dc:creator>
		<pubDate>Thu, 13 May 2010 16:04:32 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12347</guid>
		<description>Hello, I was trying to download the GreasePencil script but it says i had to be logged in.

How do I log-in so I can download the script.</description>
		<content:encoded><![CDATA[<p>Hello, I was trying to download the GreasePencil script but it says i had to be logged in.</p>
<p>How do I log-in so I can download the script.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Part 1 by shhLIFE! &#187; Animator Friendly Rigging</title>
		<link>http://jasonschleifer.com/afr/animator-friendly-rigging-part-1/comment-page-1/#comment-12339</link>
		<dc:creator>shhLIFE! &#187; Animator Friendly Rigging</dc:creator>
		<pubDate>Thu, 13 May 2010 06:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?page_id=707#comment-12339</guid>
		<description>[...] Animator Friendly Rigging &#8211; Part 1 [...]</description>
		<content:encoded><![CDATA[<p>[...] Animator Friendly Rigging &#8211; Part 1 [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by Nick</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12338</link>
		<dc:creator>Nick</dc:creator>
		<pubDate>Thu, 13 May 2010 05:39:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12338</guid>
		<description>Hey J
 Can&#039;t believe it&#039;s been 5 years since your amazing AFR presentation out in Boston! It was such a great experience seeing the material presented live. I&#039;ve recently been going over the series and loaded them on my iPad. The information on the DVDs is still relevant today, and I am glad that I purchased them.
 Anyways hope all is well and thanks for putting out some great resources!</description>
		<content:encoded><![CDATA[<p>Hey J<br />
 Can&#8217;t believe it&#8217;s been 5 years since your amazing AFR presentation out in Boston! It was such a great experience seeing the material presented live. I&#8217;ve recently been going over the series and loaded them on my iPad. The information on the DVDs is still relevant today, and I am glad that I purchased them.<br />
 Anyways hope all is well and thanks for putting out some great resources!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by ethan</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12326</link>
		<dc:creator>ethan</dc:creator>
		<pubDate>Tue, 11 May 2010 19:28:36 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12326</guid>
		<description>Just an FYI, the Read me file didn&#039;t have an extension. I added &quot;.txt&quot; to the end of it, and it worked fine after that.

And I&#039;m going to throw in a comment to Beder. I use FK all the time. I do switch between FK and IK a lot. It depends on what&#039;s needed in the shot.</description>
		<content:encoded><![CDATA[<p>Just an FYI, the Read me file didn&#8217;t have an extension. I added &#8220;.txt&#8221; to the end of it, and it worked fine after that.</p>
<p>And I&#8217;m going to throw in a comment to Beder. I use FK all the time. I do switch between FK and IK a lot. It depends on what&#8217;s needed in the shot.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on FAQ by Beder</title>
		<link>http://jasonschleifer.com/afr/web-faq/comment-page-1/#comment-12294</link>
		<dc:creator>Beder</dc:creator>
		<pubDate>Sun, 09 May 2010 11:07:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/web-faq/#comment-12294</guid>
		<description>Hi Jason 
Thank you for this awesome AFR.
I have three questions:
--- Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
--- On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
--- I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</description>
		<content:encoded><![CDATA[<p>Hi Jason<br />
Thank you for this awesome AFR.<br />
I have three questions:<br />
&#8212; Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?<br />
&#8212; On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?<br />
&#8212; I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by Beder</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12293</link>
		<dc:creator>Beder</dc:creator>
		<pubDate>Sun, 09 May 2010 11:07:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12293</guid>
		<description>Hi Jason 
Thank you for this awesome AFR.
I have three questions:
--- Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
--- On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
--- I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</description>
		<content:encoded><![CDATA[<p>Hi Jason<br />
Thank you for this awesome AFR.<br />
I have three questions:<br />
&#8212; Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?<br />
&#8212; On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?<br />
&#8212; I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by jason</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-12287</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sun, 09 May 2010 00:09:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-12287</guid>
		<description>heya!  the AFR series were done in 2006 or 2007 I believe, and the other two were 2000-2002.</description>
		<content:encoded><![CDATA[<p>heya!  the AFR series were done in 2006 or 2007 I believe, and the other two were 2000-2002.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Other Items.. by Prince</title>
		<link>http://jasonschleifer.com/afr/store/comment-page-1/#comment-12282</link>
		<dc:creator>Prince</dc:creator>
		<pubDate>Sat, 08 May 2010 17:56:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=66#comment-12282</guid>
		<description>Hey Jason,

I was just wondering what year each of these lecture DVD&#039;s were made? 

p.s. I asked the guys at speakingofanimation.com to perhaps consider you for a podcast sometime. It&#039;d be a really cool edition for sure. I&#039;ve kinda followed your stuff for a while now, you may not remember me but a few years ago I was trying to get in touch with you and I accidentally mistook you for Jason Busby? ahh, well it&#039;s still past. 

