One of the things that I’ve always said is that the techniques I discuss in Animator Friendly Rigging can be used in almost any package. The main idea is that even though the tutorials come with all sorts of mel scripts and files and explicit instructions for Maya, what people should take away are the concepts and theories behind the results.
Why should we rig the way we do?
What are we looking for?
What would help the animator the most?
That’s why I was totally jazzed to see this post on Vimeo:
It’s someone doing some of the same animator friendly rigging techniques I talk about in the material, but doing it in Blender!
That’s great! I love seeing stuff like this! 🙂