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Animator Friendly Rigging

Does this work for all 3d animation software? Just Maya?

Dear sir, from AFR_Part_IIA, I typed this scripts // BacK Scaling Expression // // Determine the scale of the back // orig back length is 5.005 $scale = back_curveInfo.arcLength / 5.005; back_1_joint.scaleX = $scale; back_2_joint.scaleX = $scale; back_3_joint.scaleX = $scale; back_4_joint.scaleX = $scale; back_5_joint.scaleX = $scale; back_6_joint.scaleX = $scale; but I got error // Determine the scale of the back // orig back length is 5.005 $scale = back_curveInfo.arcLength / 5.005; back_1_joint.scaleX = $scale; back_2_joint.scaleX = $scale; back_3_joint.scaleX = $scale; back_4_joint.scaleX = $scale; back_5_joint.scaleX = $scale; back_6_joint.scaleX = $scale; // Error: $scale = back_curveInfo.arcLength / 5.005; // // Error: Invalid use of Maya object \"back_curveInfo.arcLength\". // // Error: back_1_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_2_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_3_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_4_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_5_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // // Error: back_6_joint.scaleX = $scale; // // Error: \"$scale\" is an undeclared variable. // more than twice I am trying but I got error, I do not know what I am doing wrong. Yours sincerely, Gemologist

How large is the download for the AFR bundle on fastspring?

I just purchased the series and my animator friendly rigging shelf isn't coming up. What's going on?

How long are the downloads available after I've purchased them?

One of the videos I purchased is freezing or not playing back correctly, how can I get it working the right way?

How much does the material cost?

When I am mirroring my arm or leg, the right limb doesn't seem to work correctly. The left one works fine, but the right is all wiggly and weird.

  1. Beder
    May 9th, 2010 at 03:07 | #1

    Hi Jason
    Thank you for this awesome AFR.
    I have three questions:
    — Can you give us or guide us to study shows us the importance,the fact that many of the Animator rarely use FK and rely on IK ? Frankly, I did not know its importance?
    — On the assumption that I used IK/FK all together or one of them?Well ,How Can I choose between them for skinning the arm for example?
    — I wish you to clarify an important point is how can we choose from that a lot of joints for the purpose of skinning the Character?

  2. Layla Soileau
    July 8th, 2010 at 13:46 | #2

    Do these lessons apply to a particular software package? Thanks!

  3. July 9th, 2010 at 05:41 | #3

    Hiya layla!

    The lessons are built for Maya, but the concepts apply to all packages. :)

  1. May 28th, 2010 at 19:41 | #1