but yeh, about the DVD thing...</description>
		<content:encoded><![CDATA[<p>Hey Jason,</p>
<p>I was just wondering what year each of these lecture DVD&#8217;s were made? </p>
<p>p.s. I asked the guys at speakingofanimation.com to perhaps consider you for a podcast sometime. It&#8217;d be a really cool edition for sure. I&#8217;ve kinda followed your stuff for a while now, you may not remember me but a few years ago I was trying to get in touch with you and I accidentally mistook you for Jason Busby? ahh, well it&#8217;s still past. </p>
<p>but yeh, about the DVD thing&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by hardy</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12272</link>
		<dc:creator>hardy</dc:creator>
		<pubDate>Sat, 08 May 2010 05:28:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12272</guid>
		<description>Never mind, fixed it =D</description>
		<content:encoded><![CDATA[<p>Never mind, fixed it =D</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by hardy</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12269</link>
		<dc:creator>hardy</dc:creator>
		<pubDate>Sat, 08 May 2010 04:33:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12269</guid>
		<description>Hi, I&#039;m having some trouble with the right arm of my rig. I assume this is because the mel script I have is not the most recent one, but I can&#039;t find the link to the update that is talked about in the pdf above js_getStretchAxis.mel Can anyone point me in the right direction.</description>
		<content:encoded><![CDATA[<p>Hi, I&#8217;m having some trouble with the right arm of my rig. I assume this is because the mel script I have is not the most recent one, but I can&#8217;t find the link to the update that is talked about in the pdf above js_getStretchAxis.mel Can anyone point me in the right direction.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by Chaitanya Limaye</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12242</link>
		<dc:creator>Chaitanya Limaye</dc:creator>
		<pubDate>Thu, 06 May 2010 06:03:16 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12242</guid>
		<description>I am a big fan of GreasePencil. Thank You!
Since it was offline for sometime now, I had to email it to friends whom I suggested trying it out. Now I can point them to the man who wrote it ;)</description>
		<content:encoded><![CDATA[<p>I am a big fan of GreasePencil. Thank You!<br />
Since it was offline for sometime now, I had to email it to friends whom I suggested trying it out. Now I can point them to the man who wrote it <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by jason</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12241</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Thu, 06 May 2010 05:20:48 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12241</guid>
		<description>glad you&#039;re enjoying it! :)</description>
		<content:encoded><![CDATA[<p>glad you&#8217;re enjoying it! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_greasePencil uploaded by sketchseven</title>
		<link>http://jasonschleifer.com/2010/05/04/js_greasepencil-uploaded/comment-page-1/#comment-12233</link>
		<dc:creator>sketchseven</dc:creator>
		<pubDate>Wed, 05 May 2010 12:14:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=705#comment-12233</guid>
		<description>Excellent stuff - always find it a bit tricky using acetate to draw on top of stuff on my LCD monitor.</description>
		<content:encoded><![CDATA[<p>Excellent stuff &#8211; always find it a bit tricky using acetate to draw on top of stuff on my LCD monitor.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by jason</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12219</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Tue, 04 May 2010 15:25:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12219</guid>
		<description>Jason L, thanks for the notes on how to fix it!  I know this has been an issue for a number of people!

Steadystefano - Can you give me the exact method you&#039;re using when trying to run the script?  What steps are you taking?  It should be working just fine.. what version of Maya are you running &amp; on what operating system?</description>
		<content:encoded><![CDATA[<p>Jason L, thanks for the notes on how to fix it!  I know this has been an issue for a number of people!</p>
<p>Steadystefano &#8211; Can you give me the exact method you&#8217;re using when trying to run the script?  What steps are you taking?  It should be working just fine.. what version of Maya are you running &amp; on what operating system?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by steadystefano</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12203</link>
		<dc:creator>steadystefano</dc:creator>
		<pubDate>Mon, 03 May 2010 06:43:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12203</guid>
		<description>Hello Sir Jason,
I have a error regarding this script, i followed the procedure wriiten in the net but when I press copy this error appears in the script editor: js_copySetDrivenKeyUI.mel line 614: Error while parsing arguments. need your help badly many thanks

cheers
stephen</description>
		<content:encoded><![CDATA[<p>Hello Sir Jason,<br />
I have a error regarding this script, i followed the procedure wriiten in the net but when I press copy this error appears in the script editor: js_copySetDrivenKeyUI.mel line 614: Error while parsing arguments. need your help badly many thanks</p>
<p>cheers<br />
stephen</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by Pedro S.</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12110</link>
		<dc:creator>Pedro S.</dc:creator>
		<pubDate>Mon, 26 Apr 2010 19:53:22 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12110</guid>
		<description>I especially love the oart where the guy at the video store says, &quot; This isnt a challenge, its an opportunity!&quot;</description>
		<content:encoded><![CDATA[<p>I especially love the oart where the guy at the video store says, &#8221; This isnt a challenge, its an opportunity!&#8221;</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by Jason L</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12100</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sun, 25 Apr 2010 20:12:27 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12100</guid>
		<description>The right arm twisty segments rotate in the opposite direction:
(A shorter fix for the right arm twisty segs.)

Fix: Select the LRAs of the twisty joints and rotate them 180º.

Steps:
-Select &amp; hide the arm geo.
-Select the up arm and low arm start seg.
-Hit F8 to enter component mode, then click the &quot; ? &quot;
 on the status line. This will bring up the LRA handles.
 (&quot;?&quot; displays misc components).
-Select the up Arm &amp; low Arm Start seg &amp; seg 1,2,3
 handles
-In the command line or script editor, execute the
 following;  rotate -r -os 180 0 0  

PS: The Orient Joint tool won&#039;t work because some of the segs may have rotations.</description>
		<content:encoded><![CDATA[<p>The right arm twisty segments rotate in the opposite direction:<br />
(A shorter fix for the right arm twisty segs.)</p>
<p>Fix: Select the LRAs of the twisty joints and rotate them 180º.</p>
<p>Steps:<br />
-Select &amp; hide the arm geo.<br />
-Select the up arm and low arm start seg.<br />
-Hit F8 to enter component mode, then click the &#8221; ? &#8221;<br />
 on the status line. This will bring up the LRA handles.<br />
 (&#8220;?&#8221; displays misc components).<br />
-Select the up Arm &amp; low Arm Start seg &amp; seg 1,2,3<br />
 handles<br />
-In the command line or script editor, execute the<br />
 following;  rotate -r -os 180 0 0  </p>
<p>PS: The Orient Joint tool won&#8217;t work because some of the segs may have rotations.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by Jason L</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12083</link>
		<dc:creator>Jason L</dc:creator>
		<pubDate>Sat, 24 Apr 2010 21:04:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12083</guid>
		<description>AFR literally was the first DVD I&#039;ve been through where I didn&#039;t find myself bored into taking short naps at the desk nor did I ever find the need to skip ahead
(or for that matter having to even go back and saying to myself, &quot;wwoooaaahh!!! what the heck just happened!!&quot; and then feel like throwing the pc out the window).
You are a great mentor to have and I&#039;m so thankful that you shared your knowledge and work flow with us. You really inspire us to do so much more and make us wanna go &quot;beyond infinity&quot; ;) .
As opposed to just showing us how to use the scripts that help automate certain processes, you also took the time to demonstrate exactly what happens and by that you left us independent and confident enough to stand on our own two feet.
Not only do You make rigging so unbelievably simple and fun, but also make the animators&#039; lives a whole lot less stressful!!
I can&#039;t wait for you to come out with something on Animation.

