FAQ

Have any questions about how to use Animator Friendly Rigging?  Feel free to enter your question, or search below to see if it’s already been answered!

Ask a question

Animator Friendly Rigging

Does this work for all 3d animation software? Just Maya?

Dear sir, from AFR_Part_IIA, I typed this scripts // BacK Scaling Expression // // Determine the scale of the back // orig back length is 5.005 $scale = back_curveInfo.arcLength / 5.005; back_1_joint.scaleX = $scale; back_2_joint.scaleX = $scale; back_3_joint.scaleX = $scale; back_4_joint.scaleX = $scale; back_5_joint.scaleX = $scale; back_6_joint.scaleX = $scale; but I got error // Determine the scale of the back // orig back length is 5.005 $scale = back_curveInfo.arcLength / 5.005; back_1_joint.scaleX = $scale; back_2_joint.scaleX = $scale; back_3_joint.scaleX = $scale; back_4_joint.scaleX = $scale; back_5_joint.scaleX = $scale; back_6_joint.scaleX = $scale; // Error: $scale = back_curveInfo.arcLength / 5.005; // // Error: Invalid use of Maya object \"back_curveInfo.arcLength\". // // Error: back_1_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_2_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_3_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_4_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_5_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_6_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // more than twice I am trying but I got error, I do not know what I am doing wrong. Yours sincerely, Gemologist

How large is the download for the AFR bundle on fastspring?

I just purchased the series and my animator friendly rigging shelf isn't coming up. What's going on?

How long are the downloads available after I've purchased them?

One of the videos I purchased is freezing or not playing back correctly, how can I get it working the right way?

How much does the material cost?

When I am mirroring my arm or leg, the right limb doesn't seem to work correctly. The left one works fine, but the right is all wiggly and weird.

  1. Beder
    May 9th, 2010 at 03:07 | #1

    Hi Jason
    Thank you for this awesome AFR.
    I have three questions:
    — Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
    — On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
    — I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?

  2. Layla Soileau
    July 8th, 2010 at 13:46 | #2

    Do these lessons apply to a particular software package? Thanks!

  3. July 9th, 2010 at 05:41 | #3

    Hiya layla!

    The lessons are built for Maya, but the concepts apply to all packages. :)

  4. August 2nd, 2010 at 07:42 | #4

    Hi Jason!

    First off…you’re rigging series is amazing! Seriously awesome stuff. I had to learn rigging as fast as possible for a project I was working on and it was made very easy and painless thanks to your teaching. So, thank you very much!

    I have a question about the “js_matchObj.mel” script included in the dvd series. When I try to run the script after selecting the “ik_hand_anim” as instructed, I get this error: // Error: Cannot find procedure “js_getAttachedObjects”. I don’t know virtually anything about MEL scripting right now, so I can’t figure out how to fix it. Any help you could give would be greatly appreciated! Thanks for everything!

  5. August 3rd, 2010 at 13:54 | #5

    @Corey Getsi
    If you go to the downloads section corey, you can find js_getAttachedObjects there! :)

    cheers!

  6. Angela
    August 9th, 2010 at 18:20 | #6

    Hi Jason!

    I’m having a problem getting the length attribute for the fingers set up correctly. When I run the Length script, I get weird scaling for every finger except the middle one. It seems that some of the joints in the other fingers are scaling along the z axis instead of x. The joint orientations seem to all be the same, so I’m not sure why it’s scaling in z for some joints and in x for others, even within the same finger.

    I tried taking a look inside the js_SetDrivenKeyLength script, even though I know very little about MEL, and it seems there’s a js_GetJointAxis.mel that gets the axis, but I can’t find it in the scripts folder. That’s when I hit the end of my knowledge!

    Any help you could give would on this issue would be greatly appreciated! Thanks for a great rigging series, and continuing the support on AFR even with your busy schedule!

  7. August 23rd, 2010 at 14:15 | #7

    HI Jason I am very interested in your Rigging Bundle , where can I find more information about the content ?

    Cheers

    Camilo

  1. May 28th, 2010 at 19:41 | #1