Animator Friendly Rigging Part 3
- Continuing the Biped with Arms and Hands-
Part 3a: Starting the Arms.
- Aquiring and analyzing reference
- FK/IK Arm Rigging Toolkit
- 100 pages of documentation. Check out a preview
- 2 hour video. Watch a preview
- Numerous mel scripts and scene files.
Part 3b: Continuing the Arms.
- Shoulder Controls
- Applying the FK/IK Arm Rigging Toolkit to an arm rig.
- 160 pages of documentation. Check out a preview
- 2.5 hour video. Watch a preview
- Numerous mel scripts and scene files.
Part 3c: Hands and Fingers.
- Finger Rigging Toolkit
- Reverse Hand Hierarchy.
- Loops
- 260 pages of documentation. Read out a preview
- 2.5 hour video. Watch a preview
- Numerous mel scripts and scene files.
* In Torso Rigging Toolkits, we discuss the various types of controls that are needed to create the body parts, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig.
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[...] Animator Friendly Rigging – Part 3a [...]
Hello Jason,
could you help me here?
https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE
sorry if annoying and thanks in advance
These tutorial are awesome.
Do you plan to make some video for rigging quadrupeds or birds ?