PS: I owe you a keg of the finest malt.. =]</description>
		<content:encoded><![CDATA[<p>AFR literally was the first DVD I&#8217;ve been through where I didn&#8217;t find myself bored into taking short naps at the desk nor did I ever find the need to skip ahead<br />
(or for that matter having to even go back and saying to myself, &#8220;wwoooaaahh!!! what the heck just happened!!&#8221; and then feel like throwing the pc out the window).<br />
You are a great mentor to have and I&#8217;m so thankful that you shared your knowledge and work flow with us. You really inspire us to do so much more and make us wanna go &#8220;beyond infinity&#8221; <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  .<br />
As opposed to just showing us how to use the scripts that help automate certain processes, you also took the time to demonstrate exactly what happens and by that you left us independent and confident enough to stand on our own two feet.<br />
Not only do You make rigging so unbelievably simple and fun, but also make the animators&#8217; lives a whole lot less stressful!!<br />
I can&#8217;t wait for you to come out with something on Animation.</p>
<p>PS: I owe you a keg of the finest malt.. =]</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by steadystefano</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12054</link>
		<dc:creator>steadystefano</dc:creator>
		<pubDate>Thu, 22 Apr 2010 14:48:24 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12054</guid>
		<description>Hello Sir, I&#039;m done with the whole rig was able to apply it to a sample character I made, how do I bind it to the high-res mesh, its a broken rig, do I select all joints and smooth bind it? many thanks, by the way great work with dvd tutorials</description>
		<content:encoded><![CDATA[<p>Hello Sir, I&#8217;m done with the whole rig was able to apply it to a sample character I made, how do I bind it to the high-res mesh, its a broken rig, do I select all joints and smooth bind it? many thanks, by the way great work with dvd tutorials</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by yuvi</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-12049</link>
		<dc:creator>yuvi</dc:creator>
		<pubDate>Thu, 22 Apr 2010 09:44:04 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-12049</guid>
		<description>Hi Sir,   I&#039;ve set up the elbow-pin method that u have explained in AFR , and it works fine on the left arm. but when i put it on the right arm, it flips out the geometry of the upper arm. Any solutions?</description>
		<content:encoded><![CDATA[<p>Hi Sir,   I&#8217;ve set up the elbow-pin method that u have explained in AFR , and it works fine on the left arm. but when i put it on the right arm, it flips out the geometry of the upper arm. Any solutions?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Looking for bugs and problems with Animator Friendly Rigging Series! by Ali</title>
		<link>http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/comment-page-1/#comment-12021</link>
		<dc:creator>Ali</dc:creator>
		<pubDate>Tue, 20 Apr 2010 06:14:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2010/04/18/looking-for-bugs-and-problems-with-animator-friendly-rigging-series/#comment-12021</guid>
		<description>AFR has helped me tremendously in making industry quality rigs for my projects, as the lead character TD and one of the animators in my group at college, I have been using it to rig up all the characters of our short film project, and am simply loved by the animators for the ease of use and amount of control over the rigs. couldn&#039;t recommend it enough to anyone who is looking for a job as a character rigger, or is just interested in &quot;how the pros do it&quot;.</description>
		<content:encoded><![CDATA[<p>AFR has helped me tremendously in making industry quality rigs for my projects, as the lead character TD and one of the animators in my group at college, I have been using it to rig up all the characters of our short film project, and am simply loved by the animators for the ease of use and amount of control over the rigs. couldn&#8217;t recommend it enough to anyone who is looking for a job as a character rigger, or is just interested in &#8220;how the pros do it&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by ryangriffin</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-12018</link>
		<dc:creator>ryangriffin</dc:creator>
		<pubDate>Tue, 20 Apr 2010 03:24:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-12018</guid>
		<description>I can not seem to access downloads Jason. I am logged in but still no luck.  So what am I doing wrong?</description>
		<content:encoded><![CDATA[<p>I can not seem to access downloads Jason. I am logged in but still no luck.  So what am I doing wrong?</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Dan Segarra</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-11973</link>
		<dc:creator>Dan Segarra</dc:creator>
		<pubDate>Fri, 16 Apr 2010 18:54:23 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-11973</guid>
		<description>Great idea for an animation book!  Lookin&#039; forward to this.</description>
		<content:encoded><![CDATA[<p>Great idea for an animation book!  Lookin&#8217; forward to this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Got to meet up with a talented friend from childhood who&#8217;s an amazing musician! by JohnDevine</title>
		<link>http://jasonschleifer.com/2010/04/05/got-to-meet-up-with-a-talented-friend-from-childhood-whos-an-amazing-musician/comment-page-1/#comment-11924</link>
		<dc:creator>JohnDevine</dc:creator>
		<pubDate>Sun, 11 Apr 2010 20:39:01 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=697#comment-11924</guid>
		<description>Jason,
I am new to your blog. I have been working my way through the AFR series. I am running the 64bit version of Maya 2010 and I have been running into problems loading the shelf and using some of the scripts in Tutorial AFR3A.
If you have time I would appreciate any help you could give. I already did the corrections that allow it to load but it is only a partial load.
Anyway thanks.

