Animator Friendly Rigging Part 3
– Continuing the Biped with Arms and Hands-
Part 3a: Starting the Arms.
- Aquiring and analyzing reference
- FK/IK Arm Rigging Toolkit
- 100 pages of documentation. Check out a preview
- 2 hour video. Watch a preview
- Numerous mel scripts and scene files.
Part 3b: Continuing the Arms.
- Shoulder Controls
- Applying the FK/IK Arm Rigging Toolkit to an arm rig.
- 160 pages of documentation. Check out a preview
- 2.5 hour video. Watch a preview
- Numerous mel scripts and scene files.
Part 3c: Hands and Fingers.
- Finger Rigging Toolkit
- Reverse Hand Hierarchy.
- Loops
- 260 pages of documentation. Read out a preview
- 2.5 hour video. Watch a preview
- Numerous mel scripts and scene files.
* In Torso Rigging Toolkits, we discuss the various types of controls that are needed to create the body parts, and go into depth on what they each are. This is a standard technique that I like to use when rigging, it allows me to explore ideas and practice before committing to a final rig.
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10 Responses
[…] Animator Friendly Rigging – Part 3a […]
Hello Jason,
could you help me here?
https://groups.google.com/forum/#!topic/animatorfriendlyrigging/ykoIfgc1LsE
sorry if annoying and thanks in advance 😉
These tutorial are awesome.
Do you plan to make some video for rigging quadrupeds or birds ?
Hello Jason,
I have problem with one of you scripts, create ik stretch. When I mirror skeleton on right side and try to make my leg stretch with ikRPsolver on scale it doesn’t work!!! With transition it work but not with scale. 🙁
Can you help me?
Thanks!!!
Hi! Thanks for getting the material! 🙂
The stretch is supposed to work with translations.. Bad things tend to happen when scaling with joints, thus all the stretching should be done with translates.
Hi Jason,
I have find pdf document where you write about fix on script like ikstretch butt I cannot find anywhere, could you tell me where I can find?
Thank you!!
MEL] js_createIkStretch.mel Updateconstraint There is an update to js_createIkStretch that allows for the script to work when there is a negative value in the translate axis of the joint. This can occur when you mirror a joint (like for left and right). Please download the latest version here (along with the latest version of js_getStretchAxis.mel
From where I can download this?:-)
Hi Jason,
I would like to know if bendy limbs is contemplated in your lessons.
Thnaks you!,
Pablo
Great tutorials had an issue in Maya 2014 running the create twisty segment script.
/js_createTwistySegmentUI.mel line 222: does not exist.
The script works except that the world scale Node section is greyed out and cant be selected so cant add global scale attribute.
Many thanks
[…] http://jasonschleifer.com/afr/animator-friendly-rigging-part-3/ […]
Hey Jason,
Awesome tutorials and already been helping me understand and improve my rigging skills a lot. However, I am having trouble with few scripts in Maya 2016. I haven’t been able to get the setDrivenKey related scripts to appear on the shelves and as well as few others. I have around 20 scripts that appear on the shelf right now and most of them work as expected.
I have sent a detail email at jason.schleifer+afr@gmail.com and awaiting your reply.
It would be awesome if you can help me out with this issue.
Thanks a lot!
Andy