Leadership and Self Deception
One of the things I’m working on in my position as Head of Character Animation is learning how to straddle the roles of being a “Coach” and a “Player”. You see, as an animator, my role was to be the best animator I possibly could be. To learn, to grow, to develop as an artist. Sure I would try and help out others as they needed, but mostly I was judged on one thing – my shots. The better I did as an animator, the better I was seen at work. This is pretty common in pretty much every job.. you do your job well, you succeed.
When I got promoted to being a supervisor, I understood that my role had changed, that now I was being judged not just on how I was doing as an animator (since I still had to animate), but also on how my team was performing. If I was kicking-ass and doing great shots but my team was struggling, then I wasn’t doing my job well. I had to learn how to manage and develop my team, help them grow as artists, and help them achieve the results the studio required of them. This meant developing more management skills. An incredibly helpful man told me that a manager’s job is to basically identify and remove the roadblocks and problems that are inhibiting your team from getting their jobs done.


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