John</description>
		<content:encoded><![CDATA[<p>Jason,<br />
I am new to your blog. I have been working my way through the AFR series. I am running the 64bit version of Maya 2010 and I have been running into problems loading the shelf and using some of the scripts in Tutorial AFR3A.<br />
If you have time I would appreciate any help you could give. I already did the corrections that allow it to load but it is only a partial load.<br />
Anyway thanks.</p>
<p>John</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Bluetoo Ventures &#8211; Todoist application for iPhone! by Michael Cawood</title>
		<link>http://jasonschleifer.com/2009/09/21/bluetoo-ventures-todoist-application-for-iphone/comment-page-1/#comment-11719</link>
		<dc:creator>Michael Cawood</dc:creator>
		<pubDate>Thu, 08 Apr 2010 16:52:10 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=568#comment-11719</guid>
		<description>Have you tried this yet? I know it&#039;s incredibly sad to drool over these Apps. But I really do need a good to-do list I can use across the various devices and computers I use. I&#039;ve been using the Toodledo Application on the iPhone and the Outlook Sync program but between them at least one part of it was really screwy and it drove me mad. I&#039;ve cut right back on all the syncing and find myself with three separate lists again.... not good. I really hate writing a long list of tasks I need to do for the film only to find those tasks deleted themselves... it puts the stress back in list making.</description>
		<content:encoded><![CDATA[<p>Have you tried this yet? I know it&#8217;s incredibly sad to drool over these Apps. But I really do need a good to-do list I can use across the various devices and computers I use. I&#8217;ve been using the Toodledo Application on the iPhone and the Outlook Sync program but between them at least one part of it was really screwy and it drove me mad. I&#8217;ve cut right back on all the syncing and find myself with three separate lists again&#8230;. not good. I really hate writing a long list of tasks I need to do for the film only to find those tasks deleted themselves&#8230; it puts the stress back in list making.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Got to meet up with a talented friend from childhood who&#8217;s an amazing musician! by Lianne</title>
		<link>http://jasonschleifer.com/2010/04/05/got-to-meet-up-with-a-talented-friend-from-childhood-whos-an-amazing-musician/comment-page-1/#comment-11704</link>
		<dc:creator>Lianne</dc:creator>
		<pubDate>Wed, 07 Apr 2010 17:35:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=697#comment-11704</guid>
		<description>Hi Jason, I&#039;m a longtime follower of your blog and wanted to say &quot;Thanks!&quot; for all the inspiration, and now, &quot;Thanks!&quot; for the music recommendation. I checked out your friend&#039;s music, and I am in love with it! I&#039;ll have to pick up The Paper Raincoat album. 

It&#039;s great when the people you love are doing well. Happy Belated Birthday! Cheers!</description>
		<content:encoded><![CDATA[<p>Hi Jason, I&#8217;m a longtime follower of your blog and wanted to say &#8220;Thanks!&#8221; for all the inspiration, and now, &#8220;Thanks!&#8221; for the music recommendation. I checked out your friend&#8217;s music, and I am in love with it! I&#8217;ll have to pick up The Paper Raincoat album. </p>
<p>It&#8217;s great when the people you love are doing well. Happy Belated Birthday! Cheers!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by jason</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-11685</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Mon, 05 Apr 2010 15:23:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-11685</guid>
		<description>Heya Chulwan!  I&#039;ve emailed you with the script.. let me know if it works for ya!

Ariel, can you give me more information about how you&#039;re calling the js_createSkelGeo command?

-jason</description>
		<content:encoded><![CDATA[<p>Heya Chulwan!  I&#8217;ve emailed you with the script.. let me know if it works for ya!</p>
<p>Ariel, can you give me more information about how you&#8217;re calling the js_createSkelGeo command?</p>
<p>-jason</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by Chulwan</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-11680</link>
		<dc:creator>Chulwan</dc:creator>
		<pubDate>Mon, 05 Apr 2010 06:24:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-11680</guid>
		<description>Hi, Jason.

I am studying your Animator Friendly Rigging series.
It&#039;s amazing. It&#039;s great help to me. But I have a problem that is when I execute the js_matchObj script,
it doesn&#039;t work (// Error: Cannot find procedure &quot;js_getAttachedObjects&quot;.) I guess the reason is different version. I am using Maya 2010. Please, let me know. I am creazy for this.

Thanks a lot.

-Chulwan ( AAU 3D animation student)</description>
		<content:encoded><![CDATA[<p>Hi, Jason.</p>
<p>I am studying your Animator Friendly Rigging series.<br />
It&#8217;s amazing. It&#8217;s great help to me. But I have a problem that is when I execute the js_matchObj script,<br />
it doesn&#8217;t work (// Error: Cannot find procedure &#8220;js_getAttachedObjects&#8221;.) I guess the reason is different version. I am using Maya 2010. Please, let me know. I am creazy for this.</p>
<p>Thanks a lot.</p>
<p>-Chulwan ( AAU 3D animation student)</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Patrick</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-11567</link>
		<dc:creator>Patrick</dc:creator>
		<pubDate>Tue, 23 Mar 2010 13:32:13 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-11567</guid>
		<description>Hi Francis, 
For the first book, there is 13 Animators participants. 13 amazing peoples :)who speak about one subject: Animation Workflow

The next book is currently in progress, the book will talk about character developpement.


Enjoy !</description>
		<content:encoded><![CDATA[<p>Hi Francis,<br />
For the first book, there is 13 Animators participants. 13 amazing peoples <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> who speak about one subject: Animation Workflow</p>
<p>The next book is currently in progress, the book will talk about character developpement.</p>
<p>Enjoy !</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Francis</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-11560</link>
		<dc:creator>Francis</dc:creator>
		<pubDate>Tue, 23 Mar 2010 03:40:18 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-11560</guid>
		<description>&quot;Did you interview all the animators in that book ?&quot;

Oups forgive me, that sentence had no sence ;)
Ok, i will go sleep :P</description>
		<content:encoded><![CDATA[<p>&#8220;Did you interview all the animators in that book ?&#8221;</p>
<p>Oups forgive me, that sentence had no sence <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /><br />
Ok, i will go sleep <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Francis</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-11559</link>
		<dc:creator>Francis</dc:creator>
		<pubDate>Tue, 23 Mar 2010 03:34:03 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-11559</guid>
		<description>What will be the next book about ?
Did you interview all the animators in that book ?

