A number of people have asked what specifially is covered in my two DVDs – Integrating a Creature Rig Withing a Production Pipeline and Fast Animation Rigs, so here ya go!
Integrating a Creature Rig Into a Production Pipeline
- Definition of a “Pipeline”
- Examples: Film, Modeling, Shot
- Determining how animation rig itself fits into the rest of the pipeline
- Animation-based transfer
- Control-based transfer
- Definition of a “creature”
- Creating a node to represent the “creature”
- Defining Types of nodes
- Orienting Joints
- Manually Re-orienting joints
- Automatic re-ordering
- Animation Control Concepts
- Iconic Representation
- Limiting Selection and keyability
- Rotation Order
- Extra Gimbal Control
- Customized PickWalking
- Automatic vs Manual Shoulder Control
- History of the discussion
- Constraint based control
- SetDrivenKey based control
- Creating a “realistic” forearm
- Radius and Ulna
- Creating the Control Structure
- FK/IK Back Control
- History
- Creating the spline IK
- Adding Stretching
- Creating the IK Control Structure
- Adding FK
- Adding Twist
- Adding Stretch Warning
- Procedural Animation Rigs
- What is a procedural rig?
- Creating the rig
- Updating the rig
- Included MEL Scripts
- endName.mel
- jsChannelCtrl.mel
- jsConstObj.mel
- jsCreateCreature.mel
- jsDefineCreature.mel
- jsGetShape.mel
- jsListCreatures.mel
- jsMovIn.mel
- jsMovOut.mel
- jsOrientJointUI.mel
- jsPickWalk.mel
- jsRenameWindow.mel
- jsRotateOrder.mel
- jsScaleJointsByCurve.mel
- jsUnlockTransforms.mel
Fast Animation Rigs – Bridging the Gap between Speed and Functionality
- Fast Animation Rigs
- Global Concepts
- Display Layers
- Easily identifiable Controls
- Appropriate Rotation Orders
- Tidy Scene
- Leg Control – fast reverse foot setup
- Isolation of Movement
- History
- Head
- FK/IK Arms
- Maya’s fk/ik toggle
- jsFkIKSetup – a better solution
- Misc Speed Techniques – What’s fastest?
- Direct Connections
- Expressions
- Point Constraint
- Drive from same source
- Math Nodes
- Other Speed Techniques
- Object visibility
- Shaded Mode
- Nurbs vs Polys
- Keeping track of FPS
- Global Concepts
- Pipeline Methodology
- File Structure
- Base Directory
- Revision System
- Resolution System
- Updating
- Incremental Rigging – Blocking, Animating, Finessing
- Switching Between Rigs
- File Referencing
- Transferring Animation
- File Structure
- Fast Animation Technique
- Gather Information
- Thumbnail
- Staging
- Blocking
- First pass
- Second pass
- Third Pass
- Facial
- Secondary/External
- Included Mel Scripts
- jsAddBoolAttr.mel
- jsAddMessageAttr.mel
- jsAddStringAttr.mel
- jsAlignToJoint.mel
- jsChooseItem.mel
- jsCopyAnim.mel
- jsCopyPos.mel
- jsCopyRot.mel
- jsDuplicateControl.mel
- jsErrorMsg.mel
- jsFindChildJoint.mel
- jsFindConnected.mel
- jsFindFkIkChars.mel
- jsFixPrefix.mel
- jsFkIkArmRig.mel
- jsFkIkSetup.mel
- jsFkIkSetupEverything.mel
- jsFkIkWin.mel
- jsGetRefFile.mel
- jsMakeFkIkConnections.mel
- jsreferenceRig.mel
- jsReferenceRigUI.mel
- jsRigUI.mel
- jsToggleFkIk.mel
- moveIkToFk.mel
5 Responses
hey that is my fav. dvd. I started with this stuff back in my college days. Its great resouce for rigging.
Jason we expect more stuff from u after this and AFR.
??
haha ๐ probably not in the rigging realm.. I’ve been animating exclusively now for quite a while, and actually spending most of my time supervising and managing animation.. so my rigging tricks are all old hat by now. ๐
maybe in the future I’ll do an animation dvd..
โRigging Bundle – Outline | shhLIFE!โ actually got myself addicted on ur web site!
I actuallywill probably wind up being back alot more normally.
With thanks ,Nick
Hi,
Can you still get hold of these dvd’s?
Cheers
JD
hi…
i’m goutham
if u don’t mind
can u plz tell me
script how to download jsScaleJointsByCurve.mel script
plz tell me