Using toodledo for GTD and Inbox Zero

May 29th, 2010 jason 7 comments

I’m such a dork.

This past week I’ve been doing my darndest to try and maintain a zero-sized inbox, both at home and at work.  This is an incredibly daunting task.  As work I receive a TON of email every day.  And by a ton, I mean a metric buttload of email.

One quick example.. on wednesday at 4pm I had my inbox down to 0.  That’s right, not a single email in my inbox.  Not one.  Zero. Kaput.  Nada.  Bupkis. I went off to walkies for one hour and when I returned I had over 150 messages in my email inbox.

Yeah.  One hour.  150 messages.  Expand that over an entire day, and you can see that my email inbox is constantly pinging me.   Expand that to a week.. imagine how much information is coming at me that might require some sort of action from me.  Yep, a bunch.

So this week I thought.. you know what?  I’m going to see if I can practice Inbox Zero, and I’m going to use toodledo to do it.

What is inbox zero you ask?

Only the coolest thing ever.

Yeah, that’s right.. cooler than than anything ever.  That’s right.  I said it.

Oh, you want me to elaborate?  It’s simply a way of maintaing your sanity with the amount of email coming at you.  The main idea is to process your email out of your inbox into a trusted system so you’re only taking in this input ONCE.

How many of you have an email sitting in your inbox that you’ve read once before?  What about twice?  What about knowing that there might be an email in your inbox that you might have read that might have something important in it maybe?

That’s sooooo stressful!

So here’s what I do.. I basically follow david allen’s GTD stuff with some Merlin Mann’s inbox zero stuff, and process it into my toodledo system.

First, I set up toodledo so I had a few folders:

  1. Inbox
  2. Projects
  3. Discussions
  4. Someday / Maybe

Next, I went to my toodledo settings and told it to put any new tasks directly into 1. Inbox.

Then I went to the tools and services area and configred my email so that I could email directly into my inbox.

Now that toodledo was set up, I went to my email program and created a few folders in there

  1. My Projects
  2. Others Projects
  3. Reference
  4. Archived

Finally, I went to my work email and started processing my email.  For every single piece of email I followed a flowchart similar to this one where I asked myself:

  1. Do I need this email?  No?  DELETE it.
  2. Is it actionable?  Can I or someone else do something about it? No? Archive it – What I would then do is assign this email a tag (gmail) or category (outlook) and drag it to my References folder.
  3. Do I have to do something about it? No? Delegate it – Assign a tag (gmail) or category (outlook) drag it to my Others Projects folder
  4. Can I do it in 2 minutes or less?  Yes?  Do it

If an email made it through each of these things and was still around, it most likely was a project of some kind. I would then tag or assign a category to the email, drag it to the My Projects folder, and then forward the email to toodledo with a subject that defined the outcome of the project.

For example, if I got an email that said “My AFR download isn’t working”, I would forward that to toodledo with a subject that said “Fix this person’s AFR download”.  If I knew what the absolute next action was that I needed to do I would add that to the notes.  If I didn’t, then I knew I would think about this later and just sent it to toodledo anyway.

Then, I would continue on to the next email and the next and the next until my entire inbox was ZERO.

Then I hopped over to gmail and did the same thing.

The nice thing about this is that I found that I could head to My Projects in my email and list by tag or by category and get a good sense of all my projects that I’m currently working on.  I could also head to Others Projects and see where they’re at on things.  It is a really great way of seeing quickly where everything is at.

The most important thing about this is that I’m now NEVER going into my email unless I give myself time to process what’s in there.  Even if I don’t have time to do those 2 minute tasks, I will simply forward those to my toodledo account knowing that I’ll get to them.  This allows me to get my email down to zero and maintain it being zero.  If I see that i have 30 messages sitting in there, in the past I would start cherry-picking things to read and not read, and I’d end up leaving stuff sitting there forever.  Now I have the strength to say “nope, no time to process.. I’m not going to even look.”

Talk about a stress relief!

In my next post, I’ll talk about how I dealt with processing all my items that are now sitting in my Inbox at toodledo.

Categories: Animation, gtd Tags: ,

Animator Friendly Rigging Walk Cycle

May 28th, 2010 jason 8 comments

A couple of years ago I posted this walkcycle workflow demo on YouTube.. it shows me using the AFR rig to do a walk.

Thought it might be interesting to put it up again in case people haven’t seen it before.

Animator Friendly Rigging Part 4 examples available

May 28th, 2010 jason 5 comments

I’ve now added the Animator Friendly Rigging – Part 4 page to the website, complete with example pdf files and links to the example youtube movies.

Here’s an example of the movie for part 4a:

Now that all of the parts are up and available for purchase either independently, or as a bundle, I’m continuing to try and make as much information available on this site as possible. Over the next few weeks I’ll be filling out the FAQ, updating the main AFR page, and hopefully updating scripts and such as they become available.