I was checking from time to time to the Book site, to see if it would be realese one day ;) Since nearly half of the animatior are really &quot;in the animation community&quot; I think that book serie will be interesting. We will se :P</description>
		<content:encoded><![CDATA[<p>What will be the next book about ?<br />
Did you interview all the animators in that book ?</p>
<p>I was checking from time to time to the Book site, to see if it would be realese one day <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  Since nearly half of the animatior are really &#8220;in the animation community&#8221; I think that book serie will be interesting. We will se <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animation Insiders &#8211; Available April 27th by Aabid Dhamani</title>
		<link>http://jasonschleifer.com/2010/03/20/animation-insiders-available-april-27th/comment-page-1/#comment-11526</link>
		<dc:creator>Aabid Dhamani</dc:creator>
		<pubDate>Sat, 20 Mar 2010 19:13:43 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=693#comment-11526</guid>
		<description>Wow, thanks :)</description>
		<content:encoded><![CDATA[<p>Wow, thanks <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Latest updates by lee</title>
		<link>http://jasonschleifer.com/2010/03/13/latest-updates/comment-page-1/#comment-11508</link>
		<dc:creator>lee</dc:creator>
		<pubDate>Fri, 19 Mar 2010 14:39:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=686#comment-11508</guid>
		<description>that&#039;s so good.  My brother freelances and sent that to me a while back.  Very fitting.</description>
		<content:encoded><![CDATA[<p>that&#8217;s so good.  My brother freelances and sent that to me a while back.  Very fitting.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Mike</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11502</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Fri, 19 Mar 2010 03:58:43 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11502</guid>
		<description>Works like a charm.  Thanks very much Ben.</description>
		<content:encoded><![CDATA[<p>Works like a charm.  Thanks very much Ben.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Benjamin</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11489</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Thu, 18 Mar 2010 10:27:58 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11489</guid>
		<description>[solved]
Hi. Seems windows dynamically resizes stuff to fit the content but Linux requires that you dictate it so just add the flag for height to the frameLayout command in the js_matchObjUi to something useful we found -h 120 for the $fl1 and -h 200 worked well for all the others. You won&#039;t be able to collapse the tabs but the script now works fine.</description>
		<content:encoded><![CDATA[<p>[solved]<br />
Hi. Seems windows dynamically resizes stuff to fit the content but Linux requires that you dictate it so just add the flag for height to the frameLayout command in the js_matchObjUi to something useful we found -h 120 for the $fl1 and -h 200 worked well for all the others. You won&#8217;t be able to collapse the tabs but the script now works fine.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Latest updates by Upinder</title>
		<link>http://jasonschleifer.com/2010/03/13/latest-updates/comment-page-1/#comment-11481</link>
		<dc:creator>Upinder</dc:creator>
		<pubDate>Thu, 18 Mar 2010 05:35:38 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=686#comment-11481</guid>
		<description>hahah Brilliant. :-)</description>
		<content:encoded><![CDATA[<p>hahah Brilliant. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Mike</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11473</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Wed, 17 Mar 2010 19:25:59 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11473</guid>
		<description>Thanks Ben!  Let me know if you find anything.</description>
		<content:encoded><![CDATA[<p>Thanks Ben!  Let me know if you find anything.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Benjamin</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11467</link>
		<dc:creator>Benjamin</dc:creator>
		<pubDate>Wed, 17 Mar 2010 14:53:37 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11467</guid>
		<description>Hi. Same problem here to the letter. I thought about hacking things and building a tabless interface but the prospects upon opening the two scripts seems a little daunting. For what it&#039;s worth I&#039;m running 9.04 ubuntu. I&#039;m thinking it&#039;s a motif problem. I&#039;ve had issues with custom UI&#039;s in general. But I&#039;m a bit of a linux noob. If I manage something useable I&#039;ll drop a line.</description>
		<content:encoded><![CDATA[<p>Hi. Same problem here to the letter. I thought about hacking things and building a tabless interface but the prospects upon opening the two scripts seems a little daunting. For what it&#8217;s worth I&#8217;m running 9.04 ubuntu. I&#8217;m thinking it&#8217;s a motif problem. I&#8217;ve had issues with custom UI&#8217;s in general. But I&#8217;m a bit of a linux noob. If I manage something useable I&#8217;ll drop a line.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C.O.R.E. Digital Shut Down This Afternoon &#124; Cartoon Brew: Leading the Animation Conversation by David Diaz</title>
		<link>http://jasonschleifer.com/2010/03/15/c-o-r-e-digital-shut-down-this-afternoon-cartoon-brew-leading-the-animation-conversation/comment-page-1/#comment-11447</link>
		<dc:creator>David Diaz</dc:creator>
		<pubDate>Tue, 16 Mar 2010 16:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=690#comment-11447</guid>
		<description>I worked at CORE for about 8 months last year.  Yesterday I get an email from my buddy that he got back from lunch to find himself out of a job.  The suddenness of it really sucks for everyone.  And on top of losing jobs, it looks like no one will be able to get their work for the demos either.  I was still waiting for my work on Cats &amp; Dogs 2.  Hopefully something can be done about that.  This closure will definitely hurt the industry here in Toronto.  There was some great talent there so hopefully everyone can land on their feet soon.</description>
		<content:encoded><![CDATA[<p>I worked at CORE for about 8 months last year.  Yesterday I get an email from my buddy that he got back from lunch to find himself out of a job.  The suddenness of it really sucks for everyone.  And on top of losing jobs, it looks like no one will be able to get their work for the demos either.  I was still waiting for my work on Cats &amp; Dogs 2.  Hopefully something can be done about that.  This closure will definitely hurt the industry here in Toronto.  There was some great talent there so hopefully everyone can land on their feet soon.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C.O.R.E. Digital Shut Down This Afternoon &#124; Cartoon Brew: Leading the Animation Conversation by Dan</title>
		<link>http://jasonschleifer.com/2010/03/15/c-o-r-e-digital-shut-down-this-afternoon-cartoon-brew-leading-the-animation-conversation/comment-page-1/#comment-11441</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Tue, 16 Mar 2010 11:21:31 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=690#comment-11441</guid>
		<description>Sad news. Good luck to everyone!</description>
		<content:encoded><![CDATA[<p>Sad news. Good luck to everyone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on js_matchObj scripts added to Downloads page. by ariel_atams</title>
		<link>http://jasonschleifer.com/2010/01/07/js_matchobj-scripts-added-to-downloads-page/comment-page-1/#comment-11440</link>
		<dc:creator>ariel_atams</dc:creator>
		<pubDate>Tue, 16 Mar 2010 10:37:33 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=683#comment-11440</guid>
		<description>Hello, Jason!

