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	<title>Comments on: Contact</title>
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	<link>http://jasonschleifer.com</link>
	<description>Animation, Rigging, and a whole lotta talkin.</description>
	<lastBuildDate>Thu, 29 Jul 2010 22:22:30 +0000</lastBuildDate>
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		<title>By: Beder</title>
		<link>http://jasonschleifer.com/contact/comment-page-1/#comment-12292</link>
		<dc:creator>Beder</dc:creator>
		<pubDate>Sun, 09 May 2010 11:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=42#comment-12292</guid>
		<description>Hi Jason 
Thank you for this awesome AFR.
I have three questions:
--- Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
--- On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
--- I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</description>
		<content:encoded><![CDATA[<p>Hi Jason<br />
Thank you for this awesome AFR.<br />
I have three questions:<br />
&#8212; Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?<br />
&#8212; On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?<br />
&#8212; I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?</p>
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	<item>
		<title>By: mailliw</title>
		<link>http://jasonschleifer.com/contact/comment-page-1/#comment-11419</link>
		<dc:creator>mailliw</dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:54:15 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=42#comment-11419</guid>
		<description>I think I found where the problem is...because my attribute name is called Toe_Spin, after I rename it to ToeSpin without the underscore, the MEL works fine without error! Its cool!</description>
		<content:encoded><![CDATA[<p>I think I found where the problem is&#8230;because my attribute name is called Toe_Spin, after I rename it to ToeSpin without the underscore, the MEL works fine without error! Its cool!</p>
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	<item>
		<title>By: mailliw</title>
		<link>http://jasonschleifer.com/contact/comment-page-1/#comment-11417</link>
		<dc:creator>mailliw</dc:creator>
		<pubDate>Mon, 15 Mar 2010 16:08:19 +0000</pubDate>
		<guid isPermaLink="false">http://jasonschleifer.com/blog/?page_id=42#comment-11417</guid>
		<description>Jason,
I got a problem when working with AFG Part 4 on matching left IK/FK leg. When I try to add Toe Spin attr to Pre-Match setting (Page 298 in the instructor notes), I got an error &quot;// Error: No object matches name: L_Foot_anim.match_pre_4_Toe&quot;

I have download and update the matchobj mel in your web, and I have follow the solution mentioned in AFG Fix.pdf (Page 10) to make sure the iteration attribute is selected, but I still got the same error.

Could you please let me know how can I solve this? Thank you so much.</description>
		<content:encoded><![CDATA[<p>Jason,<br />
I got a problem when working with AFG Part 4 on matching left IK/FK leg. When I try to add Toe Spin attr to Pre-Match setting (Page 298 in the instructor notes), I got an error &#8220;// Error: No object matches name: L_Foot_anim.match_pre_4_Toe&#8221;</p>
<p>I have download and update the matchobj mel in your web, and I have follow the solution mentioned in AFG Fix.pdf (Page 10) to make sure the iteration attribute is selected, but I still got the same error.</p>
<p>Could you please let me know how can I solve this? Thank you so much.</p>
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