One of the things that I’ve always said is that the techniques I discuss in Animator Friendly Rigging can be used in almost any package. The main idea is that even though the tutorials come with all sorts of mel scripts and files and explicit instructions for Maya, what people should take away are [...]
Whew! Part 3b is up and available now! I’m finding that it’s taking about 2 hours or so to convert each section to be available for download through lulu, so at this rate hopefully I’ll be done by the end of the week!
Go straight to the page, or check out the preview [...]
I’ve started working on getting Part 3 up and available. This morning I finished with Part 3a. This section discusses arms, and how to handle switching between FK and IK. It also looks at locking down elbows, and a whole bunch of fun stuff!
Go straight to the page, or check out the preview [...]
Heya folks!
As I mentioned earlier, the Animator Friendly Rigging instructional series will no longer be available through Autodesk. It’s been a great run with Autodesk, and they have done a wonderful job selling the series. However, they decided that they will no longer be selling the DVD online.
I have received such great feedback [...]
A number of people have asked what specifially is covered in my two DVDs – Integrating a Creature Rig Withing a Production Pipeline and Fast Animation Rigs, so here ya go!
Integrating a Creature Rig Into a Production Pipeline
Definition of a “Pipeline” Examples: Film, Modeling, Shot Determining how animation rig itself [...]
Good news for all of you from the jonhandhisdog forum.. Javier (goosh) has started a new forum that a hope will take over where my old one left off!
Go visit it at http://rigging101.com/forum !
This is crazy.. it may be something that only animators & riggers get, but check out this crazy chicken-head-ik action. I never knew that chickens worked this way.. I wonder if other birds do the same thing??
Check this out if you own a chicken!
See more funny videos and funny pictures [...]
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