I would like to know how to fix this one. When I try to use the js_createSkelGeo, it gives me this &quot;// Error: Wrong number of arguments on call to js_createSkelGeo.&quot;

I&#039;m using Maya 2009 btw.

Thanks and God Bless.

Best

-ariel</description>
		<content:encoded><![CDATA[<p>Hello, Jason!</p>
<p>I would like to know how to fix this one. When I try to use the js_createSkelGeo, it gives me this &#8220;// Error: Wrong number of arguments on call to js_createSkelGeo.&#8221;</p>
<p>I&#8217;m using Maya 2009 btw.</p>
<p>Thanks and God Bless.</p>
<p>Best</p>
<p>-ariel</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on C.O.R.E. Digital Shut Down This Afternoon &#124; Cartoon Brew: Leading the Animation Conversation by Aabid Dhamani</title>
		<link>http://jasonschleifer.com/2010/03/15/c-o-r-e-digital-shut-down-this-afternoon-cartoon-brew-leading-the-animation-conversation/comment-page-1/#comment-11435</link>
		<dc:creator>Aabid Dhamani</dc:creator>
		<pubDate>Tue, 16 Mar 2010 07:11:30 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=690#comment-11435</guid>
		<description>Feel sorry for them. It looks like the bad season just going on for the artists. Best wishes to all of them.</description>
		<content:encoded><![CDATA[<p>Feel sorry for them. It looks like the bad season just going on for the artists. Best wishes to all of them.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Mike</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11396</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Sun, 14 Mar 2010 19:09:00 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11396</guid>
		<description>Hey Jason,  

The Shelf button launches it with no errors:

source js_matchObjUI;js_matchObjUI;

I can load an object into the first field but then I get no other options (nothing under Match Object Options, Match Iteration Options…etc).</description>
		<content:encoded><![CDATA[<p>Hey Jason,  </p>
<p>The Shelf button launches it with no errors:</p>
<p>source js_matchObjUI;js_matchObjUI;</p>
<p>I can load an object into the first field but then I get no other options (nothing under Match Object Options, Match Iteration Options…etc).</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by jason</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11371</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Sat, 13 Mar 2010 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11371</guid>
		<description>Heya Mike!
I haven&#039;t heard of this issue before... are you getting any errors in the script editor?

thanks man!</description>
		<content:encoded><![CDATA[<p>Heya Mike!<br />
I haven&#8217;t heard of this issue before&#8230; are you getting any errors in the script editor?</p>
<p>thanks man!</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by joe</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-11298</link>
		<dc:creator>joe</dc:creator>
		<pubDate>Wed, 10 Mar 2010 13:41:53 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-11298</guid>
		<description>Great thinking! Even though seems like you sure need the money for your time spent on building the dvds.

Hope life is been good to ya! :)</description>
		<content:encoded><![CDATA[<p>Great thinking! Even though seems like you sure need the money for your time spent on building the dvds.</p>
<p>Hope life is been good to ya! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Dhananjay kumar</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-11152</link>
		<dc:creator>Dhananjay kumar</dc:creator>
		<pubDate>Thu, 04 Mar 2010 17:32:02 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-11152</guid>
		<description>Hey Your animator friendly rigging is superb.............many many thanks to you for creating this.</description>
		<content:encoded><![CDATA[<p>Hey Your animator friendly rigging is superb&#8230;&#8230;&#8230;&#8230;.many many thanks to you for creating this.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Mike</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-11080</link>
		<dc:creator>Mike</dc:creator>
		<pubDate>Mon, 01 Mar 2010 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-11080</guid>
		<description>Hi Jason,

I might have a problem with my js_matchObjUI. It launches fine and I have the option to load an object but all the options/settings below that are missing their options (Match Object Options, Match Iteration Options...).  I am running on a Linux.  Have you heard of this issue before or have any ideas how to fix it? 

Thanks in advance.  
The rigging tutorials are great.