Thanks again to everyone for purchasing the material, I love that it’s getting out there!

cheers!

-jason

Animator Friendly Rigging – All Products Now Available!

May 25th, 2010 jason 15 comments

Heya folks!

I have some great news!  As of tonight, the entire 8 set of Animator Friendly Rigging materials are available for purchase from my new store at fastspring.com!

You can buy bit individually for $14.99 a piece, or you can jump in with both feet and buy the entire set at once!  If you buy the whole thing, you get 8 bits for the price of 7!

I’m down in LA this week, so I’ll be putting the official pages together on how to buy this stuff with example pdf’s and movies and such probably this weekend, but I wanted to get this stuff up for you all now asap!

To purchase the individual materials, please go to the following pages:

Part 1 -> Introduction to Rigging, the bouncy ball

Part 2a -> Introduction to bipeds, the torso

Part 2b -> The torso continued, and the head

Part 3a -> The arm

Part 3b -> The arm continued

Part 3c -> The hand and fingers

Part 4a -> The foot and leg

Part 4b -> Completing the rig: mirroring, ui, presentation, etc

Or you can purchase the entire bundle with all the training materials at once!

I hope this new store works well for everyone and that the material is useful!

Enjoy! :)

Delay in full AFR being available..

May 22nd, 2010 jason 4 comments

Hey folks,

Sorry for the delay in the rest of the AFR series being available. The content is ready, but I’m having trouble getting it available on lulu.com. For some reason the movies aren’t uploading correctly, so I’m not able to make a product for purchasing.

I’m looking into alternative vendors besides lulu.. if any of you know of good eCommerce websites that will host and distribute content, please let me know!

Hopefully we’ll have this sorted soon!!

Categories: Animation Tags:

Official Megamind Trailer!

May 20th, 2010 jason 4 comments

As most of you know, for the past two years I’ve been working as Head of Character Animation on Megamind.  We’ve been working hard, and it’s been a lot of fun.  Animation is cranking away, and I can’t wait to see people’s reactions to the film in November!

The latest trailer has come out and is available online now..

This has been a real epic journey, and a real learning experience for me.  It’s a joy to be able to now have some of our film out there for people to see!

enjoy!

-jason

Categories: Animation Tags: ,

Animator Friendly Rigging – Part 3b available

May 19th, 2010 jason 8 comments

Whew! Part 3b is up and available now! I’m finding that it’s taking about 2 hours or so to convert each section to be available for download through lulu, so at this rate hopefully I’ll be done by the end of the week! :)

Go straight to the page, or check out the preview video:

Animator Friendly Rigging – Part 3a available!

May 18th, 2010 jason 5 comments

I’ve started working on getting Part 3 up and available. This morning I finished with Part 3a. This section discusses arms, and how to handle switching between FK and IK. It also looks at locking down elbows, and a whole bunch of fun stuff!

Go straight to the page, or check out the preview video:

There are 2 other parts to section 3.  They continue with more arm work, and also getting into the hands and the fingers.  I’m currently selling each part individually much as Autodesk did (‘cept for nearly 15 cheaper per part).  If people are interested in purchasing entire sections as a bundle, or the entire AFR series as a bundle, I’m more than happy to do it.  Just let me know if this is something you’d be interested in, and I’ll make it happen!

To re-iterate..  Currently the parts break up like this:

part 1 | parts 2a & 2b | parts 3a, 3b, 3c, | parts 4a, 4b

I can sell them all individually, as bundles for each section, and/or as a bundle for the whole.

What would you guys prefer?

-jason

Animator Friendly Rigging – Part 2b now available!

May 15th, 2010 jason No comments

In my continued quest to get all the Animator Friendly Rigging tutorials available, I’ve just finished uploading Part 2b – the continuation of Part 2a.

This part focuses on finishing the Torso rig, and gets into the head and neck.  It’s quite a long one.. the movie file that comes with it is over 800 megs (yipes!), and is about 2 hours and 40 minutes long.

Here’s a preview of the section where I talk about the head:

And a demo of what types of controls you have with the head and torso:

Currently part 2 is broken into two bits.. 2a and 2b, simply because that’s how Autodesk had broken it up originally.  I’m happy to continue providing them as a separate bits, or combining them into a single part 2 if people are interested.  Let me know if that’s desirable, and I’ll do the same with parts 3 and parts 4.

Grease Pencil example movie published

May 15th, 2010 jason 2 comments

A number of people have said how much they enjoy the js_greasePencil script I wrote a while ago, but they’ve been having trouble downloading the movie that shows how it works.

So I uploaded the movie to youtube and put it on the downloads page.  You can also see it here:

Some day I’d like to re-write greasePencil so it’s actually got good drawing tools and isn’t such a hack.. but I probably won’t get around to it for a while.  Of course, if Autodesk wrote it appropriately for integration with Maya, that would be AWESOME, too. :)

Categories: Animation, Computers Tags: , ,