-Mike</description>
		<content:encoded><![CDATA[<p>Hi Jason,</p>
<p>I might have a problem with my js_matchObjUI. It launches fine and I have the option to load an object but all the options/settings below that are missing their options (Match Object Options, Match Iteration Options&#8230;).  I am running on a Linux.  Have you heard of this issue before or have any ideas how to fix it? </p>
<p>Thanks in advance.<br />
The rigging tutorials are great.</p>
<p>-Mike</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Lars</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-10963</link>
		<dc:creator>Lars</dc:creator>
		<pubDate>Wed, 24 Feb 2010 21:30:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-10963</guid>
		<description>he steals your stuff and you don&#039;t get angry... you must be the rigging buddha.</description>
		<content:encoded><![CDATA[<p>he steals your stuff and you don&#8217;t get angry&#8230; you must be the rigging buddha.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Aurelien</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-10860</link>
		<dc:creator>Aurelien</dc:creator>
		<pubDate>Thu, 18 Feb 2010 17:00:09 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-10860</guid>
		<description>Don&#039;t worry, I took care of it thanks to the fixes.pdf.
Thanks a lot again, you really learned to me how to rig.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t worry, I took care of it thanks to the fixes.pdf.<br />
Thanks a lot again, you really learned to me how to rig.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Animator Friendly Rigging by Aurelien</title>
		<link>http://jasonschleifer.com/afr/comment-page-1/#comment-10837</link>
		<dc:creator>Aurelien</dc:creator>
		<pubDate>Wed, 17 Feb 2010 13:50:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=111#comment-10837</guid>
		<description>Hey Jason, thank you for your amazing dvd&#039;s.
I have a problem though, I&#039;m looking for the fix for the stretchy IK creation when axis is negative, on my mirrored joints.
Could it be found somewhere to download?
Thanks in advance.</description>
		<content:encoded><![CDATA[<p>Hey Jason, thank you for your amazing dvd&#8217;s.<br />
I have a problem though, I&#8217;m looking for the fix for the stretchy IK creation when axis is negative, on my mirrored joints.<br />
Could it be found somewhere to download?<br />
Thanks in advance.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Track your Magic The Gathering Collection with OOCalc &#8211; Part III by gil</title>
		<link>http://jasonschleifer.com/2009/11/14/track-your-magic-the-gathering-collection-with-oocalc-part-iii/comment-page-1/#comment-10351</link>
		<dc:creator>gil</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:14:49 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=632#comment-10351</guid>
		<description>Thought I&#039;d follow up, turns out the error occurs when cards in the reference list aren&#039;t sorted in expected ascending order, changing the formula to sort?0 finds the missing itmes and correctly displays.  I&#039;ve continued past your tutorial to set up some additional funcitons, having fun with it, let me know if you&#039;re interested in hearing the details.
-g</description>
		<content:encoded><![CDATA[<p>Thought I&#8217;d follow up, turns out the error occurs when cards in the reference list aren&#8217;t sorted in expected ascending order, changing the formula to sort?0 finds the missing itmes and correctly displays.  I&#8217;ve continued past your tutorial to set up some additional funcitons, having fun with it, let me know if you&#8217;re interested in hearing the details.<br />
-g</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Autodesk® Maya® Techniques &#124; Animator Friendly Rigging Part 1 Product Information &#8211; Autodesk, Inc. Online Store by bruno</title>
		<link>http://jasonschleifer.com/2009/12/29/autodesk%c2%ae-maya%c2%ae-techniques-animator-friendly-rigging-part-1-product-information-autodesk-inc-online-store/comment-page-1/#comment-10309</link>
		<dc:creator>bruno</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:15:56 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=669#comment-10309</guid>
		<description>Hi Jason. Very nice to see the blog is back up, it&#039;s been a while since I last checked it out, when I looked at it today I was amazed with so much information. I&#039;m interested in purchasing this AFR trainning part 1, can you tell me if it&#039;s a downloadable dvd in the autodesk site?  
  I&#039;m the only animator in a studio here in brazil and as it turns out I need to do my own rigs to work with it, which I acctually enjoy, but I want to take a step further with your techniques, which I have heard is awesome. Bye and have a good day,</description>
		<content:encoded><![CDATA[<p>Hi Jason. Very nice to see the blog is back up, it&#8217;s been a while since I last checked it out, when I looked at it today I was amazed with so much information. I&#8217;m interested in purchasing this AFR trainning part 1, can you tell me if it&#8217;s a downloadable dvd in the autodesk site?<br />
  I&#8217;m the only animator in a studio here in brazil and as it turns out I need to do my own rigs to work with it, which I acctually enjoy, but I want to take a step further with your techniques, which I have heard is awesome. Bye and have a good day,</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Track your Magic The Gathering Collection with OOCalc &#8211; Part III by gil</title>
		<link>http://jasonschleifer.com/2009/11/14/track-your-magic-the-gathering-collection-with-oocalc-part-iii/comment-page-1/#comment-10305</link>
		<dc:creator>gil</dc:creator>
		<pubDate>Tue, 02 Feb 2010 09:51:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=632#comment-10305</guid>
		<description>Thanks for the tutorial, Jason!
Getting a baffling error I wonder if you&#039;ve any guesses how to solve. Using the function as you have written for column 3(c), and the validation setting for 1(a), certain cards return a false price value of 0.25.  Changing the card name to a different name returns a correct value, so the validation and formula appear to be correct.  Changing quantity correctly multiplies the value to Q*.25.  Typing a nonexistent card name (ie &quot;faketest&quot;) returns the same .25 result.  Now why, even using the dropdown menu to directly select a cardname (in this case, using the latest pricelist, the error card is Dromar the Banisher) would the function be unable to find and match the cardname?  When I encountered this error I went into problem solving mode and I&#039;ve now skipped 4 hours sleep to no gain.  Baffled and intrigued, look forward to any light you can shed.</description>
		<content:encoded><![CDATA[<p>Thanks for the tutorial, Jason!<br />
Getting a baffling error I wonder if you&#8217;ve any guesses how to solve. Using the function as you have written for column 3(c), and the validation setting for 1(a), certain cards return a false price value of 0.25.  Changing the card name to a different name returns a correct value, so the validation and formula appear to be correct.  Changing quantity correctly multiplies the value to Q*.25.  Typing a nonexistent card name (ie &#8220;faketest&#8221;) returns the same .25 result.  Now why, even using the dropdown menu to directly select a cardname (in this case, using the latest pricelist, the error card is Dromar the Banisher) would the function be unable to find and match the cardname?  When I encountered this error I went into problem solving mode and I&#8217;ve now skipped 4 hours sleep to no gain.  Baffled and intrigued, look forward to any light you can shed.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Name of the new theme by manish</title>
		<link>http://jasonschleifer.com/2009/05/23/name-of-the-new-theme/comment-page-1/#comment-10026</link>
		<dc:creator>manish</dc:creator>
		<pubDate>Wed, 20 Jan 2010 06:43:28 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=444#comment-10026</guid>
		<description>hey jason, fortunately I got the same template and now I am using it.. We both have the same template yeehhh ! :)</description>
		<content:encoded><![CDATA[<p>hey jason, fortunately I got the same template and now I am using it.. We both have the same template yeehhh ! <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Trying Todoist by Pascal</title>
		<link>http://jasonschleifer.com/2009/06/16/trying-todoist/comment-page-1/#comment-10017</link>
		<dc:creator>Pascal</dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:31:29 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=515#comment-10017</guid>
		<description>There&#039;s an iPhone App now :
http://www.bluetooventures.com/</description>
		<content:encoded><![CDATA[<p>There&#8217;s an iPhone App now :<br />
<a href="http://www.bluetooventures.com/" rel="nofollow">http://www.bluetooventures.com/</a></p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Robert Young</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-9700</link>
		<dc:creator>Robert Young</dc:creator>
		<pubDate>Sat, 09 Jan 2010 07:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-9700</guid>
		<description>I&#039;ve been meaning to purchase this for months and finally pulled the trigger.  Thanks a ton Jason!  I&#039;m going to need this when I start working on my short film this fall.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve been meaning to purchase this for months and finally pulled the trigger.  Thanks a ton Jason!  I&#8217;m going to need this when I start working on my short film this fall.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy new years! by Sreejit Kumar</title>
		<link>http://jasonschleifer.com/2009/12/31/happy-new-years/comment-page-1/#comment-9661</link>
		<dc:creator>Sreejit Kumar</dc:creator>
		<pubDate>Wed, 06 Jan 2010 22:45:44 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2009/12/31/happy-new-years/#comment-9661</guid>
		<description>That, my friend, is a priceless picture and a great way to start the year...with the innocence of children.

Happy New Decade to you and the delightful family.</description>
		<content:encoded><![CDATA[<p>That, my friend, is a priceless picture and a great way to start the year&#8230;with the innocence of children.</p>
<p>Happy New Decade to you and the delightful family.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Kai Pedersen</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-9642</link>
		<dc:creator>Kai Pedersen</dc:creator>
		<pubDate>Wed, 06 Jan 2010 00:04:26 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-9642</guid>
		<description>Fantastic response Jason and I absolutely agree having your AFR and Fast rigs DVD&#039;s, that the gold in your tutorials wasn&#039;t the final rig, great as they are, but learning the though process problem solving, ideals and goals in creating a rig.

The AFR series especially goes into great depth exploring possible ways t do things and how you came to your setups and the Why&#039;s behind it, and that really is the value.

Great work by both you and of course Mr.Farhan, its uses like you guys that make this industry so great to work in.</description>
		<content:encoded><![CDATA[<p>Fantastic response Jason and I absolutely agree having your AFR and Fast rigs DVD&#8217;s, that the gold in your tutorials wasn&#8217;t the final rig, great as they are, but learning the though process problem solving, ideals and goals in creating a rig.</p>
<p>The AFR series especially goes into great depth exploring possible ways t do things and how you came to your setups and the Why&#8217;s behind it, and that really is the value.</p>
<p>Great work by both you and of course Mr.Farhan, its uses like you guys that make this industry so great to work in.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy new years! by Brad Clark</title>
		<link>http://jasonschleifer.com/2009/12/31/happy-new-years/comment-page-1/#comment-9574</link>
		<dc:creator>Brad Clark</dc:creator>
		<pubDate>Sat, 02 Jan 2010 21:06:17 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2009/12/31/happy-new-years/#comment-9574</guid>
		<description>Picture perfection. Happy New Year Jason and family, I hope you had time to relax.</description>
		<content:encoded><![CDATA[<p>Picture perfection. Happy New Year Jason and family, I hope you had time to relax.</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Happy new years! by Aabid Dhamani</title>
		<link>http://jasonschleifer.com/2009/12/31/happy-new-years/comment-page-1/#comment-9551</link>
		<dc:creator>Aabid Dhamani</dc:creator>
		<pubDate>Fri, 01 Jan 2010 06:25:06 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/2009/12/31/happy-new-years/#comment-9551</guid>
		<description>LOLZ - Happy New Year :)</description>
		<content:encoded><![CDATA[<p>LOLZ &#8211; Happy New Year <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by TJ Phan</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-9550</link>
		<dc:creator>TJ Phan</dc:creator>
		<pubDate>Fri, 01 Jan 2010 04:45:46 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-9550</guid>
		<description>Hi Jason, 

I just wanted to chime in to say that it is so true when you say it&#039;s more important to know why certain decisions are made than to just follow formulas.  A former instructor told me that a while back and it always stuck.

I also wanted to take a moment to say thanks for all the years of inpiration and positive energy!

(...and I did buy the AFR series a while back btw:))

-TJ</description>
		<content:encoded><![CDATA[<p>Hi Jason, </p>
<p>I just wanted to chime in to say that it is so true when you say it&#8217;s more important to know why certain decisions are made than to just follow formulas.  A former instructor told me that a while back and it always stuck.</p>
<p>I also wanted to take a moment to say thanks for all the years of inpiration and positive energy!</p>
<p>(&#8230;and I did buy the AFR series a while back btw:))</p>
<p>-TJ</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by jason</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-9525</link>
		<dc:creator>jason</dc:creator>
		<pubDate>Wed, 30 Dec 2009 18:47:02 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-9525</guid>
		<description>Thanks guys!  That&#039;s what I always hoped, was that people would learn from it. :)</description>
		<content:encoded><![CDATA[<p>Thanks guys!  That&#8217;s what I always hoped, was that people would learn from it. <img src='http://jasonschleifer.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on Automated &#8220;Animator Friendly Rigging&#8221; &#8211; Free Character Scripts / Plugins Downloads for Maya by Jacob Gardner</title>
		<link>http://jasonschleifer.com/2009/12/29/automated-animator-friendly-rigging-free-character-scripts-plugins-downloads-for-maya/comment-page-1/#comment-9502</link>
		<dc:creator>Jacob Gardner</dc:creator>
		<pubDate>Wed, 30 Dec 2009 02:55:40 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/?p=674#comment-9502</guid>
		<descri
